I found this the other day and wanted to post it:
This was my introduction to computer programming. This was a binder that came with our very first computer, an Emerson 8088 bought from QVC. It's technically not a Q-basic manual, but rather GW-Basic, although they were completely compatible. This book is what taught me the basics (no pun intended) of game development. I read this whole manual front to back as a kid, basic interpreter in hand.
This was the second book on computer programming I read:
This is actually how I got my copy of the borland C compiler, haha. This comes with one of those "teach yourself C in 21 days" books from SAM publishing. Surprisingly, not awful.
All that said, THIS is the book that probably had the most important impact on me:
More than any book I've read, I use things in Abrash's graphics programming black book to this very day. I actually very much recommend this book to people even today, even if nearly everything in it is technically "outdated." The specifics may be outdated, but the broad topics it approaches are very much just as relevant.
Feel free to post the kind of books you've read over the years that helped you learn game development as well, perhaps these can help people starting out.
This was my introduction to computer programming. This was a binder that came with our very first computer, an Emerson 8088 bought from QVC. It's technically not a Q-basic manual, but rather GW-Basic, although they were completely compatible. This book is what taught me the basics (no pun intended) of game development. I read this whole manual front to back as a kid, basic interpreter in hand.
This was the second book on computer programming I read:
This is actually how I got my copy of the borland C compiler, haha. This comes with one of those "teach yourself C in 21 days" books from SAM publishing. Surprisingly, not awful.
All that said, THIS is the book that probably had the most important impact on me:
More than any book I've read, I use things in Abrash's graphics programming black book to this very day. I actually very much recommend this book to people even today, even if nearly everything in it is technically "outdated." The specifics may be outdated, but the broad topics it approaches are very much just as relevant.
Feel free to post the kind of books you've read over the years that helped you learn game development as well, perhaps these can help people starting out.