• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,674
Western Australia
I think they the game ultra bugged for me and put in nightmare difficulty with 2 elite heavies + some walking quadruped robots and "Short Circuit" ones too.

Yeah, I got about halfway through the mission last night before timing out and saw neither elite heavies nor the large robotic turrets, so they're a definitely an indicator that the game is spawning enemies from the wrong template.
 

AlphaCookie

Member
Nov 6, 2017
786
Washington
Didn't get to play a ton of beta because of work, but I made sure to get the invasion mission done. Fun stuff, feels like a tightened up Div1, and sniping is still as satisfying as ever. My biggest complaint is that I couldn't figure out how to shoulder my rifle, or if I even could anymore, like Division 1. Sometimes (most times) I don't wanna use the scope because the range simply doesn't call for it, it simply existed for stat bonuses. Minor complaint though. I do think the "super" weapons were pretty underwhelming, except the nade launcher. The super sniper didn't seem much more effective than the standard rifle, it still took 2 shots against enemies you'd think using the super weapon on would wreck. My buddy was pretty underwhelmed with the crossbow, but the grenade launcher was invaluable against the DoggoBots. I actually think we would have gotten stuck at that checkpoint if he didn't have that thing.

I've been wanting some more Division for months now, it scratches itches that Destiny doesn't quite reach by itself. What I played of the beta confirmed that's what I'll be getting in Div2. I hope Survival isn't too far down the road.
 

Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
Finally got to the Dark Zone today. I don't really understand it. I found a ton of items, but none were contaminated.

The elite enemies were dropping green gear. What is this garbage? The best I found in this demo was a blue item back at level 2. All green since then. Ah well. Beta is over I think.

Here are a few screens from my last play session. Not too impressed with the visuals overall. Very inconsistent. Some indoor areas look like they aren't finished yet. Some of the daytime lighting is just bland if the sun is directly above. For some reason, I don't remember D1 ever looking bland.... though it had a more interesting setting.

Random
AaeI1a.jpg


AaeRo1.jpg

Some depth of field

Unfinished indoor area? Would not think this is from a game in 2019.

Bland outdoor lighting. An example of the game just looking average sometimes.

Ground clutter is nice

I think they really exaggerated the size of some of this foliage so it would stand out.

About to enter the DZ

The DZ
 

.exe

Member
Oct 25, 2017
22,230
I think I ended up spending like 8 hours or so on in the beta. Could've mainlined it in less but I enjoyed walking around, exploring, sightseeing.
 

Tovarisc

Member
Oct 25, 2017
24,425
FIN
The AI for hyenas is dumb but for the Tusks it is beyond real humans. If the whole endgame is liek that then it will be unplayable.

I know this is hyperbole about AI to make it sound ultra hard, but Tusks AI is nowhere near levels of "beyond real humans". At least on Normal they were nothing special when compared to AI running gangsters. They push, suppress and do their best to overwhelm your positions which is good AI behavior in cover shooter game so player has to stay active with more than just RMB and LMB.
 

Ruthless

Member
Oct 25, 2017
3,856
Melbourne, Australia
AI is smart, and similar(if not better) to the LMB AI of Div1 legendary missions.

The main concern is enemies teleporting, not reacting to damage, and the use of cheap one shot abilities that plagued the launch and first year of Div1.
 

irishonion

Member
Oct 25, 2017
3,221
Really sold on the game.

But would like rc car/ drone spam to be toned down a bit.

Enimies are not nearly as bullet sponge as people claim them to be. Especially from early division 1 days.

I do wish you would get a slight hp regen at critical health though. From my limited experience health kits are rare as shit.
 

Tovarisc

Member
Oct 25, 2017
24,425
FIN
But would like rc car/ drone spam to be toned down a bit.

I do wish you would get a slight hp regen at critical health though. From my limited experience health kits are rare as shit.

I agree that enemies need to have higher skill CDs or obey by same-ish rules as our Agents do. Now you can get swarmed by RCs and drones if you aren't effective and fast with controller clean up. Which can be tricky when being pushed by wall of meat and metal to push you back. In many ways game is designed to overwhelm you is good so you have to move, but think of those poor RC souls!

There is regen, but you only regen critical HP and none of the armor. Just takes a bit to kick in.
 
OP
OP
Se_7_eN

Se_7_eN

Member
Oct 25, 2017
1,721
The AI for hyenas is dumb but for the Tusks it is beyond real humans. If the whole endgame is liek that then it will be unplayable.
If you play smart, they shouldn't be a problem... My buddy and I just 2 manned the hard mode.

Finally got to the Dark Zone today. I don't really understand it. I found a ton of items, but none were contaminated.
Contaminated loot is really rare and possibly not in the beta.

2 main missions, 5 sidequests, one endgame mission and this awful pvp mode...could all be done in 2-3 hours
I'm impressed if you can do all of that in 2-3 hours lol. I get side tracked unlocking safe houses, control points, etc.
There is no way you're going to do it in 2-3 hours... Unless you run directly from point A) to B) without any sight seeing, exploring, or enjoyment.
 

hydruxo

▲ Legend ▲
Member
Oct 25, 2017
20,425
Finally got to the Dark Zone today. I don't really understand it. I found a ton of items, but none were contaminated.

The elite enemies were dropping green gear. What is this garbage? The best I found in this demo was a blue item back at level 2. All green since then. Ah well. Beta is over I think.

Here are a few screens from my last play session. Not too impressed with the visuals overall. Very inconsistent. Some indoor areas look like they aren't finished yet. Some of the daytime lighting is just bland if the sun is directly above. For some reason, I don't remember D1 ever looking bland.... though it had a more interesting setting.

Random


Some depth of field


Unfinished indoor area? Would not think this is from a game in 2019.


Bland outdoor lighting. An example of the game just looking average sometimes.


Ground clutter is nice


I think they really exaggerated the size of some of this foliage so it would stand out.


About to enter the DZ


The DZ

I'd recommend reading through this:

https://tomclancy-thedivision.ubiso.../Intelligence-Annex-Welcome-to-the-Dark-Zones

it gives a good rundown of how the DZ works in Div 2. They've made a good amount of changes to the DZ since Div 1.
 

MrKlaw

Member
Oct 25, 2017
33,055
Melee is confusing and the camera doesn't help. if you get jumped by one of those runners I just ended up mashing buttons to try and get clear for a shot.

Reading bout all the changes to D1 after I stopped playing I might go back to that for a while. I played that solo and D2 feels less good like that - enemy tactics and numbers really seem to want multiple players covering flanks etc
 

DGS

Member
Nov 2, 2017
2,289
Tyrol
I was on the fence, but after the beta I'm sold. The end game mission was challenging. The DZ with three other players was fun. Exploring the city had some surprises, like the chainsaw guy in the underground. The settlements and patrols added live to the streets. The cover system is also a nice change of pace after I burned out on Destiny.
 

Lies

Member
Oct 27, 2017
160
I know this is hyperbole about AI to make it sound ultra hard, but Tusks AI is nowhere near levels of "beyond real humans". At least on Normal they were nothing special when compared to AI running gangsters. They push, suppress and do their best to overwhelm your positions which is good AI behavior in cover shooter game so player has to stay active with more than just RMB and LMB.

Agreed. I actually laughed at the unplayable comment. Did that mission first time on hard with randoms.
I'd like them to retain difficulty, not dumb it down. They need provide content for all skill levels.
 

Deraldin

Member
Oct 25, 2017
482
The endgame mission is a lot easier with a partner, but it's absolutely doable solo. Just have to pick the right abilities. Stuck with the flashbangs, the fixer drone and the normal explosive seeker mine. Immediately took the scope off the sniper and stuck a holosight on it. Sniper scopes take way too long to zoom in to be useful. The basic guys die in a single headshot, the purple veterans in 2 headshots and the gold elites in 3-4 headshots. Even up close the SMG was really effective. TTK felt good at that level. I didn't play the other two specializations though so I can't speak to the weapons they are provided.

I will say that the boston dynamics robot with the sniper rifle is just fuckin' bullshit though. It'll two shot you while taking a stupid amount of punishment. Seeker mines were a god send. The remote controlled explosive drones were a lot more annoying before I learned that they take maybe one bullet to kill and if you shoot them as soon as they appear, the explosion will kill the operator and you won't have to worry about any more of them.
 

Deleted member 2172

Account closed at user request
Banned
Oct 25, 2017
4,577
Downloaded this with every intention of playing it at the weekend but was completely addicted to Apex... ugh. Is there a general consensus here? Anyone have thoughts on this compared to Y1 Division? (I never played the expansions for D1)
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,674
Western Australia
I gave up on trying to get a manageable instance in the endgame mission. Annoyingly, the one I got the first time was perfect for solo play, but I had to attend to some stuff and my session was killed due to inactivity. :(
 

Tovarisc

Member
Oct 25, 2017
24,425
FIN
Downloaded this with every intention of playing it at the weekend but was completely addicted to Apex... ugh. Is there a general consensus here? Anyone have thoughts on this compared to Y1 Division? (I never played the expansions for D1)

Compared to vanilla Division 1 this is a lot better. Faster and more nimble movement, faster combat, more aggressive and coordinated AI, small beta area was loaded with content etc.

They took lessons from Division 1 and carried them into 2 with some additional QOL on top. This is more Division, but better.
 

Crumpo

Member
Oct 28, 2017
1,131
Bournemouth, UK
They took lessons from Division 1 and carried them into 2 with some additional QOL on top. This is more Division, but better.

I came to post exactly this. I enjoyed TD1, despite its flaws, and was pretty lukewarm on TD2 until the beta won me round. Just generally fun to play, the loop is good and the enemy encounters actually require thought, rather than brute force.

The inventory and skills menus are still far too fucking complicated. and why do I need to go back to the quartermaster to spend my skill points? There's definitely a few needlessly annoying things still there, for sure. But lots to love.
 

ethanradd

Member
Oct 30, 2017
1,877
Maybe this has been mentioned before but has the developer addressed the texture loading issues, I play the beta on PS4 and the texture load really slowly, it's the biggest issue I've had with the game.
 

GazzaGSi

Member
Oct 28, 2017
600
Derby, UK
I don't like this, at least at the moment, because it's really difficult to get ammo for the crossbow due to this specific requirement, making Survivalist a less desirable class to pick.

I would rather they drop occasionally from the enemies regardless of how you kill them, to balance things out.

Agreed. Needs some tuning for sure with how ammo is distributed.

Got some rounds of conflict in before the beta finished, I enjoyed it but the aesthetics definitely need some work especially the texture loading issue on the Pro, I was running on an invisible floor for the first 15 seconds or so of a round and the characters looked pathetic at the pre round stage. The gameplay itself was fine and if you had a half decent shotgun you were laughing. Had some long range battles and upclose fights and even managed to get some armour repairs in, sticking with team mates is definitely a must especially with no insta heals.
 

Kaeden

Member
Oct 25, 2017
7,900
US
Maybe this has been mentioned before but has the developer addressed the texture loading issues, I play the beta on PS4 and the texture load really slowly, it's the biggest issue I've had with the game.
I wanna say this was reported like very, very quickly after the beta launched and this was one of the issues a member of the team acknowledged or said they'd forward on via reddit. I could be mistaken, but I thought they said at least they were aware of it.
 

Lies

Member
Oct 27, 2017
160
Maybe this has been mentioned before but has the developer addressed the texture loading issues, I play the beta on PS4 and the texture load really slowly, it's the biggest issue I've had with the game.

There remains some in TD1 tbh; not as bad as this beta. I'd expect it to be similar to the first game. Occasionally seen but not enough to negatively impact time with the game.
 

doyneamite

Member
Oct 26, 2018
705
The music throughout each of the missions and side missions was fantastic. That really stood out to me over the weekend.
 

IvorB

Member
Oct 28, 2017
2,995
Same. It's gonna be a long month.

That makes 2 of us... March feels like a long ways out, now.

Yeah to be honest the way I was feeling last night if could have bought it then and there to continue playing I would have ha ha.

I still love everything I did about the gameplay from the first one. That methodical, tactical Tom Clancy action is just great to me. The music was a notably awesome and fitted perfectly. All in all the gunfights were just great.

The invasion mission was really good and I loved the aggressive, organised enemies in that. Only downer was their stupid tendency to call out what they are doing ad nauseam (who does that?). I've been wanting mechanised units in this game since the first one to give some much needed enemy variety so it was great to see that. They were pretty scary as they should be.

New environment is a huge plus for me. Good riddance to the snow and NYC.

I don't think I like the whole idea of specialisation to be honest. Also I picked the sniper and the way the scope worked in that was just awful. I really hope that's just a particular scope and not how all marksman rifles work now.

Biggest concern for me is the bugginess that people were reporting and I that I experienced as well. You would expect some network issues in a beta like this but the audio and graphics glitches are unsettling.

All in all though I really just want to continue playing but concerns about launch bugginess and Sekiro in the same month means it's very much up in the air right now. I just don't know...
 

spacer

Member
Oct 30, 2017
1,959
I played all of the content in the beta over the weekend, and I found it to be good but not great. The new areas look great, with a lot of nice little details to make the world feel real. When the audio worked (which wasn't often) the guns and music sounded great. I liked the "brand" sets for the green/blue gear. It adds a nice layer of customization for early game. And the new types of encounters, like hostage situations and public executions were fun too. There was a lot to like there if you were a fan of the first game, which I was. However, there were a bunch of things I didn't like.

I like the idea of control points: fighting off a few waves of enemies, calling in civilian support, claiming it for bonuses in that area, and paying resources to "stock up" the supplies at the control point. But I already hate that the supplies constantly drain after doing so. I can tell that it will be annoying trying to keep all of the control points owned/stocked as you unlock more of them. I really hope there is a way to permanently claim them. Not only would that make it feel like you're actually reclaiming the city (ast he main plot implies) but it would also be one less annoying thing to worry about in end-game.

I don't like that, yet again, our player character has no voice. That's basically unacceptable today, given the fact that there are so many other voiced characters in this game. I also don't like the new running/falling animations. They look awkward. They were much better in the first game.

I don't like that there are only three end-game specializations. That's not enough, and none of them are powerful enough. I played the end-game mission and niether the grenade launch nor 50 cal sniper one-shot anything; especially if they had armor or were elites. To make matters worse, you can only have 6 bullets for those special weapons, supply crates don't give you more, and enemies barely dropped ammo for them. Though that last one is probably a bug. My brother said he had multiple drops for his, but I never saw any despite us being in the same group and killing the same thigns. They either need to make those weapons do significantly more damage, or they need to give you more way more ammo.

Overall, I played a ton of the first game and I liked what I played in the demo. But like the first game, I expect a lot of issues at launch, so I will probably wait for a price drop or a few significant patches before diving in.
 
Last edited:

panda-zebra

▲ Legend ▲
Member
Oct 28, 2017
5,737
Maybe worth keeping hold of the beta download on your platform if you want to play it again as it was slipped out on a dev stream that they're hoping to have fixed afew bugs for the open beta (that hasn't been announced yet):

http://www.pushsquare.com/news/2019...cidentally_outed_by_massive_entertainment_dev

If they properly fix up the ps4 pro version and the disconnects are lessened I'll consider giving it another go. It was hard to go back for a 3rd evening's play knowing how broken it'd look and not knowing if we'd end up being booted before completing what we were doing.
 

Cornbread78

Member
Oct 25, 2017
9,850
Northeast USA
I have the Beta an hour or so of play-time this weekend, (I just can't shake my Destiny 2 love bug, lol)


Immediately I noticed the complaints about the game looking like a PS3 game at points. Are they aware of this and looking into it? The 3d esque' UI is umm, something else..... I can;t say I really dig it, but it's probably just one of those things you have to use for awhile to get used to it.

I enjoyed the gun play though and I'm looking forward to the challenge of a tps shooter after playing so much Destiny of the past couple years.


Now I'm just waiting for the clan details to get posted to get everything set up and ready to go!
 

Aangster

Member
Oct 27, 2017
2,616
Regardless of the (expected) Open Beta, Massive do have quite a task ahead of them to addressing the balance concerns and bugs. From a development perspective, they consider Div 2 to be a sequel without Div 1's hardcoded baggage, e.g. chicken dancing and grenade pre-stagger (somehow still in Div 2). So, there's no excuse this time if these problems persist, especially months after launch.

Some extra thoughts on the Private Beta:
  • UI menu navigation is thoroughly dreadful: there's baffling button changes, extra unnecessary clicks, and ugly visual effects.
  • Assigning [C] as default for push-to-talk instead of anything else, is a total waste.
  • Having to press [Space] to emote can fuck off, emoting in Div 1 was fun because it was quick and without hassle.
  • In contrast to most NPC allies, the VA work on Dark Zone officer Seniat Ezera is awful, she sounds like a last-minute script reading of blatant tutorial instructions. Honestly should change.
  • Colour contrasts are definitely off, especially during the transition from outdoor to indoor spaces and vice versa, I hope a return of neutral lighting addresses this. Sometimes NPC/health bar visibility in the dark goes to shit and this generally wasn't an issue in Div 1.
  • Noticed turrets attempting to target NPCs behind entire walls during missions, not sure how this even occurs.
  • Nature of randomised open-world events can result in bizarre results, for example: rescuing a hostage that required an access key drop, but in the end actually had my character push aside busted elevator doors to let them out.
Overall, I'm liking a lot of the design changes previously mentioned and look forward to release. But, I don't think the community will be that forgiving this time if things don't pan out well. Changes to the menu UI should also be a priority.
 

Geist

Prophet of Truth
Avenger
Oct 25, 2017
4,579
Finished all the story missions and the end-game mission last night just before the Beta ended. Wasn't feeling it until I got to the end-game mission. Black Tusk AI and enemy types are incredible, better in every way to any enemies in Division 1. Definitely not regretting preordering the game if that's what I can expect from the end-game.

Still wish the dialogue wasn't cringy af though.
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
I'm impressed if you can do all of that in 2-3 hours lol. I get side tracked unlocking safe houses, control points, etc.

Don't mind him, he's had a bug up his ass about this game since the tread started. The beta had a ton of content. I spent 8 hours or so playing and never did the same thing twice.
 

Seneset

Member
Oct 27, 2017
3,075
Limbus Patrum
Regardless of the (expected) Open Beta, Massive do have quite a task ahead of them to addressing the balance concerns and bugs. From a development perspective, they consider Div 2 to be a sequel without Div 1's hardcoded baggage, e.g. chicken dancing and grenade pre-stagger (somehow still in Div 2). So, there's no excuse this time if these problems persist, especially months after launch.

Some extra thoughts on the Private Beta:
  • UI menu navigation is thoroughly dreadful: there's baffling button changes, extra unnecessary clicks, and ugly visual effects.
  • Assigning [C] as default for push-to-talk instead of anything else, is a total waste.
  • Having to press [Space] to emote can fuck off, emoting in Div 1 was fun because it was quick and without hassle.
  • In contrast to most NPC allies, the VA work on Dark Zone officer Seniat Ezera is awful, she sounds like a last-minute script reading of blatant tutorial instructions. Honestly should change.
  • Colour contrasts are definitely off, especially during the transition from outdoor to indoor spaces and vice versa, I hope a return of neutral lighting addresses this. Sometimes NPC/health bar visibility in the dark goes to shit and this generally wasn't an issue in Div 1.
  • Noticed turrets attempting to target NPCs behind entire walls during missions, not sure how this even occurs.
  • Nature of randomised open-world events can result in bizarre results, for example: rescuing a hostage that required an access key drop, but in the end actually had my character push aside busted elevator doors to let them out.
Overall, I'm liking a lot of the design changes previously mentioned and look forward to release. But, I don't think the community will be that forgiving this time if things don't pan out well. Changes to the menu UI should also be a priority.

Never noticed the turret bug, was it with all of them or just one of them? Considering we can now choose the target of the turrets, this might be a low priority fix.
 
Oct 27, 2017
1,164
NYC
I missed the Endgame reward, thinking that maxing out my Dark Zone lvl to 10 was a beta challenge- it's not. :[

Those that are fans of the Division series, I'm as pumped as you all are. While it's likely already been stated, some points:

Good-

  • Graphics are still fantastic, making the crisis believable
  • Sound design is equally as terrific
  • New QOL improvements to player urgency & overall gameplay
  • Awesome weather effects
  • Perhaps there's more Autosave respawn points during missions now? I hope so

Bad-

  • Did we play the intro? D1 was better, here we emerged from some overgrowth
  • I prefer the Asian mentor agent & the overall cast in D1 but Odyssa (sp) is such a badass
  • I feel that the OST in D1 sounds more fierce, listen to this magnificent track Beginning @ the 3 minute mark:
  • I really hope the player creation options has more faces
  • Some areas of the Main Base & Settlements are too vast in size for their own good. Also in D1, each section per Safe Area had a large holographic sign telling the player what this area does (ie, Crafting) [this will likely be in the release build]
  • Either the cursor is more accurate or it's less visually apparent IF my turret is going to prop on top of a surface (ie, ledge). This was easier to do in D1
  • A player activating Rogue status should be locked in for 1x minute before switching back & forth


Random musings-

  • Evil antagonist operative has recordings in the beta; let us face him!
  • Probably beta limited, though NPCs should be roaming around that streets trying to survive like in D1. The narrative here really has to emphasize the heat & how this affects their survival. I expect to hear desperate voice messages of people running out of water, suffering from the heat, etc
  • Too few dogs & all they do is run from you. Where are the cats?
  • Can there please be a codex explaining where the Potus is & wth is going on in relation to D1? Echos reveals that gangs have started to form into a larger community of sorts... this would likely happen quickly when people see that JTF can't support entire city hubs. Yet there's massive plant overgrowth on very tall buildings. I don't think the timing fits
  • I don't mind the player character being silent; I'm here to go in & get it done!
  • Wth is agent Kelso harping about? Goddam Odyssa has 1x leg! She's in house & should be inactive like the Asian agent in D1... with 1x functioning eye, you can't put them in combat
  • I still experience weird button bugs when activating the rolling ball explosive skill


Should of been an $50 expansion, like mmo games do. Thats what all these gas games should do, just release real expansions instead of sequels.

I don't mind that; whatever keeps D1 single-player from shutting down! Further, how about the option to swap D1/D2 characters & maps? Such a neat concept!


Soooo I redownloaded Division on my PS4. When it launched I grinded that game hard and completely rebuilt all three wings of my base.

I missed a LOT based on the fuckton of tutorials it threw at me when I logged in. Don't even know where to start.

Just progress the story at your pace, you'll appreciate the world building from finding all the narrative items.
 

irishonion

Member
Oct 25, 2017
3,221
I'll agree with above.

All though, unfortunately it probably is I hope in main game has a better intro... Than whatever the hell that was.

In grand scheme of things it doesn't matter, but that intro is really lazy.
 

Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
Lmao alright. Just thought I'd help.
I wasn't trying to be snide or anything. Sorry if I came off sounding unappreciative there. It's just... the beta didn't really do anything for me. I played a LOT of The Division 1... and there isn't enough fresh here to get me to come back. Just felt too samey without the cool setting\atmosphere.
 

.exe

Member
Oct 25, 2017
22,230
Beta participants should've gotten a survey. It's a bit lengthy (15-20m) but if you can, do fill it out! It can be interrupted and resumed later. Completed surveys will make for (more) useful data points. Massive has shown to respond to player feedback, so it will certainly feed into their decision making.
 
Last edited: