If you don't know how stupid your train of thought was, my bad.
Meanwhile they just had a spin-off that let a crossover character use the Triforce of Power and gave Gohma a pair of maracas.I don't want this to happen because I have full faith that Nintendo would meddle in the worldbuilding/gameplay areas. "Sorry you are not allowed to depict the golden goddesses" "Please do not imply that the blue fish zora and the ugly classic zora are related" "You only get 5 dungeons, no more" etc.
We just got Cadence of Hyrule from an Indie developer.I'm sure a lot of devs would love to make a Zelda game. And I'm sure Nintendo will have the same response to all of them.
Yes, but that's Crypt of the necrodancer with a zelda skin. What Nintendo won't be doing is letting random indie teams make actual Zelda games, which is what the quote sounds like the developer wants to do.
Yes. One of these, instead
Ya, I agree. Not saying they don't know anything about making video games with puzzles, but what do they know about making video games with puzzles?
Yeah because making a shooter means that's all they know how to do.Zelda and any kind of shooting that isnt crossbow training is not a mixture i want, but if they were able to do melee....
And no where in his post did he suggest that it should be free to everyone to use. Comprehension is something that exist.Yes, Zelda should be free for everyone to use, nothing could go wrong.
Obviously, but if Nintendo wants to extend their partnership with indies then studios responsible for critically acclaimed hits like Cuphead are obviously first choice. Disregarding that he obviously was just dreaming out loud.
I bought Cuphead thinking it was a platformer heh.https://www.destructoid.com/the-cuphead-devs-would-love-to-make-a-zelda-game-558039.phtml
Though I love Cuphead, I always thought it weird to pair a run and gun shooter with the hand drawn 2d animated aesthetic and that a platform or adventure game would be better suited to that style. I'd love to see a Zelda type game in the Cuphead style.
I mean I don't know where you pulled this nonsense from, we just had a Zelda spinoff where the Armos Knights are a guitar-toting rock trio...I don't want this to happen because I have full faith that Nintendo would meddle in the worldbuilding/gameplay areas. "Sorry you are not allowed to depict the golden goddesses" "Please do not imply that the blue fish zora and the ugly classic zora are related" "You only get 5 dungeons, no more" etc.
This is the correct answer
How about we meet in the middle... Paper Zelda.
A Zelda game in Cuphead's style sounds like the most unappealing shit ever. Hard pass.
Who said anything about actually using Cupheads style? I'm sure the artists at Studio MDHR knows how to draw stuff other than the 1930's cartoon style they used for Cuphead.
Nintendo needs outside development partners, both to boost their game output, but I also think it is healthy creatively. I for one love the Flagship-developed Zelda titles, not to mention Cadence of Hyrule.
I mean, yes, that is the gameplay theyve mastered in Cuphead to a ridiculously good degree. Many devs stick to what they know they do good.Yeah because making a shooter means that's all they know how to do.
And no where in his post did he suggest that it should be free to everyone to use. Comprehension is something that exist.
It's more to do with your reading comprehension. Nowhere did I say what you implied I did, nor did anyone else so this imaginary stupid train of thought of yours you're projecting on me is indeed, your bad.If you don't know how stupid your train of thought was, my bad.
Paper Zelda?
Lmao exactly, it's good to see that "team makes one style of thing, that's all they can do and anything in a different genre is incomprehensible" isn't something that is only applied to movie directorsIs MDHR aware they can only make run and gun 30s cartoon games?