This is the first game that came to mind..lol.Zelda 2 on NES was hard as fuck. I managed to beat it when I was 10, there's no way I could do it now.
Yep, those fucking birds at the end. I don't know what drove me to stick with it to actually beat it, but I wouldn't have any of the patience to get half way through now days.
This is a badass game.
But the NES Ninja Gaiden games were meant to be played fast. You have to be perfect and felt like a badass when it was all working but I am not sure it is equivalent to Dark Souls.
I like this. There's a lot of overlap in terms of skillset too, needing to memorize enemy behavior, environmental hazards, and knowing when it's wiser to just ignore stuff.Mega Man, especially Demon's Souls with it allowing you to tackle the game in any level order.
The first one that came to mind for me as well, I remember getting the game because I liked the box art. Somebody should really make a Faxanadu sequel.
That's not what the OP was asking though. I'd argue that my two picks are about as hard as dark souls to finish, whereas the older games were just stupid punishing & not fair because they wanted to squeeze out gameplay time in these comparatively smaller games
I thought of Legendary Axe for this topic. It doesn't quite have the exploration aspect, but one thing it really has in common with Soulsborne is the emphasis on understanding mechanics and enemy patterns.
I've never played Moonstone, but after watching the video I'd highly recommend checking out Driven Out,. It definitely carries the spirit of methodical 1v1 combat, and sorta looks like it came from the same era too. 😂
I've added the cheesy/awesome trailer below.
Was at night tavern in Boston a couple years ago and they had altered beasts in the back by the bathrooms. On my way back to my table I stopped to play since it was free. Holy crap, good thing I didn't have to pay cause that wouldve cost a fortune to beat otherwise!Altered Beast. Probably more deaths than my first DS run lol
Great write up here...
Insane difficulty and joke endings - looking back at Altered Beast, 30 years later
As Sega classic Altered Beast celebrates its 30th birthday we look back at the divisive classicwww.gamesradar.com
Imagine hearing that soundtrack every time you go for a piss. Insanely jealous :DI
Was at night tavern in Boston a couple years ago and they had altered beasts in the back by the bathrooms. On my way back to my table I stopped to play since it was free. Holy crap, good thing I didn't have to pay cause that wouldve cost a fortune to beat otherwise!
Well, it is an earlier work from the same developers. Dark Souls is pretty much the successor of the King's Field games.Not 16 bit but I was surprised how much King's Field felt like a really shitty playing Dark Souls.
I'd argue Ghosts n Goblins/Ghouls n Ghosts is much the same (aside from getting stuff with a shit weapon). Its just down to learning levels and enemies, they are nowhere near as difficult as they are made out to be. Even clearing the game twice is a relatively simple task from my experience.
Dark Souls games are very difficult but fair. Some of the games on this list are just unfairly difficult games.
Agree with this 1000%. Again, maybe its just because I grew up with NES "hard" games, but several that are viewed as hard listed in this thread to me, are merely what I'd consider normal difficulty - Turtles is the one that jumps out the most that confuses me - especially the Dam level - because before you tackle that you get the opportunity to get pizza that heals you pretty much 100%, and since you can enter back into the level from the exit and grab said health for each turtle real quick, you should be at full health x4 characters going into it. Learning the bomb pattern is just that - pattern memorisation (and something I'll probably never forget) and any tough obstacles... well you have four turtles so just swap if one runs low. And then you have the first stage in level 3 that has a half and full pizza in it so you can easily heal any wounds from the previous level and go about your way.This is honestly true for a ton of games people claim are unfair. Many time they aren't, they just require more learning and recognition than other games. In genres like shmups learning patterns in tough games will translate to other games in that style too, just like learning how to play well in one Dark Souls game will help you in the other From games in that style.
IIRC it's actually made by the same person!This looks pretty cool.
Reminds me of The Bastards Tale quite a bit
The thing about Dark Souls is that it's punishingly hard, but it's also fair in its own specific way. You have to become a master of a) the mechanics and b) memorisation of every single detail of each "level" and how you can approach it optimally. It's a gauntlet, but it hasn't been designed to be specifically impossible, it just requires trial and error.
The Souls series haves alot in common with (Super) Metroid. Yes, it's a whole different theme with Science Fiction <-> Fantasy, but the approach to the gameplay feels very similar.
Zelda 2 on NES was hard as fuck. I managed to beat it when I was 10, there's no way I could do it now.
Dark Souls is practically Kirby compared to a lot of those old games