Yeah, even my b6 has some banding on dark scenes but c9 actually don't have that problem. This TV is superbThat would be because of Dolby Vision/HDR probably. BBC documentaries are usually reference quality in the first place. Their Planet Earth doco was the default demo disc for everyone back when BD and HD DVD first came out.
It's mainly the dark scenes with tons of blacks that causes issues for lower bit rates, for bright scenes they are usually fine.
Ofcourse.Wait, is this true? I swear the planet earth/our planet 4k stuff looks miles better than even my uhd bluray movies. I don't get it.
4K isn't nearly enough tbh. GPUs aren't there yet but pixel density on televisions is still trash.
Saying something looks "washed out" is usually a way of saying something is lacking color. That would have nothing to do with the resolution.I sit about ~1.50 - 1.70m (depending on my head's position) away from a 55" Samsung TV and I couldn't tell the difference if my life depended on it. Neither could anybody who's been at my place. 4K are a complete waste of resources as far as I'm concerned and I refuse to believe that anybody could reliably tell those two resolutions apart. I feel like the 1080p → 1440p jump is substantial. 1080p looks washed out, whereas 1440p removes all the softness of the image but anything beyond that, whether 1800p or 4K, requires a splitscreen comparison to show the benefits. And I'm not even sure if that helps. Can you tell 1440p and 4K apart?
This is exactly how it is for me.i can tell the difference when i'm looking for it (55-inch OLED, normal-sized living room) but it's super minor for most games when they're in motion.
it's great for something like forza or wipeout where you're spending a long time looking at the same detailed object (and where there's no FPS tradeoff) but i use the performance modes for almost anything else when available.
this is why i think lockhart is actually a good idea. it shouldn't compromise the scope of games and should turn in good results for anyone who doesn't care much about "native 4K".
Bitrate doesn't tell the full story tho, it's also compression. I don't know what type of compression is being used for streaming Netflix, I'd assume it's something proprietary, but it's really a key component to the success of the service.Ofcourse.
The bitrate of a 1080P Blu Ray is 35-40Mb/s, for Netflix 4K that's 16Mb/s. The picture will be crisper in Netflix due to higher resolution but not better and it's going to be considerably fuzzier in quality during any motion as not only is it only pushing half the bitrate, it's using it to do 4x the resolution and HDR data (I donno how much that takes) so the quality drops even further. So it's using less information to push a lot more pixels.
This is why I've said before that it's pointless to be a resolution purist and dismiss other options like CBR and such due to it not being "real 4K, the fact of the matter ks there are different types of 4K content and they are not all the same. It's the quality of the pixel that matters not just the quantity.
Non-native resolution makes this conversation moot. There is no such thing as a 1440 TV, so 1080 to 2160 is integer scaling and will seem sharper, at least.
Did a test with 2 friends by playing star wars fallen order and changing resolutions. 1440p and 4k on my 65" Sony is almost impossible to tell apart from regular viewing distance. The second the game is moving, it's impossible and guesswork.
Anyone claiming otherwise is bullshitting or their TV has a crappy upscaler.
This first post is exactly why resolution matters when playing at a desk versus a living room setup. I agree with the OP. On my 65" screen, the difference is minor from a normal viewing distance. With monitors, you sit much closer so it's far more obvious.i play on a 27" 4k PC monitor and can see the difference easily.
Non-native resolution makes this conversation moot. There is no such thing as a 1440 TV, so 1080 to 2160 is integer scaling and will seem sharper, at least.
6m from a 65' screen is hardly a proper viewing distance. There's no way you can even resolve 1080p at that distance, let alone 4K.True but the artifacts/compression of 4k streaming is not noticeable when you're sitting a proper distance (I sit around 6m from 65' LG C9) and it's worth for the HDR and other advantages introduced by UHD. It's probably due picture quality of the set too, that's why I highly recommend getting OLED TVs unless you want to watch a sunlit room
By the way if you're on PC there's also 2880x1620p which is an in between resolution I rarely hear mentioned which scales nicely and is nowhere near the cost of 4K either.
I can tell a difference between 1440p and 4k sitting 8 feet away on a 65 inch TV. 1440p definitely has a softer look. I can't tell the difference between 1800p and 4k though so I typically set all my PC games to 1800p and crank up the effects.
Not for me tho, 65" @ normal viewing distance. And I honestly really could not deal with the jaggies in Sekiro, it made that much of a difference.This first post is exactly why resolution matters when playing at a desk versus a living room setup. I agree with the OP. On my 65" screen, the difference is minor from a normal viewing distance. With monitors, you sit much closer so it's far more obvious.
Either way, resolution only matters due to our reliance on fixed pixel displays. None of this would be an issue with a CRT.
This first post is exactly why resolution matters when playing at a desk versus a living room setup. I agree with the OP. On my 65" screen, the difference is minor from a normal viewing distance. With monitors, you sit much closer so it's far more obvious.
Either way, resolution only matters due to our reliance on fixed pixel displays. None of this would be an issue with a CRT.
I sit about ~1.50 - 1.70m (depending on my head's position) away from a 55" Samsung TV and I couldn't tell the difference if my life depended on it.
Well...I guess it also depends on the AA. Sekiro doesn't have great image quality so it's more noticeable. With a strong TAA, it's much less obvious.Not for me tho, 65" @ normal viewing distance. And I honestly really could not deal with the jaggies in Sekiro, it made that much of a difference.
Not really. Nobody seems to be working on motion resolution. Until modern displays can compare with CRTs in this area, I remain disappointed.Hey John, love your work.
Quick question: Is there future TV tech that excites you?
That's pretty much the recommended distance by my calibrator, although it could be more since i'm not sure if he said is 6m lol6m from a 65' screen is hardly a proper viewing distance. There's no way you can even resolve 1080p at that distance, let alone 4K.
I'm still on a 1080p display. If a game supports supersampling, 1620p is typically my goto.
Ooooow, OK, that makes a lot of sense.That's pretty much the recommended distance by my calibrator, although it could be more since i'm not sure if he said is 6m lol
The calibrator pretty much setup and recommended everything and it's probably the best choice I did when it to my entertainment system. I highly recommend getting oneOoooow, OK, that makes a lot of sense.
I sit about 2m from my 65" OLED, and about 4m from my 135" projector screen :D. 6m for a 65" is HUGE.
I think he is, but your forgetting one thing, with monitors you tent to sit close to. This person uses a 4ktv and sit at "semi" normal viewing distance.I don't get it. Are you playing a game at 4K on a 4K screen and then playing the same game at 1440p on the same screen and not seeing a difference? Because I can do that on my 27 inch monitor and see a clear difference.
I'm not so sure about that.Either way, resolution only matters due to our reliance on fixed pixel displays. None of this would be an issue with a CRT.
LG had a "Crystal Motion" OLED prototype with 3.5ms MPRT at CES 2019 - so it's being worked on.Not really. Nobody seems to be working on motion resolution. Until modern displays can compare with CRTs in this area, I remain disappointed.
Someone confused 6 feet with 6 meters.That's pretty much the recommended distance by my calibrator, although it could be more since i'm not sure if he said is 6m lol
this was me playing borderlands 3 at 1080p I thought it was 60fps the whole time but when i found out you can turn on the FPS counter it was showing 115-130 unlocked and I'm like whoa that doesn't feel much different
8K is indeed pretty useless for anything that isn't meant to be some kind of huge poster or banner that people would go up against.I can notice higher frame rate easily, but I can barely notice anything over 2K.
And people talk about 8K...
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Someone confused 6 feet with 6 meters.
At 6m you should be using a projector and at least a 128" screen. That would just meet THX's minimum recommended image size for 1080p content. Ideally it would be 200" or larger.
65" at 6m is postage-stamp sized. It's smaller than holding an iPad at arms length.
I gotta say, on the C9, things look pretty smooth @ 120Hz.Not really. Nobody seems to be working on motion resolution. Until modern displays can compare with CRTs in this area, I remain disappointed.
1440p with some good Sharpening, like driver level ones can do wonders if your card cant do consistent fps @ 4k.
I'm confused, isn't Ultrawide a resolution jump too just vertically?Or ultrawide. That's makes a bigger difference than a resolution jump. 3440 x 1440 @144 hz ultrawide is the real hotness.