I'm predominately PVE, so I'm much more interested in information on LZ dynamic events and raids. But, here's what we've recently learnt from articles and gameplay footage, subject to tweaks and stuff we already know like Signature Weapons or holstered Talents.
New stuff in general:
- Armour plates (white bars over health, short animation for recovery): standard type can be replaced at the endgame by one of three Specialization-exclusive types.
- Separate PVE and PVP balancing
- Staggering inflicted by sniper rifles and shotguns don't apply to PVP combat, but may apply to PVE combat (part of broader shift to encourage use of cover).
PVPVE – The Dark Zone:
- 3 separate Dark Zones with a limit of 12 players each – similar density to that of Division 1 according to those who've played.
- Checkpoints are mounted with indestructible turrets that auto target NPCs and Rogues.
- Climbing in DZ levels grants access to more perks like extra contaminated space, more rewards when going rogue, and extra loot opportunities – new interface for separate DZ perks.
- Loot you extract will only be rolled after it is extracted, and players will be able to obtain loot that does not require extraction while in the DZ.
- Matchmaking system will attempt to put you in DZs populated by solo players if you matchmake for it, but you will still be able to group up once inside the DZ.
- Occupied Dark Zone appears at the endgame: rotates between the three Zones – limited notifications, no Rogue status (all players are considered rogue), no checkpoint turrets, no stat normalization, and friendly fire enabled. Greater rewards granted during these events.
- Rogues and non-Rogues will no longer be able to hear each other over VOIP
- Three tiers of Rogue status: Rogue (theft actions) / Disavowed Rogue (killing of agents) / Manhunt Rogue (clear status/claim rewards or raise notoriety at three random terminals active in the DZ - precise terminal locations are only revealed to the Manhunt player).
- You will be able to break in to locked chests or steal all the contents of a DZ drop and earn more loot than you usually would. This will mark you as a rogue but also start up a chain of events that will culminate in you gaining access to the "Thieves Den", in this area you will be able to purchase rare gear and clear your rogue status.
Dedicated PVP – Conflict:
At launch, it's two modes set on three maps based on locations outside the LZ/DZ area.
- Domination is a strategic point capture mode
- Skirmish will remain mostly unchanged from its Division 1 format
- Features unique stat-tracking and rewards
Clans
- Feature is managed entirely in-game.
- Have a physical location that can be leveled up.
- Certain aspects can be customized: will have progression, rewards and a stash, but not have a large advantage over solo players. What and see for this.
- Up to 50 accounts per clan.
- Not available cross platform.
- Can have a clan member of the month.
Also:
Matchmaking in the Dark Zones occurs in two separate brackets. On the one side, players are matched in level buckets (1-10, 11-20, and 21-30) and normalized to the same power level. On the other side, all players who have reached World Tier are matched together and normalized to the same World Tier. For players above the normalized power level, bonus statistics are applied to reward you for your time.
One more thing: about damn time they add hit markers for scoped shots.