Coming with Ray-tracing : GLOWING blood !Theres no blood or decals? I thought you make your enemies aliens so you can have blood in your game lol i mean its glowing blue goop, is that not literally the point.
Coming with Ray-tracing : GLOWING blood !Theres no blood or decals? I thought you make your enemies aliens so you can have blood in your game lol i mean its glowing blue goop, is that not literally the point.
I agree that there could be a more focused thread on just that, and could be a point of motivation for you to create one that is just that. If 343 is reading the wave of threads here, I'm sure they wouldn't mind one that is meme-free and seeking to genuinely cite areas of improvement.Where is there a thread that has some constructive crit or feedback that 343i could use?
Well, if you continue the sentence further. He says that there are no signs of advanced techniques, like tessellation or displacement maps, on the texture to improve the illusion of depth and formation. That is why he was saying the texture were just simple textures with normal maps."This texture looks like a texture."
You know, this guy is much less insightful than some people think.
Yet that phrase continues into the explication, which you omitted."This texture looks like a texture."
You know, this guy is much less insightful than some people think.
What an embarassing post. So you are just going to ommit the rest of the sentence?"This texture looks like a texture."
You know, this guy is much less insightful than some people think.
Yeah that was hilarious
Disingenuous. Anyone can take something out of context to prove their point, yours being his insight is lacking, but it's not Cherno who comes off looking bad here."This texture looks like a texture."
You know, this guy is much less insightful than some people think.
Not that has been conveyed to us. I asked Matt if there was any reason behind using only PC's in all of these conferences and he said it was due to the WFH environment. Maybe MS has the dev kits locked down a little more if you are not on whitelisted IP's? Anyway I wouldn't worry to much we haven't heard about any problems with the dev kits.I thought it was running on XSX since it was an XSX showcase. We're any of the games shown running on XSX?
This seems to be to me the one thing i can't explain away. That face looks absolutely terrible and they just keep going back to it over and over and over and overYeah that was hilarious
I just can't understand how that scene looks so bad, and then they still decide to make it so damn long in the demo and feature it in this trailer lol
Add to that the system was announced roughly 8 months ago.Its a bit weird that we havent seen a single next gen or cross gen game running on xsx 4 months from launch. Only few backward compatible games.
Agreed, almost the worst part of the whole thing to me.This seems to be to me the one thing i can't explain away. That face looks absolutely terrible and they just keep going back to it over and over and over and over
Well, if you continue the sentence further. He says that there are no signs of advanced techniques, like tessellation or displacement maps, on the texture to improve the illusion of depth and formation. That is why he was saying the texture were just simple textures with normal maps.
Yet that phrase continues into the explication, which you omitted.
"This texture looks like a texture with a normal map", referring to the fact that there doesn't seem to be tessellation or geometry involved in that particular part. Even early gen games like GTA V use that kind of techniques to add 3D depth to surfaces on PS4/One.
What an embarassing post. So you are just going to ommit the rest of the sentence?
The only thing he says afterwards is "I'm not sure if..."Disingenuous. Anyone can take something out of context to prove their point, yours being his insight is lacking, but it's not Cherno who comes off looking bad here.
There's an absolute disingenuous aspect of cutting a phrase in the middle of it to create a new context.The only thing he says afterwards is "I'm not sure if..."
There's nothing disingenuous about what I said. No interesting information was imparted by this 12 minute video.
Nah man. You are arguing in bad faith. Its ok to have a pet company, doesnt need to bend reality to fit your view. He clearly is saying that the texture is just a simple texture, without any sign of tesselation or techinique to make it look it has depth.The only thing he says afterwards is "I'm not sure if..."
There's nothing disingenuous about what I said. No interesting information was imparted by this 12 minute video.
The only thing he says afterwards is "I'm not sure if..."
There's nothing disingenuous about what I said. No interesting information was imparted by this 12 minute video.
It's a very poor looking game and people should complain about 343i and MS, not this guy. He's just sharing his genuine reaction like he does in every reaction video he does. Trying to downplay his knowledge or analitic skills won't make Halo Infinite look better.
Holly crap i just took a look.....I agree with him and should have never included him in my post.
Your post history is embarrassing and is part of the problem with anything constructive here. Ignored.
Are you seriously saying the only way to be unbiased is to not criticize the graphics of the game?
I think further development will make these particles and lightning and all that better. I'm however not into the artstyle at all. Not saying it should be realistic or something, but its just a weird mix of realism and cartoony, and it looks outdated. They should go for an actual artstyle like Overwatch or something. Cause now i dont k ow what they are going for
Of course there was. You took a quote out of context and dismissed his level of insight with a flippant " this guy is much less insightful than some people think ".
Interesting is subjective, but vs his other videos I'd probably agree - but he effectively had very little to work with going in blind on a 66 second trailer that has around 50 seconds of action. The source material gave him little to work with, the quality of what he saw gave him nothing to gush over and the opportunity to explain and impart, which is probably why he asked if he should do a video with the longer form gameplay video as it might present more opportunities. That and he gets a 2nd set of clicks, obvs.No interesting information was imparted by this 12 minute video.
Visuals are largely done. Expansions are mainly content adding.
Halo 5 on Xbox One X is NOT a 'very poor looking game'. Not to talk of Infinite.
what's it about this game that makes you people break out the hyperbole?
i was just about to say haha. But this is a little different since he would have an expert opinion on the subject matter :P
He literally complained that a texture looked like a texture. Then he went on to complain that it's just a texture with a normal map. So what? There's nothing in that shot that looks wrong to me. I highlighted it because it sounded like he was trying to find reasons to complain. Nothing in that bit made a lick of sense to me. It's clearly a decently high resolution texture and I can see with my wack amateur eyes, when he zooms in, that there's either displacement mapping or polygonal detailing on the ground going on.There's an absolute disingenuous aspect of cutting a phrase in the middle of it to create a new context.
I've never owned an Xbox console. And most likely never will, as I have a gaming PC.Nah man. You are arguing in bad faith. Its ok to have a pet company, doesnt need to bend reality to fit your view. He clearly is saying that the texture is just a simple texture, without any sign of tesselation or techinique to make it look it has depth.
What you said at first, that could make it sounds like he was just saying that a texture looks like a texture, like he was saying the most obvious thing, and nothing more (i mean, naturally, a texture looks like a texture :)). But he do mention things like poly count and tessellation after that as well. Its true that he says something like "i'm not sure", but that just means that he doesnt notice something extraordinary (if thats the right word). Its also true that he doesnt really go much into detail which techniques that are used or not, so its fair enough if one think that he doesnt add much interesting information in that regards. I'm not sure if the goal of the video was to really do much technical analyzing or if it was more just about him giving his opinion about how the trailer looks overall, but i'm guessing it was more of an initial reaction.The only thing he says afterwards is "I'm not sure if..."
There's nothing disingenuous about what I said. No interesting information was imparted by this 12 minute video.
It seems like Halo Infinite is an Xbox One game that is getting some extra features on Series X as opposed to a Series X game that is getting downgraded to run on Xbox One.
Use the search function. He's had plenty of videos posted.I never heard or seen this guy posted on this forum until today, was it posted just to keep the Halo is trash narrative going.
He literally complained that a texture looked like a texture. Then he went on to complain that it's just a texture with a normal map. So what? There's nothing in that shot that looks wrong to me. I highlighted it because it sounded like he was trying to find reasons to complain. Nothing in that bit made a lick of sense to me. It's clearly a decently high resolution texture and I can see with my wack amateur eyes, when he zooms in, that there's either displacement mapping or polygonal detailing on the ground going on.
I'm sorry I offended some of you, but I thought it was a ridiculous thing thing to say. Also I didn't cut him off mid-sentence.
Ok, these textures don't look too bad, but the problem is, to me, they look like textures. They don't look like, to me that looks just a texture with a normal map, I'm not sure if there's any displacement going on here, I'm not sure what the poly count is, or how much tessellation is happening, it looks fairly primitive.
I think further development will make these particles and lightning and all that better. I'm however not into the artstyle at all. Not saying it should be realistic or something, but its just a weird mix of realism and cartoony, and it looks outdated. They should go for an actual artstyle like Overwatch or something. Cause now i dont k ow what they are going for
Not the one you've been responding to, but I appreciate it. Didn't know who this guy was and been thinking how this random guy's thoughts and reaction would grant a thread or any (major) concern.A game engine dev that worked at EA (on the Frostbite team IIRC) that sometimes reacts to trailers, especially currently due to next gen coming up and him being curious.
He is no one you have to know, but I thought I would answer your question :p
I do agree that visually I kinda expected more from Halo.
As a sidenote: Some of the comments there being like "atleast he is honest unlike DF" made me cringe though. But that's on me for reading YT comments.
He literally complained that a texture looked like a texture. Then he went on to complain that it's just a texture with a normal map. So what? There's nothing in that shot that looks wrong to me. I highlighted it because it sounded like he was trying to find reasons to complain. Nothing in that bit made a lick of sense to me. It's clearly a decently high resolution texture and I can see with my wack amateur eyes, when he zooms in, that there's either displacement mapping or polygonal detailing on the ground going on.
I'm sorry I offended some of you, but I thought it was a ridiculous thing thing to say. Also I didn't cut him off mid-sentence.
I've never owned an Xbox console. And most likely never will, as I have a gaming PC.
But I do find the constant pile on around these parts exhausting.
Are you alluding to DF having an agenda because their opinion didn't line up with your own?I think DF were honest as well but they seemed to be walking on eggshells when talking for some reason.
I think his reaction is a very Frank one. one which you would get from a non biased person who has no agenda.
It's dirt.Here's the full quote, lightly edited to remove "likes" and "hmmms" and stuff:
As for why he's highlighting that? Because those are terrain textures that look flat, with not depth to it, even though they're supposed to have rocks, grass, twigs, stuff. You know, the kind of stuff that asks for a displacement map, or more advanced tessellation. Not just a flat pane with a texture that looks just like a texture on a flat pane.
Game looks kinda shit but I'm not really getting a good tech breakdown from this vid.