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FeD

Member
Oct 25, 2017
4,275
So if I was a bit burnt out on D1, is the final build different enough to hold my interest

It's still a very much a sequel. It expands on everything in a major way. Every side mission is unique and feels like a main mission from div 1.

What I do notice already is that it's a lot more rewarding. Like you can explore and come across good loot. You can play for 30 minutes and accomplish stuff or just do a session of 8 hours.
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
I am at world tier 4 now, 407 gearscore, final mission to world tier 5 needs 425 gearscore...now the system where you can level up control points for better loot kicked in... control points level 3 onwards is rough
 

ITBEATS

Member
Oct 30, 2017
356
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Foreword:
I just wanted to start with a quick thank you to Chris Metal for all his help creating the OT, especially the great graphics! Also,
carlsojo for that amazing OT title
Ruthless deafmedal & GazzaGSi for managing the Division community like pro's. Also WesleyShark & KCsoLucky
Geist darkwing Quick Mustard for proof reading this OT. (Blame them if there are still errors, I'm not taking responsibility for my own errors)

Anyhow, I know everyone has been looking forward to finally playing this game and from everything Ubi has shown us, it looks like they have gone all-in with the content and QoL improvements from D1. Regardless of you prior history with the Division I hope the community binds together, regardless of platform, and makes it a great experience for everyone!

If there are any issues/errors, please pm them to me and I'll update!

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Initial release date: March 15, 2019
*Pre-Purchase the Gold or Ultimate edition to play The Division 2 on March 12, 2019
Mode(s): Multiplayer
Engine: Snowdrop
Publisher: Ubisoft
Developers: Massive Entertainment, Ubisoft Reflections, MORE
Platforms: PlayStation 4, Xbox One, Microsoft Windows


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Pre-order bonuses:
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Gold Edition: ($110)
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The Gold Edition comes with the game itself, three-day early access to the game, and the Year 1 Pass. The Year 1 Pass gets you one-week early access to all free Year 1 episodes, exclusive customization items, additional activities, and more

Ultimate Edition: ($130)
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The Ultimate Edition comes with the Year 1 Pass, three-day early access to the game, as well as a handful of digital add-ons: the Elite Agent Pack, Battleworn Secret Service Pack, and First Responder Pack. The add-ons include outfits, emotes, weapon skins, skill effects, and additional stash space. The physical version of the Ultimate Edition is exclusive to GameStop

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Dark Zone Collectors Edition: ($190)

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This version includes everything in the Ultimate Edition, plus a 30cm-high figurine of Heather Ward, a book of lithographs, the game soundtrack, and a Washington, DC map packed together in a special box

Pheonix Shield Edition: ($250)
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This edition comes with everything in the Ultimate Edition, plus an articulated figurine of Brian Johnson, a steelbook metal case (Ubisoft Store exclusive), a book of lithographs, the selected game soundtrack, and a Washington, DC map

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PC Specs:
Minimum Requirements:

OS:Windows 7,Windows 8,Windows 10
Processor:AMD FX-6350 | Intel Core I5-2500K
Memory:8 GB RAM
Graphics:AMD Radeon R9 270 | Nvidia Geforce GTX 670
Disk Space:2 GB available space
Direct X:DirectX 11 | 12

Recommended Requirements:
OS:Windows 7,Windows 8,Windows 10
Processor:AMD Ryzen 5 1500X | Intel Core I7-4790
Memory:8 GB RAM
Graphics:AMD RX 480 | Nvidia Geforce GTX 970
Disk Space:4 GB available space
Direct X:DirectX 11 | 12

*not on Steam*
Epic Games Store link
UPlay Store

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Lead a team of elite agents into a post-pandemic Washington D.C. to restore order and prevent the collapse of the city.

In the ruins of Washington, D.C., seven months after the bio attack that kicked off the events of the first game. That means it's set in the summer this time, rather than snowy Manhattan, and the world will be 20 percent larger than The Division 1. Instead of being surrounded by tall buildings, The Division 2 throws you into larger areas that feel much more like an open world.

The first game was set in the midst of a social collapse triggered by poisoned money, The Division 2 is set in a city trying to rebuild and recover. It's still pretty broken up, however, and plants and wildlife are reclaiming abandoned sectors.


You'll face off against a trio of factions:

- Hyenas: drug-fueled chaos-revelers preying on the weak.
- True Sons: a militia who rule by brute force.
- The Outcasts' premise is intriguing: infected individuals were left in the city's makeshift encampments to die. Those that survived have banded together and are now out for vengeance.

A fourth faction, the Black Tusks, could pose the biggest threat. As well-equipped and organized as Division agents, this organization will be introduced as part of The Division 2's endgame, laying siege to city areas at random.

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Campaign
Take on The Division's most critical mission yet, where you'll tackle unprecedented dangers as you pull D.C. back from the brink.

CO-OP
Join your friends to take on the game's toughest missions. You'll need all the help you can get.

PvP
Sometimes even fellow agents can't be trusted. Take on other players and prove your combat proficiency.

Dark Zones
With three Dark Zone across Washington D.C., you'll be able to explore unique areas of the city that have been untouched for months. These mysterious, walled-off sections of D.C. offer a fair and intense Player vs. Environment vs. Player experience where anything can happen, and no one can be trusted.

Conflict
Prove your skills against other Division agents in a variety of different player versus player experiences on unique maps not seen anywhere else in The Division 2.

Skirmish details
- Go head to head against another team in the Division's take on classic Team Deathmatch

Domination details
- Capture locations to claim dominance against the other team in this objective based game mode

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Each Agent will customize the tools and abilities they bring to the field, and the skills you hone in on will have a major impact on your—and the city's—chances of survival.

Assault Drone details
- An unmanned device that can be controlled remotely and sent to unleash a special brand of hell on unwitting enemies.

Chem Launcher details
-The Chem Launcher shoots various chemicals that disperse upon impact. Its effects vary, from explosive vapors and corrosive acids to repairing nano bots – choose wisely and neutralize any situation.

Hive details
- While primarily a defensive tool, the offensive version is called the "Wasp Hive," where small drones are launched to cause devastating effects to targets within an area

Seeker Mine details
Once activated, this mine locks onto the closest enemy target in range and rolls along the ground in their direction, detonating when it gets close enough.

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When you're battling everything from warring factions to contamination zones and the elements, you need to make sure you're well prepared. The Division 2 offers fully customizable agents and gear. There is a variety of weapons, armor, and cosmetic options to find, plus more gear sets and exotic items available to high-level players. When you reach the end-game, unique specializations will allow you to further expand your arsenal and abilities

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- new weapon archetypes (specialized crossbows, grenade launchers, and sniper rifles)
- enemies have access to new weapons and gadgets (freeze gun)
- call in NPC reinforcements
- four new gadgets
- 8-player raids
- clans

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New specializations, game modes, and more, will keep Division agents active well beyond level 30.
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Once you hit level 30 you can activate one of three specializations, which unlocks that specialization's signature weapon and new skills. The three specializations are:

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You develop your specialization in endgame co-op missions

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PvP
- Take on other players to prove your skills and earn powerful high-end gear.

Co-Op Activities:
- brand-new missions that offer some of the greatest challenges the Division has faced yet.

Clans:
- Agents are more powerful together, so take advantage of new ways to not only play with, but connect with other players.

Evolving Endgame:
- New content will be added regularly to The Division 2 and players will have access to a full year of free story-driven missions, map expansions and new game features.

Strongholds vs. Missions
Strongholds are vastly bigger and meaner than missions. Strongholds will be important to the plot development of the game and are extremely significant. Missions will need to be completed before attempting Strongholds. The introduction of Strongholds will happen very early on in the main campaign, but the concept becomes ramped up in the Endgame.

What happens when you hit level 30?
  • During the main campaign you be working thru a bunch of Missions and a handful of Strongholds to get to the final Stronghold that remains locked until you reach level 30. At that point, the final Stronghold will be unlocked and revealed. Once that final Stronghold is completed, World Tier 1 is unlocked, Tidal Basin is revealed and the living world will completely change.
  • Previously established control points that you've captured suddenly become dynamic as the Black Tusk faction comes into play and factions are pushed into the open world. Previously established fast travel locations are no longer available and must be re-established. Most importantly, due to the influx of the Black Tusk, Specializations are introduced because "you're gonna need a bigger gun.", and you're vastly weaker in relation to the new faction.
World Tiers 1-3 Unlocked
  • 3 Stronghold revealed (1 for each faction) that will have 2 invaded missions that are tied to each Stronghold.
    • After completing the first Stronghold, you'll progress to the next World Tier 2. Finishing the second will push you into World Tier 3 and finishing the last of the 3 Strongholds will push you into World Tier 4.
  • "The Snitch" & The Deck of 52 becomes active
    • 52 Named bosses, each faction matching a suit, that will award you loot and commendations for "completing the deck" and getting their cards. They won't spawn again until your deck is complete.
  • Cassie Mendoza "The Gun Runner" is revealed
    • A roaming random spawn vendor that cycles every day in a half that will have special loot/guns that scale to your world tier.
World Tier 4
  • Priority Target Network - An interconnected set of 7 tiered Bounties inside of different named zones that scale in difficulty as you progress thru them (progression similar to "hard", "challenging" & "heroic" ways that were familiar in TD1).
  • Bounties (this is not endgame, but was discussed after the Priority Target Network to explain how they happen)
    • During the campaign you'll meet Otis Sykes and you'll get access to bounties that you spend Target Intel to play.
    • Target Intel is garnered thru mission completion and endgame content.
World Tier 5
  • TBD later - gotta keep you guessing and excited.
Keeping the open world "fresh"
  • Interesting discussion about the logic behind the rules and modifiers to keep endgame fresh and changing. Less about being random. More about being controlled and deliberate, while allowing each experience to be unique thru the use of the modifiers.

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Story Trailer
Multiplayer: Darkzone & Conflict Trailer
World Premier Gameplay
E3 2018 Trailer
Gamescom 2018 Trailer
Endgame Trailer
Dark Zone Trailer
Launch Trailer

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Overview:
A new feature in The Division 2 is the ability to create and manage clans in-game. Clans are designed to make it easy for you to find like-minded players to play with, and to make clan management a user-friendly experience.
Clans will focus on building tight knit communities with common goals, and will consist of up to 50 accounts, with up to four characters each. The ability to create a clan is unlocked early as a part of The Division 2's story progression. Anyone who has unlocked the feature can create their own, but to start progressing a clan, a total of four members is required.
Clan members can keep themselves informed through the clan feed, keeping you up to date with clan activity and progression. The ability to leave messages on the feed will enable members to easily stay in touch with each other and it also allows for leadership to pin important messages in order to coordinate events.
In addition, each clan will have access to two voice channels for up to 25 members each, allowing you to socialize with each other at all times, regardless of where in the game you are or what activity you currently are partaking in.

Joining a clan:
When searching for a clan, you will be presented with a number of options enabling you to find a clan that best suits your particular needs or play-style.
  • Activities – The primary focus of the clan, PvE, PvP or both.
  • Most Active Times – The time of day the clan is the most active.
  • Atmosphere – The general atmosphere of the clan; would you prefer a relaxed easy-going clan, a clan focused on certain aspects of the game or a highly competitive PvP clan?
  • Mic Requirement – If the clan requires a microphone to be able to join.
  • Language – The primary spoken language of the clan.
  • Region – The geographical location of the clan members.
Creating and managing a clan:
One of the first steps when creating a clan is to design your insignia, which will serve as the visual representation of your clan in The Division 2. When designing your insignia, you will be able to choose from a selection of icons, background and border types to create your own unique design.
Next, you need to name your newfound creation. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of 3 capitalized letters. You can also write a presentation to introduce your clan to your players.
Finally, each clan can set their preferred privacy level, consisting of three distinct levels:
  • Open – Searchable and open for all players.
  • Invite Only – Searchable but requires an application to be sent and reviewed by clan leadership.
  • Private – A private clan is not searchable and can only be joined through an invite sent by the clan's leadership.
Clan membership is organized into four ranks, allowing for improved organisation and a clear structure:
  • Commander – The leader of the clan which has access to all administrative functions of the clan.
  • Lieutenant – The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed.
  • Agent – The established clan member able to invite potential recruits to the clan.
  • Recruit – The recruit is a new member of the clan with limited access to administrative clan functionality.
When reviewing applications as a Commander or Lieutenant, you will be able to inspect the applicant's characters, including gear, in order for you to quickly make an informed decision.

Clan progression:
All in-game actions taken by members yielding experience points will also yield CXP (Clan XP), which is a new form of experience in The Division 2. Earning CXP will level up your clan, earning you and your friends additional benefits for each level on your Clans journey to level 30, as well as unlocking additional customization options for the insignia, showcasing your clan's veterancy.
Clans will collectively work towards common goals in The Division 2, in the shape of weekly projects and an upgradeable clan cache, both yielding rewards for all members upon completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals. There are 3 tiers of reward - bronze, silver and gold. Reaching the bronze tier will unlock guaranteed rewards, while reaching the silver and gold tiers will further improve the week's rewards each time.
Clan projects are weekly tasks that grants a boost of CXP upon completion, each focusing on a particular aspect of the game. If your clan manages to complete all weekly projects, the clan will receive an additional, significant amount of CXP.

Clan quarters:
The East Wing of the White House will serve as your clan's home, providing you with a space to socialize and regroup. Here you will find your clan stash to collect your weekly rewards, as well as the clan vendor, a unique vendor available only in the East Wing. As a natural part of the clan's level progression, the quality of the items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase unique cosmetic headgear, featuring your insignia, enabling you to represent your clan wherever you go.
The clan quarters will showcase your clan's top three weekly CXP contributors, giving recognition to your most dedicated members' accomplishments. There is more to discover in the clan quarters, that you will have to discover by yourself at release!

Era Clans:
PC #1: "Third Wave" [???]
PC #2: "Rogue Ones" [ERA]!
PC #3: "Third Echelon" [???]
PC #4: tba *Currently recruiting*
XBox #1:
"ERAgents" [ERA] *Currently recruiting*
XBox #2: tbd *Currently recruiting*
PS4 #1: "Knights of DC" [KoC]
PS4 #2: "Agents of Cobra" [AoC]
PS4 #3: "The Leftovers" [TLO]
PS4 #4: "4th Division" [FDV] *Currently recruiting*
*please swing by discord and check in on the clan tabs if you're interested in a roster spot


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Division Era discord link:
(If not immediately visable, post in the main thread first, then check)
Quote for Discord Link!
[Hidden content][Hidden content]
(emote the bot post to add your role <platform>)


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- Story? well, yeah.... no unmarked spoilers!
- Follow Era ToS
- Just be cool with everything, leave the tomfoolery for the Darkzone.
- Use the word Schlooter in here and you will be shunned and most likely "taken care of" in the Dark Zones


Looking forward to jumping in with some ERA pals!
 

Gamer @ Heart

Member
Oct 26, 2017
9,542
I am at world tier 4 now, 407 gearscore, final mission to world tier 5 needs 425 gearscore...now the system where you can level up control points for better loot kicked in... control points level 3 onwards is rough

Jesus. I thought I put in alot of hours in the last 2 days.

Question for you: Because you go through so much gear when leveling, its almost pointless to care about anything other than armor value stat wise since you'll replace it in half an hour anyway. Because your still chasing gearscore in the higher tiers, are you finding that's still the case? Where higher armor typically means higher score thus it gets equipped?
There's no system to bring gear up to your level right? So keeping lower gearscore level yellows has no real value? I'm wondering when the time to really start leaning toward collecting and carrying about all those +5% to certain abilities starts to matter.
 

DeaDPooL_jlp

Banned
Oct 31, 2017
2,518
You craft them once to unlock them forever for all guns.
The ones you get from perks don't need to be crafted but others from projects are "blueprints" you need to craft once.

So the perk attachments are infinite in how they can be applied once purchased. The blueprint attachments are also infinite but do need to be crafted outside of the perk system?
 

Dojima

Alt-account
Banned
Jan 25, 2019
2,003
  • Fixed an issue where players could be stuck in the wrong World Tier if they completed Strongholds without meeting the required Gear Score while in a group
  • Fixed an issue where players wouldn't be able to talk to agent Kelso at the Castle Settlement
  • Fixed an issue where players could obtain multiple Ivory Keys from the same source
 

rObit

Member
Oct 27, 2017
433
Shit, I really shouldn't be buying games now but this sounds real good and knowing the first 9 months of updates come free is reassuring for a game like this. I really enjoyed the first Division as well. Y'all got me too hyped I might have to bite.
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
Jesus. I thought I put in alot of hours in the last 2 days.

Question for you: Because you go through so much gear when leveling, its almost pointless to care about anything other than armor value stat wise since you'll replace it in half an hour anyway. Because your still chasing gearscore in the higher tiers, are you finding that's still the case? Where higher armor typically means higher score thus it gets equipped?
There's no system to bring gear up to your level right? So keeping lower gearscore level yellows has no real value? I'm wondering when the time to really start leaning toward collecting and carrying about all those +5% to certain abilities starts to matter.

yeah i am changing equipment the whole time till world tier 5...i don´t even care about mods at the moment, the aim is to push your gearscore till world tier 5 and this would be the point where you begin to care about weapons, mods and so on.

i sold and deconstructed most of my gear, selling is good because vendors sell high level gear which helps you push your gearscore and material is needed for anything crafting later on.

in short don´t be too attached to your stuff, there is so much loot in this game you will get everything later on again

there is something about a maintenance in 11 minutes, is this an unscheduled maintenance?

edit: ah, server restart, good .-)
 

CSMITHY84

Member
Oct 27, 2017
327
UK
So what's the deal with masks? Get them in apparel caches or certain events? Only hitting level 10 at the moment but this game is brilliant so far.
 

Orion514

Member
Oct 25, 2018
366
Illinois
Sooo, how many hours is it taking people to get to WT4/5?? Are those WT's all the endgame content they have for us PvE wise until they add more DLC stuff?
 
Oct 27, 2017
5,247
So what's the deal with masks? Get them in apparel caches or certain events? Only hitting level 10 at the moment but this game is brilliant so far.

In TD1 they were end game stuff, and kind of "hard" to get. So I think you'll have to get them from challenges.

Why does it say 0 mods when I have like four?

I even crafted an optics mod

bug?

Are you sure they fit your weapon? Some scopes and so on doesn't work with every weapon
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
Sooo, how many hours is it taking people to get to WT4/5?? Are those WT's all the endgame content they have for us PvE wise until they add more DLC stuff?

yes, it is a very good system, essentially once you reach lvl 30, the Black Tusk are invading the city. you start on WT 1, need gearscore XY and 2 invaded missions to play the first invaded stronghold, this gives you access to WT 2. on WT 2 you do another 2 missions and need gearscore XY to do the second stronghold which pushs you to WT3.

every world tier there are new unlocks and activities, frankly it is much content to do and everxthing you do nets you items that push your gearscore. the world tiers don´t take too long, it is 2 invaded missions and a stronghold and buying some vendor stuff.

at world tier 2 the checkpoints are dynamic and on world tier 4 you can level them up through things happening around the checkpoints (executions and stuff) controlpoints have level 1-5 which gets very hard from 3 onwards but nets you better gear. it is a really great system to keep people playing

the big finale happens at gearscore 425 where a fourth stronghold unlocks, this is the mission to kick the Black Tusk out of the city.i am gearscore 417 now, will try to tackle the final stronghold as soon as i hit 425 and see what happens after that ;-)
 

Klyka

Member
Oct 25, 2017
18,412
Germany
yes, it is a very good system, essentially once you reach lvl 30, the Black Tusk are invading the city. you start on WT 1, need gearscore XY and 2 invaded missions to play the first invaded stronghold, this gives you access to WT 2. on WT 2 you do another 2 missions and need gearscore XY to do the second stronghold which pushs you to WT3.

every world tier there are new unlocks and activities, frankly it is much content to do and everxthing you do nets you items that push your gearscore. the world tiers don´t take too long, it is 2 invaded missions and a stronghold and buying some vendor stuff.

at world tier 2 the checkpoints are dynamic and on world tier 4 you can level them up through things happening around the checkpoints (executions and stuff) controlpoints have level 1-5 which gets very hard from 3 onwards but nets you better gear. it is a really great system to keep people playing

the big finale happens at gearscore 425 where a fourth stronghold unlocks, this is the mission to kick the Black Tusk out of the city.i am gearscore 417 now, will try to tackle the final stronghold as soon as i hit 425 and see what happens after that ;-)
Preeeeety sure the Black Tusk stronghold isn't in yet?
Didn't they say "after launch"?
 

shiba5

I shed
Moderator
Oct 25, 2017
15,784
The quests are so good - even the side quests are more like main quests. I did a main quest in a museum and it was awesome.

I fought through the Air and Space Museum, battled in a planetarium, and then had a big fight in a Mars exhibit, and then a space shuttle almost fell on me. So good.
 

stan_marsh

Banned
Oct 25, 2017
8,688
Canada
Are you sure they fit your weapon? Some scopes and so on doesn't work with every weapon
The WTs are just difficulty levels. The content in the world at that difficulty is the endgame

I have four weapon mods, they all work on this weapon I already tested:

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when I got Square on the same screen this is how the mods show up, I don't understand this screen:
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and Inventory shows 0 mods

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I never played The Division 1 so I could just be missing something.
 

FaceHugger

Banned
Oct 27, 2017
13,949
USA
The quests are so good - even the side quests are more like main quests. I did a main quest in a museum and it was awesome.

I fought through the Air and Space Museum, battled in a planetarium, and then had a big fight in a Mars exhibit, and then a space shuttle almost fell on me. So good.

Do the mission again, and look for an option to search the exterior of the crashed shuttle. And yes, dopest mission so far.
 

Tangyn

Member
Oct 29, 2017
2,280
yes, it is a very good system, essentially once you reach lvl 30, the Black Tusk are invading the city. you start on WT 1, need gearscore XY and 2 invaded missions to play the first invaded stronghold, this gives you access to WT 2. on WT 2 you do another 2 missions and need gearscore XY to do the second stronghold which pushs you to WT3.

every world tier there are new unlocks and activities, frankly it is much content to do and everxthing you do nets you items that push your gearscore. the world tiers don´t take too long, it is 2 invaded missions and a stronghold and buying some vendor stuff.

at world tier 2 the checkpoints are dynamic and on world tier 4 you can level them up through things happening around the checkpoints (executions and stuff) controlpoints have level 1-5 which gets very hard from 3 onwards but nets you better gear. it is a really great system to keep people playing

the big finale happens at gearscore 425 where a fourth stronghold unlocks, this is the mission to kick the Black Tusk out of the city.i am gearscore 417 now, will try to tackle the final stronghold as soon as i hit 425 and see what happens after that ;-)

I'm on WT1 and have a score of 296 - only just unlocked the first stronghold. Any reason for me to hold off from doing it?
 

carlsojo

Member
Oct 28, 2017
33,746
San Francisco
I have four weapon mods, they all work on this weapon I already tested:

kegDrkG.png


when I got Square on the same screen this is how the mods show up, I don't understand this screen:
FrLmQ3S.png

zw77M4v.png




and Inventory shows 0 mods

dtzVjGt.png


I never played The Division 1 so I could just be missing something.

I wonder if the Mods 0/40 is referring to like the skill mods since those are their own separate thing and are drops. Weapon mods are unlocks so aren't in your inventory.
 

Bonefish

Member
Oct 28, 2017
4,694
Have they already set up daily, weekly and monthly challenges and missions for end game or are they focusing on just getting through the WT and gearing up for the raid?
 

yellow wallpaper

Attempted to circumvent ban with alt account
Banned
Nov 17, 2017
1,980
None of my PC friends are getting the game so I'm wondering, do you get bonuses for joining a clan, or is it strictly for matchmaking?
 

Orion514

Member
Oct 25, 2018
366
Illinois
yes, it is a very good system, essentially once you reach lvl 30, the Black Tusk are invading the city. you start on WT 1, need gearscore XY and 2 invaded missions to play the first invaded stronghold, this gives you access to WT 2. on WT 2 you do another 2 missions and need gearscore XY to do the second stronghold which pushs you to WT3.

every world tier there are new unlocks and activities, frankly it is much content to do and everxthing you do nets you items that push your gearscore. the world tiers don´t take too long, it is 2 invaded missions and a stronghold and buying some vendor stuff.

at world tier 2 the checkpoints are dynamic and on world tier 4 you can level them up through things happening around the checkpoints (executions and stuff) controlpoints have level 1-5 which gets very hard from 3 onwards but nets you better gear. it is a really great system to keep people playing

the big finale happens at gearscore 425 where a fourth stronghold unlocks, this is the mission to kick the Black Tusk out of the city.i am gearscore 417 now, will try to tackle the final stronghold as soon as i hit 425 and see what happens after that ;-)

That's a great rundown, Thanks! Probably going to take me forever to get there as I'm only about level 7 right now (Damn you work!). Glad to hear it isn't something half baked. National Anthem indeed. ;)
 

DeaDPooL_jlp

Banned
Oct 31, 2017
2,518
So trying to understand recalibration and it seems we can move a perk on one gun onto another? Of course I'm sure there are limitations. Ut this sounds nuts. So if I get two assaults rifles, one I really like but has bad perks, the other I hate but has good perks my understanding is through materials/parts I can move those perks onto the gun I prefer?