This is crazy, I hope Insomniac manages to do a negotiation for Spider-Man 2, this is a ''big'' omission (I really like climbing this building).
https://www.gameinformer.com/2020/1...-is-missing-this-major-new-york-city-landmark
(From Reddit: https://www.reddit.com/r/PS5/commen...2a66e4242b&utm_source=embedly&utm_term=jyaeyu)
https://www.gameinformer.com/2020/1...-is-missing-this-major-new-york-city-landmark
As of 1990, architectural works such as the Chrysler Building can be protected under copyright, no different than other forms of art. According to the United States Copyright Office, an architectural work is defined as "the design of a building as embodied in any tangible medium of expression, including a building, architectural plans, or drawings. [...] Examples of works that satisfy this requirement include houses, office buildings, churches, and museums. By contrast, the Office will refuse to register bridges, cloverleaves, dams, walkways, tents, recreational vehicles, or boats (although a house boat that is permanently affixed to a dock may be registerable as an architectural work)."
"If you have just a basic box of a building that looks like just a generic building, you can't go around and sue every building in Manhattan, and say, 'You have stolen my idea of what a building looks like,'" Michael Lee, the founder of Lee Law, which focuses on brand protection, intellectual property, and influencer law, told Game Informer. "You can't protect the functionality of something, but you could protect the artistic parts of it. So when it comes to certain architecture, whether it has big spires at the top, or whether it has curved glass, whether you see something and you see that it's unique and different, that's absolutely protected by copyright. So in order to reproduce it in either another building or make a derivative work such as a T-shirt, a model, or even putting it in a video game, you need authorization from the copyright owner to reproduce the protected thing – which in this case could be the Chrysler Building."
"When creating our representation of the city we wanted to include as many landmarks as we could to add to the sense of immersion," James Stevenson, Insomniac's community director, told Game Informer when asked for comment. "Sometimes negotiations to use those locations didn't work out, which was the case with the Chrysler Building in Marvel's Spider-Man: Miles Morales."
(From Reddit: https://www.reddit.com/r/PS5/commen...2a66e4242b&utm_source=embedly&utm_term=jyaeyu)