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Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
Yet it was a lot of streamers (and others) that fixed the original Division with the 1.6 patch. I dont even see anything wrong with his question, why should you go for a tank build if you can get one shot.

Because those builds are for the PVE stuff. It's been the issue Destiny has had for a long time. ANd anyway I believe there are two different PVP things going to happen in Division 2. One will be with all the buffs for builds/weapons, one that is vanilla. Which is what we have now. I'm fine with that. I like that it's not like Destiny's crucible. It's not fun to be away from that game, then trying to unlock a weapon to go into a pvp match and get destroyed because you don't have good gear/weapons.

It works in Gambit because you have PVE as well in that, and need those buffs to kill bosses. But straight PVP it should be even/vanilla playing field so casual people don't get intimidated by people who live in the game 24/7
 

Deleted member 2172

Account closed at user request
Banned
Oct 25, 2017
4,577
Yet it was a lot of streamers (and others) that fixed the original Division with the 1.6 patch. I dont even see anything wrong with his question, why should you go for a tank build if you can get one shot.
Thats great, but this game doesn't need fixed in the way the first one did.

The whole point of the ODZ is leaving behind all your normalized stats and surviving using nothing but your own raw skill.

If you want to utilize your tank build go in the regular DZ.
 

Deleted member 29249

User requested account closure
Banned
Nov 1, 2017
3,634
My problem is that to me, Anthem just wasn't fun to play at all.

And they managed to make an entire alien planet less interesting than a contemporary city as a setting. How sad is that?

Yeah if you don't find flying around raining death on bugs fun anthem isn't for you. Modern military shooter are the furthest from my normal intrest, if not for my brother I would have passed on this. Glad he got me into it it becuase it's super fun playing with others, once the skill bug is fixed think I have more fun clearing out areas solo as well. Right now just makes me feel powerless when the game isn't reliable.
 

kpaadet

Banned
Oct 30, 2017
1,741
Thats great, but this game doesn't need fixed in the way the first one did.

The whole point of the ODZ is leaving behind all your normalized stats and surviving using nothing but your own raw skill.

If you want to utilize your tank build go in the regular DZ.
Hes not taking about ODZ, most of the footage in the video he posted is from normal multi player.
 

Riddler

Member
Oct 25, 2017
1,779
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Foreword:
I just wanted to start with a quick thank you to Chris Metal for all his help creating the OT, especially the great graphics! Also,
carlsojo for that amazing OT title
Ruthless deafmedal & GazzaGSi for managing the Division community like pro's. Also WesleyShark & KCsoLucky
Geist darkwing Quick Mustard for proof reading this OT. (Blame them if there are still errors, I'm not taking responsibility for my own errors)

Anyhow, I know everyone has been looking forward to finally playing this game and from everything Ubi has shown us, it looks like they have gone all-in with the content and QoL improvements from D1. Regardless of you prior history with the Division I hope the community binds together, regardless of platform, and makes it a great experience for everyone!

If there are any issues/errors, please pm them to me and I'll update!

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Initial release date: March 15, 2019
*Pre-Purchase the Gold or Ultimate edition to play The Division 2 on March 12, 2019
Mode(s): Multiplayer
Engine: Snowdrop
Publisher: Ubisoft
Developers: Massive Entertainment, Ubisoft Reflections, MORE
Platforms: PlayStation 4, Xbox One, Microsoft Windows


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Pre-order bonuses:
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Gold Edition: ($110)
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The Gold Edition comes with the game itself, three-day early access to the game, and the Year 1 Pass. The Year 1 Pass gets you one-week early access to all free Year 1 episodes, exclusive customization items, additional activities, and more

Ultimate Edition: ($130)
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The Ultimate Edition comes with the Year 1 Pass, three-day early access to the game, as well as a handful of digital add-ons: the Elite Agent Pack, Battleworn Secret Service Pack, and First Responder Pack. The add-ons include outfits, emotes, weapon skins, skill effects, and additional stash space. The physical version of the Ultimate Edition is exclusive to GameStop

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Dark Zone Collectors Edition: ($190)

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This version includes everything in the Ultimate Edition, plus a 30cm-high figurine of Heather Ward, a book of lithographs, the game soundtrack, and a Washington, DC map packed together in a special box

Pheonix Shield Edition: ($250)
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This edition comes with everything in the Ultimate Edition, plus an articulated figurine of Brian Johnson, a steelbook metal case (Ubisoft Store exclusive), a book of lithographs, the selected game soundtrack, and a Washington, DC map

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PC Specs:
Minimum Requirements:

OS:Windows 7,Windows 8,Windows 10
Processor:AMD FX-6350 | Intel Core I5-2500K
Memory:8 GB RAM
Graphics:AMD Radeon R9 270 | Nvidia Geforce GTX 670
Disk Space:2 GB available space
Direct X:DirectX 11 | 12

Recommended Requirements:
OS:Windows 7,Windows 8,Windows 10
Processor:AMD Ryzen 5 1500X | Intel Core I7-4790
Memory:8 GB RAM
Graphics:AMD RX 480 | Nvidia Geforce GTX 970
Disk Space:4 GB available space
Direct X:DirectX 11 | 12

*not on Steam*
Epic Games Store link
UPlay Store

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Lead a team of elite agents into a post-pandemic Washington D.C. to restore order and prevent the collapse of the city.

In the ruins of Washington, D.C., seven months after the bio attack that kicked off the events of the first game. That means it's set in the summer this time, rather than snowy Manhattan, and the world will be 20 percent larger than The Division 1. Instead of being surrounded by tall buildings, The Division 2 throws you into larger areas that feel much more like an open world.

The first game was set in the midst of a social collapse triggered by poisoned money, The Division 2 is set in a city trying to rebuild and recover. It's still pretty broken up, however, and plants and wildlife are reclaiming abandoned sectors.


You'll face off against a trio of factions:

- Hyenas: drug-fueled chaos-revelers preying on the weak.
- True Sons: a militia who rule by brute force.
- The Outcasts' premise is intriguing: infected individuals were left in the city's makeshift encampments to die. Those that survived have banded together and are now out for vengeance.

A fourth faction, the Black Tusks, could pose the biggest threat. As well-equipped and organized as Division agents, this organization will be introduced as part of The Division 2's endgame, laying siege to city areas at random.

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Campaign
Take on The Division's most critical mission yet, where you'll tackle unprecedented dangers as you pull D.C. back from the brink.

CO-OP
Join your friends to take on the game's toughest missions. You'll need all the help you can get.

PvP
Sometimes even fellow agents can't be trusted. Take on other players and prove your combat proficiency.

Dark Zones
With three Dark Zone across Washington D.C., you'll be able to explore unique areas of the city that have been untouched for months. These mysterious, walled-off sections of D.C. offer a fair and intense Player vs. Environment vs. Player experience where anything can happen, and no one can be trusted.

Conflict
Prove your skills against other Division agents in a variety of different player versus player experiences on unique maps not seen anywhere else in The Division 2.

Skirmish details
- Go head to head against another team in the Division's take on classic Team Deathmatch

Domination details
- Capture locations to claim dominance against the other team in this objective based game mode

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Each Agent will customize the tools and abilities they bring to the field, and the skills you hone in on will have a major impact on your—and the city's—chances of survival.

Assault Drone details
- An unmanned device that can be controlled remotely and sent to unleash a special brand of hell on unwitting enemies.

Chem Launcher details
-The Chem Launcher shoots various chemicals that disperse upon impact. Its effects vary, from explosive vapors and corrosive acids to repairing nano bots – choose wisely and neutralize any situation.

Hive details
- While primarily a defensive tool, the offensive version is called the "Wasp Hive," where small drones are launched to cause devastating effects to targets within an area

Seeker Mine details
Once activated, this mine locks onto the closest enemy target in range and rolls along the ground in their direction, detonating when it gets close enough.

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When you're battling everything from warring factions to contamination zones and the elements, you need to make sure you're well prepared. The Division 2 offers fully customizable agents and gear. There is a variety of weapons, armor, and cosmetic options to find, plus more gear sets and exotic items available to high-level players. When you reach the end-game, unique specializations will allow you to further expand your arsenal and abilities

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- new weapon archetypes (specialized crossbows, grenade launchers, and sniper rifles)
- enemies have access to new weapons and gadgets (freeze gun)
- call in NPC reinforcements
- four new gadgets
- 8-player raids
- clans

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New specializations, game modes, and more, will keep Division agents active well beyond level 30.
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Once you hit level 30 you can activate one of three specializations, which unlocks that specialization's signature weapon and new skills. The three specializations are:

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You develop your specialization in endgame co-op missions

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PvP
- Take on other players to prove your skills and earn powerful high-end gear.

Co-Op Activities:
- brand-new missions that offer some of the greatest challenges the Division has faced yet.

Clans:
- Agents are more powerful together, so take advantage of new ways to not only play with, but connect with other players.

Evolving Endgame:
- New content will be added regularly to The Division 2 and players will have access to a full year of free story-driven missions, map expansions and new game features.

Strongholds vs. Missions
Strongholds are vastly bigger and meaner than missions. Strongholds will be important to the plot development of the game and are extremely significant. Missions will need to be completed before attempting Strongholds. The introduction of Strongholds will happen very early on in the main campaign, but the concept becomes ramped up in the Endgame.

What happens when you hit level 30?
  • During the main campaign you be working thru a bunch of Missions and a handful of Strongholds to get to the final Stronghold that remains locked until you reach level 30. At that point, the final Stronghold will be unlocked and revealed. Once that final Stronghold is completed, World Tier 1 is unlocked, Tidal Basin is revealed and the living world will completely change.
  • Previously established control points that you've captured suddenly become dynamic as the Black Tusk faction comes into play and factions are pushed into the open world. Previously established fast travel locations are no longer available and must be re-established. Most importantly, due to the influx of the Black Tusk, Specializations are introduced because "you're gonna need a bigger gun.", and you're vastly weaker in relation to the new faction.
World Tiers 1-3 Unlocked
  • 3 Stronghold revealed (1 for each faction) that will have 2 invaded missions that are tied to each Stronghold.
    • After completing the first Stronghold, you'll progress to the next World Tier 2. Finishing the second will push you into World Tier 3 and finishing the last of the 3 Strongholds will push you into World Tier 4.
  • "The Snitch" & The Deck of 52 becomes active
    • 52 Named bosses, each faction matching a suit, that will award you loot and commendations for "completing the deck" and getting their cards. They won't spawn again until your deck is complete.
  • Cassie Mendoza "The Gun Runner" is revealed
    • A roaming random spawn vendor that cycles every day in a half that will have special loot/guns that scale to your world tier.
World Tier 4
  • Priority Target Network - An interconnected set of 7 tiered Bounties inside of different named zones that scale in difficulty as you progress thru them (progression similar to "hard", "challenging" & "heroic" ways that were familiar in TD1).
  • Bounties (this is not endgame, but was discussed after the Priority Target Network to explain how they happen)
    • During the campaign you'll meet Otis Sykes and you'll get access to bounties that you spend Target Intel to play.
    • Target Intel is garnered thru mission completion and endgame content.
World Tier 5
  • TBD later - gotta keep you guessing and excited.
Keeping the open world "fresh"
  • Interesting discussion about the logic behind the rules and modifiers to keep endgame fresh and changing. Less about being random. More about being controlled and deliberate, while allowing each experience to be unique thru the use of the modifiers.

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Story Trailer
Multiplayer: Darkzone & Conflict Trailer
World Premier Gameplay
E3 2018 Trailer
Gamescom 2018 Trailer
Endgame Trailer
Dark Zone Trailer
Launch Trailer

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Overview:
A new feature in The Division 2 is the ability to create and manage clans in-game. Clans are designed to make it easy for you to find like-minded players to play with, and to make clan management a user-friendly experience.
Clans will focus on building tight knit communities with common goals, and will consist of up to 50 accounts, with up to four characters each. The ability to create a clan is unlocked early as a part of The Division 2's story progression. Anyone who has unlocked the feature can create their own, but to start progressing a clan, a total of four members is required.
Clan members can keep themselves informed through the clan feed, keeping you up to date with clan activity and progression. The ability to leave messages on the feed will enable members to easily stay in touch with each other and it also allows for leadership to pin important messages in order to coordinate events.
In addition, each clan will have access to two voice channels for up to 25 members each, allowing you to socialize with each other at all times, regardless of where in the game you are or what activity you currently are partaking in.

Joining a clan:
When searching for a clan, you will be presented with a number of options enabling you to find a clan that best suits your particular needs or play-style.
  • Activities – The primary focus of the clan, PvE, PvP or both.
  • Most Active Times – The time of day the clan is the most active.
  • Atmosphere – The general atmosphere of the clan; would you prefer a relaxed easy-going clan, a clan focused on certain aspects of the game or a highly competitive PvP clan?
  • Mic Requirement – If the clan requires a microphone to be able to join.
  • Language – The primary spoken language of the clan.
  • Region – The geographical location of the clan members.
Creating and managing a clan:
One of the first steps when creating a clan is to design your insignia, which will serve as the visual representation of your clan in The Division 2. When designing your insignia, you will be able to choose from a selection of icons, background and border types to create your own unique design.
Next, you need to name your newfound creation. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of 3 capitalized letters. You can also write a presentation to introduce your clan to your players.
Finally, each clan can set their preferred privacy level, consisting of three distinct levels:
  • Open – Searchable and open for all players.
  • Invite Only – Searchable but requires an application to be sent and reviewed by clan leadership.
  • Private – A private clan is not searchable and can only be joined through an invite sent by the clan's leadership.
Clan membership is organized into four ranks, allowing for improved organisation and a clear structure:
  • Commander – The leader of the clan which has access to all administrative functions of the clan.
  • Lieutenant – The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed.
  • Agent – The established clan member able to invite potential recruits to the clan.
  • Recruit – The recruit is a new member of the clan with limited access to administrative clan functionality.
When reviewing applications as a Commander or Lieutenant, you will be able to inspect the applicant's characters, including gear, in order for you to quickly make an informed decision.

Clan progression:
All in-game actions taken by members yielding experience points will also yield CXP (Clan XP), which is a new form of experience in The Division 2. Earning CXP will level up your clan, earning you and your friends additional benefits for each level on your Clans journey to level 30, as well as unlocking additional customization options for the insignia, showcasing your clan's veterancy.
Clans will collectively work towards common goals in The Division 2, in the shape of weekly projects and an upgradeable clan cache, both yielding rewards for all members upon completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals. There are 3 tiers of reward - bronze, silver and gold. Reaching the bronze tier will unlock guaranteed rewards, while reaching the silver and gold tiers will further improve the week's rewards each time.
Clan projects are weekly tasks that grants a boost of CXP upon completion, each focusing on a particular aspect of the game. If your clan manages to complete all weekly projects, the clan will receive an additional, significant amount of CXP.

Clan quarters:
The East Wing of the White House will serve as your clan's home, providing you with a space to socialize and regroup. Here you will find your clan stash to collect your weekly rewards, as well as the clan vendor, a unique vendor available only in the East Wing. As a natural part of the clan's level progression, the quality of the items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase unique cosmetic headgear, featuring your insignia, enabling you to represent your clan wherever you go.
The clan quarters will showcase your clan's top three weekly CXP contributors, giving recognition to your most dedicated members' accomplishments. There is more to discover in the clan quarters, that you will have to discover by yourself at release!

Era Clans:
PC #1: "Third Wave" [???]
PC #2: "Rogue Ones" [ERA]!
PC #3: "Third Echelon" [???]
PC #4: tba *Currently recruiting*
XBox #1:
"ERAgents" [ERA] *Currently recruiting*
XBox #2: tbd *Currently recruiting*
PS4 #1: "Knights of DC" [KoC]
PS4 #2: "Agents of Cobra" [AoC]
PS4 #3: "The Leftovers" [TLO]
PS4 #4: "4th Division" [FDV] *Currently recruiting*
*please swing by discord and check in on the clan tabs if you're interested in a roster spot


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Division Era discord link:
(If not immediately visable, post in the main thread first, then check)
Quote for Discord Link!
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(emote the bot post to add your role <platform>)




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- Story? well, yeah.... no unmarked spoilers!
- Follow Era ToS
- Just be cool with everything, leave the tomfoolery for the Darkzone.
- Use the word Schlooter in here and you will be shunned and most likely "taken care of" in the Dark Zones


Quoting for discord
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
Athems bugs feed into the power fantasy, if you ca get them to work at all (since I main a storm never got them to work becuase having a better gun means nothing to that class or having a powerful starter skill that's useless).

Athem have loads of issues but the moment to moment game play has always worked and been fun. Sure there isn't anything to do once u get all Legendary gear (only got 1 so far myself) and the mentioned scaling issues. I still play anthem becuase I can log on, do my 3 daily missions and a strong hold run hoping for a yellow drop and it works. I can only play Division 2 when I have someone else to team with becuase it doesn't work.


Currently only issue bugging me in Division is the skill bug, that by no means is the only bug the game has, there are pages of issues with the game.

Anthems "bug" completely remove the power fantasy because loot is irrelevant. You're literally better off not wearing gear in a looter shooter..lol. That doesn't feed fantasy, that's just a blatant, broken core design issue, which is far more ridiculous and far more damaging than your turret disappearing in TD2. Oh, have I mentioned it over a month later and Anthem is still a mess with more issues than TD2 had on launch day? TD2 has been out less than a week.

I have at least 30 hours of solo play in TD2, it works just fine. I'm more than willing to bet that half the people in this thread have tons of solo time as well. You've been told how to mitigate the bug, if you choose not to employ the fixes that's on you. I haven't had a single skill bug out on me in two days.
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
Ok, I have a question for you WT1+ agents.
Are some side missions completely missable? Since it has happened to me twice that I entered a random alley or crawled down a random manhole and discovered a quest giver in the middle of nowhere, not marked on map or anything, that gave me a side mission (not bounty).

yes, there are 4 or 5 side missions that are not marked officially on the map but you will see an orange quest giver symbol when you are in proximity. The one you´ve found was the Navy Hill one i guess?
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
59,984
Hope they don't fuck the game up to appease whiny streamers like every other game does.
 

Slack Attack

Member
Oct 28, 2017
818
Athems bugs feed into the power fantasy, if you ca get them to work at all (since I main a storm never got them to work becuase having a better gun means nothing to that class or having a powerful starter skill that's useless).

Athem have loads of issues but the moment to moment game play has always worked and been fun. Sure there isn't anything to do once u get all Legendary gear (only got 1 so far myself) and the mentioned scaling issues. I still play anthem becuase I can log on, do my 3 daily missions and a strong hold run hoping for a yellow drop and it works. I can only play Division 2 when I have someone else to team with becuase it doesn't work.


Currently only issue bugging me in Division is the skill bug, that by no means is the only bug the game has, there are pages of issues with the game.

Are you some kind of Bioware marketing plant? You have been lurking the TD2 threads since beta just continuing to post complaint after complaint about a game whose issues are entirely insignificant compared to the issues with Anthem. I dont understand how or why you continue to browse this thread and only post to try and drum up some sense of hysteria and failure of TD2 that doesn't exist just 3 days after the game's launch.

Crying about the skills bug? Saying TD2 is unplayable right now yet Anthem is? Dude, Anthem is so broken that Bioware can't even correctly fix the scaling issues because the underlying code of the game doesn't work. Putting the tech limitations such as loading issues aside, Anthem, a loot shooter, launched without a fucking stats screen. That in and of itself is almost unforgivable in this genre of game but people gave them the benefit of the doubt because whatever it should be easy to add in patch. Now, with all the scaling issues and evidence that the actual damage numbers a player sees on the screen mean absolutely nothing, it appears that Anthem doesn't have a stat screen because the underlying attributes on a piece of gear mean literally nothing. Adding a stat screen is not some chip shot for Bioware as people originally thought. Adding a stat screen is going to require Bioware to completely rebuild the way damage and itemization is calculated.

That is just a single example of many deeply problematic issues with Anthem. And yet here you are in the TD2 thread quibbling about problems with a game that is in a better state mechanically and with more content than Anthem will probably have at the end of year 2. You aren't fooling anyone here and it's getting old.
 

Deleted member 29249

User requested account closure
Banned
Nov 1, 2017
3,634
Anthems "bug" completely remove the power fantasy because loot is irrelevant. You're literally better off not wearing gear in a looter shooter..lol. That doesn't feed fantasy, that's just a blatant, broken core design issue, which is far more ridiculous and far more damaging than your turret disappearing in TD2. Oh, have I mentioned it over a month later and Anthem is still a mess with more issues than TD2 had on launch day? TD2 has been out less than a week.

I have at least 30 hours of solo play in TD2, it works just fine. I'm more than willing to bet that half the people in this thread have tons of solo time as well. You've been told how to mitigate the bug, if you choose not to employ the fixes that's on you. I haven't had a single skill bug out on me in two days.

Like I said not wearing any gear doesn't work for all javelins. Colossus and storm (2 I play) don't work well using those scaling bugs. And even if you use them on the others you are stuck using one set of things instead of trying diffrent combos.

It's great you can enjoy Division 2 even with the broken skills. Lots of us just find it fustrating. Every skill I have right now is useless or broken, so it's like I'm playing a straight up cover shooter against NPCs that have way more abilities then me. Fine when you have someone else to take the heat off but sucks being alone. Guess I'm not good enough, hard enough trying to get head shots using a controller. They added layer of not using skills is disappointing to say the least.

If it helps, even with its bugs I think Division 2 is miles ahead of Anthem, just I can play Anthem this morning and have fun, can't do that with Divison 2 until the bug is fixed.
 

Deleted member 29249

User requested account closure
Banned
Nov 1, 2017
3,634
User Warned: Driving thread derailment over a series of posts
Are you some kind of Bioware marketing plant? You have been lurking the TD2 threads since beta just continuing to post complaint after complaint about a game whose issues are entirely insignificant compared to the issues with Anthem. I dont understand how or why you continue to browse this thread and only post to try and drum up some sense of hysteria and failure of TD2 that doesn't exist just 3 days after the game's launch.

Crying about the skills bug? Saying TD2 is unplayable right now yet Anthem is? Dude, Anthem is so broken that Bioware can't even correctly fix the scaling issues because the underlying code of the game doesn't work. Putting the tech limitations such as loading issues aside, Anthem, a loot shooter, launched without a fucking stats screen. That in and of itself is almost unforgivable in this genre of game but people gave them the benefit of the doubt because whatever it should be easy to add in patch. Now, with all the scaling issues and evidence that the actual damage numbers a player sees on the screen mean absolutely nothing, it appears that Anthem doesn't have a stat screen because the underlying attributes on a piece of gear mean literally nothing. Adding a stat screen is not some chip shot for Bioware as people originally thought. Adding a stat screen is going to require Bioware to completely rebuild the way damage and itemization is calculated.

That is just a single example of many deeply problematic issues with Anthem. And yet here you are in the TD2 thread quibbling about problems with a game that is in a better state mechanically and with more content than Anthem will probably have at the end of year 2. You aren't fooling anyone here and it's getting old.

Yes they paid me well. Wait how do I delete this.... shit
 

rsfour

Member
Oct 26, 2017
16,767
there are also a shit ton of people whining about the game being too hard solo...

I can sort of understand the game being "hard" if you didn't play D1...or you completely ignore cover and movement. Can't just stay in one spot the whole engagement.

I do have a small issue with 50 yard enemy nades though, especially if they're coming from your sides. But you know, movement, keep enemies in front of you as you positition yourself lol.

But the AI functions pretty similarly to D1, so it's a bit easy.
 

Mr.Beep

Banned
Oct 30, 2017
832
I cannot believe they haven't hot patched skills not working.

This really pissed me off in a mission I did underleveled because I had no idea this bug was a thing.

Died half dozen times on that stupid goo boss.
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
59,984
Know what I do when I don't enjoy a game that much?

I stop playing and I don't visit the games OT on here.

Crazy, right?
 

KymTheSpud

Member
Oct 28, 2017
590
Cumbria, UK
Quick question.
Does WT1 start when you hit 30 or do you have to do finish the main story as well?
Also when at WT1 can i still just mooch about exploring/taking outposts and stuff?
 

darkwing

Member
Oct 25, 2017
14,954
I cannot believe they haven't hot patched skills not working.

This really pissed me off in a mission I did underleveled because I had no idea this bug was a thing.

Died half dozen times on that stupid goo boss.

their statement today

Regarding the skills bug: This is our highest priority right now and we understand how incredibly frustrating it can be. I died to it yesterday as well, I feel your pain. As pointed out already here in the thread, fixing this issue is something we want to do right to not include more bugs with it. That means it's taking a bit longer than we want but the dev team is hard at work to fix this. We're also planning to add other fixes to that patch, which hopefully will have a positive impact for everybody.

they probably don't want level 1 weapons to one shot everything
 

Fizzgig

Member
Oct 30, 2017
1,767
Anyone on a 1070 running DX12? With all reports of bugs, I've been on DX11, but running at medium on my 1440p monitor.
 

tioslash

Member
Oct 29, 2017
227
Anyone on a 1070 running DX12? With all reports of bugs, I've been on DX11, but running at medium on my 1440p monitor.

I tried DX12 and the game does seem to run better and smoother, but I crashed twice in less than an hour while I didn´t have a single crash using DX11, so...also on DX11 for now.
 

Slack Attack

Member
Oct 28, 2017
818
I really hope they don't nerf the difficulty. Finally got a chance to sink a few hours into the game last night. I agree with people complaining about the difficulty that the AI is much more aggressive this go around but it has made the game MUCH more engaging than TD1. Last night I was playing a side mission and had to continuously move to new locations to avoid grenades. I also found that I was utilizing my headphones to localize where the charging AI was coming from and in some situations was able hear increasingly loud footsteps to switch to a shotgun just in time to kill an NPC that I hadn't even seen rushing me.

I think the increased difficulty is really important for a cover shooter that would otherwise be a snooze with poor AI. When you can just sit in one place for an entire fire fight and pop up here and there to take safe shots at the enemy, it becomes boring really quickly. There is otherwise no incentive to have a shotgun or SMG as a primary weapon because you could just sit back with a rifle taking safe shots until all the enemies are dead.

The difficulty is a refreshing change but I fear Massive will cave to the complaining. We saw similar changes in BFV where the beta had a very low TTK and extremely scarce ammo and all of that was reversed by people complaining. They reverted BFV back to the old formula and now there is plentiful ammo and health packs allowing for the tried and true (and boring) spammy Battlefield experience.
 

DownsideUpBoX

Member
Oct 27, 2017
10
Here and there...
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Foreword:
I just wanted to start with a quick thank you to Chris Metal for all his help creating the OT, especially the great graphics! Also,
carlsojo for that amazing OT title
Ruthless deafmedal & GazzaGSi for managing the Division community like pro's. Also WesleyShark & KCsoLucky
Geist darkwing Quick Mustard for proof reading this OT. (Blame them if there are still errors, I'm not taking responsibility for my own errors)

Anyhow, I know everyone has been looking forward to finally playing this game and from everything Ubi has shown us, it looks like they have gone all-in with the content and QoL improvements from D1. Regardless of you prior history with the Division I hope the community binds together, regardless of platform, and makes it a great experience for everyone!

If there are any issues/errors, please pm them to me and I'll update!

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Initial release date: March 15, 2019
*Pre-Purchase the Gold or Ultimate edition to play The Division 2 on March 12, 2019
Mode(s): Multiplayer
Engine: Snowdrop
Publisher: Ubisoft
Developers: Massive Entertainment, Ubisoft Reflections, MORE
Platforms: PlayStation 4, Xbox One, Microsoft Windows


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Pre-order bonuses:
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Gold Edition: ($110)
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The Gold Edition comes with the game itself, three-day early access to the game, and the Year 1 Pass. The Year 1 Pass gets you one-week early access to all free Year 1 episodes, exclusive customization items, additional activities, and more

Ultimate Edition: ($130)
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The Ultimate Edition comes with the Year 1 Pass, three-day early access to the game, as well as a handful of digital add-ons: the Elite Agent Pack, Battleworn Secret Service Pack, and First Responder Pack. The add-ons include outfits, emotes, weapon skins, skill effects, and additional stash space. The physical version of the Ultimate Edition is exclusive to GameStop

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Dark Zone Collectors Edition: ($190)

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This version includes everything in the Ultimate Edition, plus a 30cm-high figurine of Heather Ward, a book of lithographs, the game soundtrack, and a Washington, DC map packed together in a special box

Pheonix Shield Edition: ($250)
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This edition comes with everything in the Ultimate Edition, plus an articulated figurine of Brian Johnson, a steelbook metal case (Ubisoft Store exclusive), a book of lithographs, the selected game soundtrack, and a Washington, DC map

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PC Specs:
Minimum Requirements:

OS:Windows 7,Windows 8,Windows 10
Processor:AMD FX-6350 | Intel Core I5-2500K
Memory:8 GB RAM
Graphics:AMD Radeon R9 270 | Nvidia Geforce GTX 670
Disk Space:2 GB available space
Direct X:DirectX 11 | 12

Recommended Requirements:
OS:Windows 7,Windows 8,Windows 10
Processor:AMD Ryzen 5 1500X | Intel Core I7-4790
Memory:8 GB RAM
Graphics:AMD RX 480 | Nvidia Geforce GTX 970
Disk Space:4 GB available space
Direct X:DirectX 11 | 12

*not on Steam*
Epic Games Store link
UPlay Store

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Lead a team of elite agents into a post-pandemic Washington D.C. to restore order and prevent the collapse of the city.

In the ruins of Washington, D.C., seven months after the bio attack that kicked off the events of the first game. That means it's set in the summer this time, rather than snowy Manhattan, and the world will be 20 percent larger than The Division 1. Instead of being surrounded by tall buildings, The Division 2 throws you into larger areas that feel much more like an open world.

The first game was set in the midst of a social collapse triggered by poisoned money, The Division 2 is set in a city trying to rebuild and recover. It's still pretty broken up, however, and plants and wildlife are reclaiming abandoned sectors.


You'll face off against a trio of factions:

- Hyenas: drug-fueled chaos-revelers preying on the weak.
- True Sons: a militia who rule by brute force.
- The Outcasts' premise is intriguing: infected individuals were left in the city's makeshift encampments to die. Those that survived have banded together and are now out for vengeance.

A fourth faction, the Black Tusks, could pose the biggest threat. As well-equipped and organized as Division agents, this organization will be introduced as part of The Division 2's endgame, laying siege to city areas at random.

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Campaign
Take on The Division's most critical mission yet, where you'll tackle unprecedented dangers as you pull D.C. back from the brink.

CO-OP
Join your friends to take on the game's toughest missions. You'll need all the help you can get.

PvP
Sometimes even fellow agents can't be trusted. Take on other players and prove your combat proficiency.

Dark Zones
With three Dark Zone across Washington D.C., you'll be able to explore unique areas of the city that have been untouched for months. These mysterious, walled-off sections of D.C. offer a fair and intense Player vs. Environment vs. Player experience where anything can happen, and no one can be trusted.

Conflict
Prove your skills against other Division agents in a variety of different player versus player experiences on unique maps not seen anywhere else in The Division 2.

Skirmish details
- Go head to head against another team in the Division's take on classic Team Deathmatch

Domination details
- Capture locations to claim dominance against the other team in this objective based game mode

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Each Agent will customize the tools and abilities they bring to the field, and the skills you hone in on will have a major impact on your—and the city's—chances of survival.

Assault Drone details
- An unmanned device that can be controlled remotely and sent to unleash a special brand of hell on unwitting enemies.

Chem Launcher details
-The Chem Launcher shoots various chemicals that disperse upon impact. Its effects vary, from explosive vapors and corrosive acids to repairing nano bots – choose wisely and neutralize any situation.

Hive details
- While primarily a defensive tool, the offensive version is called the "Wasp Hive," where small drones are launched to cause devastating effects to targets within an area

Seeker Mine details
Once activated, this mine locks onto the closest enemy target in range and rolls along the ground in their direction, detonating when it gets close enough.

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When you're battling everything from warring factions to contamination zones and the elements, you need to make sure you're well prepared. The Division 2 offers fully customizable agents and gear. There is a variety of weapons, armor, and cosmetic options to find, plus more gear sets and exotic items available to high-level players. When you reach the end-game, unique specializations will allow you to further expand your arsenal and abilities

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- new weapon archetypes (specialized crossbows, grenade launchers, and sniper rifles)
- enemies have access to new weapons and gadgets (freeze gun)
- call in NPC reinforcements
- four new gadgets
- 8-player raids
- clans

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New specializations, game modes, and more, will keep Division agents active well beyond level 30.
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Once you hit level 30 you can activate one of three specializations, which unlocks that specialization's signature weapon and new skills. The three specializations are:

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You develop your specialization in endgame co-op missions

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PvP
- Take on other players to prove your skills and earn powerful high-end gear.

Co-Op Activities:
- brand-new missions that offer some of the greatest challenges the Division has faced yet.

Clans:
- Agents are more powerful together, so take advantage of new ways to not only play with, but connect with other players.

Evolving Endgame:
- New content will be added regularly to The Division 2 and players will have access to a full year of free story-driven missions, map expansions and new game features.

Strongholds vs. Missions
Strongholds are vastly bigger and meaner than missions. Strongholds will be important to the plot development of the game and are extremely significant. Missions will need to be completed before attempting Strongholds. The introduction of Strongholds will happen very early on in the main campaign, but the concept becomes ramped up in the Endgame.

What happens when you hit level 30?
  • During the main campaign you be working thru a bunch of Missions and a handful of Strongholds to get to the final Stronghold that remains locked until you reach level 30. At that point, the final Stronghold will be unlocked and revealed. Once that final Stronghold is completed, World Tier 1 is unlocked, Tidal Basin is revealed and the living world will completely change.
  • Previously established control points that you've captured suddenly become dynamic as the Black Tusk faction comes into play and factions are pushed into the open world. Previously established fast travel locations are no longer available and must be re-established. Most importantly, due to the influx of the Black Tusk, Specializations are introduced because "you're gonna need a bigger gun.", and you're vastly weaker in relation to the new faction.
World Tiers 1-3 Unlocked
  • 3 Stronghold revealed (1 for each faction) that will have 2 invaded missions that are tied to each Stronghold.
    • After completing the first Stronghold, you'll progress to the next World Tier 2. Finishing the second will push you into World Tier 3 and finishing the last of the 3 Strongholds will push you into World Tier 4.
  • "The Snitch" & The Deck of 52 becomes active
    • 52 Named bosses, each faction matching a suit, that will award you loot and commendations for "completing the deck" and getting their cards. They won't spawn again until your deck is complete.
  • Cassie Mendoza "The Gun Runner" is revealed
    • A roaming random spawn vendor that cycles every day in a half that will have special loot/guns that scale to your world tier.
World Tier 4
  • Priority Target Network - An interconnected set of 7 tiered Bounties inside of different named zones that scale in difficulty as you progress thru them (progression similar to "hard", "challenging" & "heroic" ways that were familiar in TD1).
  • Bounties (this is not endgame, but was discussed after the Priority Target Network to explain how they happen)
    • During the campaign you'll meet Otis Sykes and you'll get access to bounties that you spend Target Intel to play.
    • Target Intel is garnered thru mission completion and endgame content.
World Tier 5
  • TBD later - gotta keep you guessing and excited.
Keeping the open world "fresh"
  • Interesting discussion about the logic behind the rules and modifiers to keep endgame fresh and changing. Less about being random. More about being controlled and deliberate, while allowing each experience to be unique thru the use of the modifiers.

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Story Trailer
Multiplayer: Darkzone & Conflict Trailer
World Premier Gameplay
E3 2018 Trailer
Gamescom 2018 Trailer
Endgame Trailer
Dark Zone Trailer
Launch Trailer

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Overview:
A new feature in The Division 2 is the ability to create and manage clans in-game. Clans are designed to make it easy for you to find like-minded players to play with, and to make clan management a user-friendly experience.
Clans will focus on building tight knit communities with common goals, and will consist of up to 50 accounts, with up to four characters each. The ability to create a clan is unlocked early as a part of The Division 2's story progression. Anyone who has unlocked the feature can create their own, but to start progressing a clan, a total of four members is required.
Clan members can keep themselves informed through the clan feed, keeping you up to date with clan activity and progression. The ability to leave messages on the feed will enable members to easily stay in touch with each other and it also allows for leadership to pin important messages in order to coordinate events.
In addition, each clan will have access to two voice channels for up to 25 members each, allowing you to socialize with each other at all times, regardless of where in the game you are or what activity you currently are partaking in.

Joining a clan:
When searching for a clan, you will be presented with a number of options enabling you to find a clan that best suits your particular needs or play-style.
  • Activities – The primary focus of the clan, PvE, PvP or both.
  • Most Active Times – The time of day the clan is the most active.
  • Atmosphere – The general atmosphere of the clan; would you prefer a relaxed easy-going clan, a clan focused on certain aspects of the game or a highly competitive PvP clan?
  • Mic Requirement – If the clan requires a microphone to be able to join.
  • Language – The primary spoken language of the clan.
  • Region – The geographical location of the clan members.
Creating and managing a clan:
One of the first steps when creating a clan is to design your insignia, which will serve as the visual representation of your clan in The Division 2. When designing your insignia, you will be able to choose from a selection of icons, background and border types to create your own unique design.
Next, you need to name your newfound creation. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of 3 capitalized letters. You can also write a presentation to introduce your clan to your players.
Finally, each clan can set their preferred privacy level, consisting of three distinct levels:
  • Open – Searchable and open for all players.
  • Invite Only – Searchable but requires an application to be sent and reviewed by clan leadership.
  • Private – A private clan is not searchable and can only be joined through an invite sent by the clan's leadership.
Clan membership is organized into four ranks, allowing for improved organisation and a clear structure:
  • Commander – The leader of the clan which has access to all administrative functions of the clan.
  • Lieutenant – The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed.
  • Agent – The established clan member able to invite potential recruits to the clan.
  • Recruit – The recruit is a new member of the clan with limited access to administrative clan functionality.
When reviewing applications as a Commander or Lieutenant, you will be able to inspect the applicant's characters, including gear, in order for you to quickly make an informed decision.

Clan progression:
All in-game actions taken by members yielding experience points will also yield CXP (Clan XP), which is a new form of experience in The Division 2. Earning CXP will level up your clan, earning you and your friends additional benefits for each level on your Clans journey to level 30, as well as unlocking additional customization options for the insignia, showcasing your clan's veterancy.
Clans will collectively work towards common goals in The Division 2, in the shape of weekly projects and an upgradeable clan cache, both yielding rewards for all members upon completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals. There are 3 tiers of reward - bronze, silver and gold. Reaching the bronze tier will unlock guaranteed rewards, while reaching the silver and gold tiers will further improve the week's rewards each time.
Clan projects are weekly tasks that grants a boost of CXP upon completion, each focusing on a particular aspect of the game. If your clan manages to complete all weekly projects, the clan will receive an additional, significant amount of CXP.

Clan quarters:
The East Wing of the White House will serve as your clan's home, providing you with a space to socialize and regroup. Here you will find your clan stash to collect your weekly rewards, as well as the clan vendor, a unique vendor available only in the East Wing. As a natural part of the clan's level progression, the quality of the items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase unique cosmetic headgear, featuring your insignia, enabling you to represent your clan wherever you go.
The clan quarters will showcase your clan's top three weekly CXP contributors, giving recognition to your most dedicated members' accomplishments. There is more to discover in the clan quarters, that you will have to discover by yourself at release!

Era Clans:
PC #1: "Third Wave" [???]
PC #2: "Rogue Ones" [ERA]!
PC #3: "Third Echelon" [???]
PC #4: tba *Currently recruiting*
XBox #1:
"ERAgents" [ERA] *Currently recruiting*
XBox #2: tbd *Currently recruiting*
PS4 #1: "Knights of DC" [KoC]
PS4 #2: "Agents of Cobra" [AoC]
PS4 #3: "The Leftovers" [TLO]
PS4 #4: "4th Division" [FDV] *Currently recruiting*
*please swing by discord and check in on the clan tabs if you're interested in a roster spot


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Division Era discord link:
(If not immediately visable, post in the main thread first, then check)
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- Story? well, yeah.... no unmarked spoilers!
- Follow Era ToS
- Just be cool with everything, leave the tomfoolery for the Darkzone.
- Use the word Schlooter in here and you will be shunned and most likely "taken care of" in the Dark Zones



Quoting for Discord link.
 

Se_7_eN

Member
Oct 25, 2017
1,721
Saw this on reddit... Pretty accurate for me, except I never planned to run directly to the finish.

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NeoKnight

Member
Oct 28, 2017
651
Anyone on a 1070 running DX12? With all reports of bugs, I've been on DX11, but running at medium on my 1440p monitor.
I am running it on a 1070 with DX12. Only had one crash, and it was doing a fast travel load, so not a deal breaker. Otherwise, game has ran smoothly for me. Running it at high settings with 1440p with easy constant 60FPS. DX12 did not seem to affect it at all for me.

I did try running it on ultra in 4K, and I get a constant 30FPS, but it really pushes the GPU (obviously) and I prefer higher frames than the ultra graphics. Overall, I have not experienced the bugs other seems to be reporting, but I have not paid much attention to those. Game plays great otherwise.
 

FaceHugger

Banned
Oct 27, 2017
13,949
USA
I think there is actually a bug with enemies popping into existence from thin air. Two times I set up to take on a control point, T2, and when I started shooting several enemies just appeared behind me in the street. No doors or anything nearby, just wrecked cars. It's annoying.

Also, my hive flat out does not work at all now, even after removing all cooldown reduction gear and restarting. Cmon Ubi, fix this already. Lafayette!
 

Ambient80

The Fallen
Oct 25, 2017
4,619
Saw this on reddit... Pretty accurate for me, except I never planned to run directly to the finish.

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lmao, this was me in TD1 when it was on GamePass (only got to play it about a month tho before they took it off). "Let's do this mission! Oh wait... there some loot... and more loot... oh and a side quest. Hey this guy needs help! Oh look they need someone for a dungeon. Wait, what was I doing before?" haha, i hear TD2 is even "worse" for my ADHD ass, but I'm waiting until I move and get my gaming rig up and going before buying the game.
 

bmdubya

Member
Nov 1, 2017
6,501
Colorado
What? Read the tweets again. He is literally talking about the ODZ and how fast the TTK is.

I'm so far away from ODZ, but if it's more like COD, then I'll be spending way more time in the DZ than I did in Division 1. I hated the DZ in Division 1 since I mainly played solo, and every time I'd get into the DZ there would be a four man squad just running around murdering people. It wasn't fun at all. If I can be more lethal by myself in the DZ, then I'm fucking pumped.

This.
TD2 is not flawless, but it has some brilliant game design. I can't remember when I was last this impressed with the design decisions that clearly went into a game.
It's pretty close to flawless :)