?? Most time you just walk off it or there's a grappling point where you press a single button and Aloy rappels down
yup...threads like these are the vocal minority....That's technically why the climbing mechanics are the way they are in Uncharted — in service of their combat scenarios that offer verticality to spice up encounters. From what I've read, there was a more involved mechanic in Uncharted 4 originally, but it didn't make the cut because the combat suffered as a result. This is why we have those long stretches in the final game where we're tediously climbing.
Just because something isnt the focus of a game doesnt mean it has a carte blanche to be boring and uncompelling. A game doing one thing incredibly well but having other parts executed in a way that is not fun or entertaining is still a game that is not fun or entertaining for some extent of the time you are playing the game. The goal should always be to make any action or part of a game fun for the player or at the very least interesting/compelling. These climbing sections are none of those things in any of the games they are in. Even the ones in which they are a core mechanic (Uncharted 4).Those people are completely missing the point then. God of War isn't a puzzle game like The Witness or a platformer like Prince of Persia, it's a character action game. Combat is the focus. Everything else is there to help break it up and pace the game out.
It doesn't bother me because it's usually for less than a minute or two at a time, though can be longer in some parts of uncharted. It doesn't bore me per se, but I don't need climbing to be the exciting gameplay loop that brings me back.
FWIW I found the climbing in BOTW wildly overrated and can't understand why everyone loves it so much.
Just because something isnt the focus of a game doesnt mean it has a carte blanche to be boring and uncompelling. A game doing one thing incredibly well but having other parts executed in a way that is not fun or entertaining is still a game that is not fun or entertaining for some extent of the time you are playing the game. The goal should always be to make any action or part of a game fun for the player or at the very least interesting/compelling. These climbing sections are none of those things in any of the games they are in. Even the ones in which they are a core mechanic (Uncharted 4).
until it rains..............The climbing in BotW is brilliant, because of the stamina management. It's like a challenge every time you see a big mountain, you have to determine which places on it you might need to rest, determine how much distance you can actually cover with your stamina amount, and make strategic jumps to balence getting there faster while also conserving enough stamina. It's a genuinely enjoyable part of the game.
Are you talking moving Drake with the sticks? Because that's in the final game, it's just not engaging:That's technically why the climbing mechanics are the way they are in Uncharted — in service of their combat scenarios that offer verticality to spice up encounters. From what I've read, there was a more involved mechanic in Uncharted 4 originally, but it didn't make the cut because the combat suffered as a result. This is why we have those long stretches in the final game where we're tediously climbing.
Which is another part of the whole "think and climb" thing he is talking about
Are you talking moving Drake with the sticks? Because that's in the final game, it's just not engaging:
I think my favorite was Nathan Drake on the edge of extreme dehydration, barely able to walk or crawl...... then five seconds later he's throwing himself up a 50 foot chasm with conveniently placed handholds amd punching out 30 mercenaries.
I never liked Naughty Dog climbing, but that scene was just utter garbage and instantly ruined the ten minutes preceding it (which wasn't fun or enjoyable either).
But it's not boring at all. There was plenty of character interaction that kept me engaged while climbing. Dunno what to tell you, go play a platformer if you prefer jumping challenges to character dialogue.Just because something isnt the focus of a game doesnt mean it has a carte blanche to be boring and uncompelling. A game doing one thing incredibly well but having other parts executed in a way that is not fun or entertaining is still a game that is not fun or entertaining for some extent of the time you are playing the game. The goal should always be to make any action or part of a game fun for the player or at the very least interesting/compelling. These climbing sections are none of those things in any of the games they are in. Even the ones in which they are a core mechanic (Uncharted 4).
Oh I wasn't aware. I feel like that wouldn't have added anything so it makes sense that they removed it.No, suposedly there was a stamina mechanic but got in the way of combat so they just scrapped it but the climbing lvls stayed the same.
Old GOW games Kratos wouldn't climb. He'd fucking leap up scaleable surfaces. Was so awesome.
And yet, despite this game being a huge critical and commercial success
Are you talking moving Drake with the sticks? Because that's in the final game, it's just not engaging:
Furthermore, why are so many of us as gamers happily accepting this modern trimmed down heavily neutered "climbing" game design when such a better way of doing this was done 15 years ago. 15 years ago people! We heavily criticize so many other ways in which the industry has simplified and dumbed down design in order to appeal to a more mainstream audience but for some reason NOBODY ever talks about this and I am left wondering why that is. Speaking personally I couldn't be more tired of it at this point. It is essentially my biggest pet peeve with the modern Sony design template and its something I believe we as gamers need to address as something we see substantial room for improvement in.
Thank you for the link.No, it was something else entirely. Neil Druckmann talks about it in his one-on-one with Ted Price here, starting at 32:00 into the recording:
http://interactive.libsyn.com/neil-druckmann
There was a stamina meter, for example.
Hahaha what? Sands of Time was NOT a huge commercial success. Not by a long shot. That's the very reason the sequel was changed so much.
And by that logic... why have dialogue in pokemon? It's filler between battles!.. why have platforming in kh? Just filler between battles! Etc.
These kind of threads make me think that there are people with no patience at all. Like you can't stand a couple of seconds of gaming time not doing what defines the genre of the game you're playing.
And by that logic... why have dialogue in pokemon? It's filler between battles!.. why have platforming in kh? Just filler between battles! Etc.
This.It's not that people don't like climbing. They just want it to be more engaging.
Not the greatest of examples when the dialogue was the thing in the recent Pokemon that made it a genuine slog to get through.
These kind of threads make me think that there are people with no patience at all. Like you can't stand a couple of seconds of gaming time not doing what defines the genre of the game you're playing.
And by that logic... why have dialogue in pokemon? It's filler between battles!.. why have platforming in kh? Just filler between battles! Etc.