I'm really hoping so. Disappointed that Microsoft has changed nothing about their controller, didn't even bother to put in gyro.
That's the weirdest part to me. Did they really not find anything worth adding other than a share button?I'm really hoping so. Disappointed that Microsoft has changed nothing about their controller, didn't even bother to put in gyro.
I think they just thought it's not worth it, because most games never used the rumble triggers of the Xbox One gamepad and the TouchPad of the DS4 wasn't used often either. It was just a bigger start/select button in my experience.That's the weirdest part to me. Did they really not find anything worth adding other than a share button?
Phil Spencer talked about how they removed optical audio out for Series X because saving literal pennies adds up when you sell millions of consoles, so I think they're just cutting costs in a way that's a detriment to the consumer. And given how up in arms people get when someone says more games should have gyro aim they're not necessarily wrong unfortunately. People are resistant to change and most would probably be fine if both systems next gen used the same exact controllers from this one.No chance lol. It's just another controller and the new tech will not be used beyond basic stuff just as it was with the DS4.
That's the weirdest part to me. Did they really not find anything worth adding other than a share button?
Thats true, but imo developers don't use these features often enough aswell. I blame consumers and developers.People are resistant to change and most would probably be fine if both systems next gen used the same exact controllers from this one.
Does that mean the XSX wont be able to connect to a soundbar? I was planning on buying one for my PS4 and thinking of getting an XSX this year.Phil Spencer talked about how they removed optical audio out for Series X
It means in Horizon developers could make it harder to push r2 when you want to shoot a bow, while using a melee weapon will let you pull the trigger more easily. So basically it's about feedback to the player.I'm not sure what haptic feedback or adaptive triggers even means.
I like that Sony tries stuff with its controllers though.
All great, but underutilized features and while I like the additions of the new DualSense, I won't pretend these will be used by many developers. I believe it when I see it.steam controller haptic feedback, xb1 impulse triggers, and joycon hd rumble says no
My sound bar is just connected directly to my TV but different setups are gonna work differently. Here it is directly from the horse's mouth though. Should probably do some research into how to get it to work with your sound setup if it's a concern.Does that mean the XSX wont be able to connect to a soundbar? I was planning on buying one for my PS4 and thinking of getting an XSX this year.
I think they've done a poor job at communicating the adaptive triggers. A lot of people still think they're just vibrating triggers.
Isn't haptic feedback just newer HD rumble? And adaptive triggers just like the one in X1 controller?
Most new sound bars are using an HDMI ARC/eARC connection now.Does that mean the XSX wont be able to connect to a soundbar? I was planning on buying one for my PS4 and thinking of getting an XSX this year.
Thanks! Been needing a new screen so I'll go for that first and then explore audio options.Most new sound bars are using an HDMI ARC/eARC connection now.
And many TVs have an optical output built in.
It will be inconvenient for some, but it doesn't surprise me that they would cut it.
They should have exact numbers for how many users activated the optical port on Xbox One hardware.
It's literally again pretty much the same controller design we've had for the past 20 years. So... what are you talking about?
I assume it has buttons on the back. That DS4 adapter can't have come out of nowhere.I just realized that they actually showed the back of the dualsense very briefly here
And there is no back-paddle?? That would be a huge bummer.
Everyone saying HD Rumble is barely used. Nearly all of Nintendo's games use it. Hardware features don't become standard until there's a big title that showcases it. Sony needs to do that with DualSense.
This is where Sony needs to take a page from Nintendo's playbook and actually have its own developers use their controller features more consistently.Nintendo also works to ensure third-party titles have some sort of unique leg-up on their platform, and they tout it. This is largely apparent in their Indies directs, and is why you see actual adoption of gyro on Switch. Agreed, when you set the expectation on your user base (as they have with botw, splatoon), they're gonna expect the same from third parties (and fight for a patch / vote with their wallet otherwise, ha).
The DualSense is great. When we got the tech demo up and running the whole studio came around and everyone wanted a go. It offers something new and unique and we felt it fits really well for racing, especially for a game with such diversity of content and cars. Source.
It's exciting for sure to see developers so enthusiastic about a controller:The DiRT devs on the DualSense:
This enthusiasm around so much of the PS5's features from the devs makes me think that they're doing some pretty dope stuff to enable devs to easily leverage those features in a meaningful way.
Andrea Pessino said:
Robert Krekel said: