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While not my favorite zelda, I entirely agree with this sentiment. I dont remember the last time a game has felt that magical to me.BotW made me feel like how games made me feel when I was a dumb little kid. Games don't make me feel that way these days. As of now its my favorite Zelda.
How about Mario Galaxy?BotW made me feel like how games made me feel when I was a dumb little kid. Games don't make me feel that way these days. As of now its my favorite Zelda.
:eyeroll:Hopefully BotW2 brings back dungeons in full force so the top-voted Zelda game can once again be an actual Zelda game
Botw would have been the best one with a deeper story and varied dungeons. It's somewhere in the middle, the best part of the game is playing about with the weather and pysics, or creating self challenges but there isn't enough beyond that.
Even though I personally love TP, I think its safe to say BotW saved the series from a slow, sad death.It's interesting that the general popularity of each successive game after OoT declines sharply until a big spike with BotW.
Wind Waker is criminally low in this poll. It's funny, the sense of wonder and exploration that people talk about in BotW is exactly what I remember feeling in WW. Roaming the seas, searching for treasure, finding remote islands. That experience has never been topped in a Zelda game imo.
Even though I personally love TP, I think its safe to say BotW saved the series from a slow, sad death.
This. How can you look at this and not feel that the series has lost a lot of character
Wind Waker is criminally low in this poll. It's funny, the sense of wonder and exploration that people talk about in BotW is exactly what I remember feeling in WW. Roaming the seas, searching for treasure, finding remote islands. That experience has never been topped in a Zelda game imo.
Well Galaxy came out when I was like 13 so I was still a kid. It was incredible, though.
I disagree with this sentiment and I hear it a lot.I'm not really picking on your post in particular, I'm just using it as an example of an opinion that I see everywhere.
This stance is a bit of a pet peeve of mine because, in my mind, BotW is the first Zelda game since Ocarina of Time to actually feel like a proper Zelda game.
Zelda has always been an open world series. The first game was one of the first popular open world games. The sequel was too. That was its appeal. It wasn't an item-based progression game like Metroid; that was another genre entirely.
A Link to the Past had more of a focus on dungeons, but still open world. Ocarina of Time was, again, open world based on the standards of the time. Again, that was its appeal. Roam the giant Hyrule Field with all these places you could go! See Death Mountain in the distance? You can go there. It was a grand open world adventure on N64 hardware.
Wind Waker? It tried to be open world, although it failed in execution due to a number of factors. But the intent was certainly there. The point of the Great Sea was to try to have an enormous world to explore while still limited by the GameCube's hardware.
It was only with Twilight Princess that things went astray. This was when the Zelda team focused so heavily on recreating the magic of OoT that they forgot why OoT was designed the way it was in the first place. They just copied the results rather than the intent that lead to those results. Now Ocarina of Time was a "formula", and things that strayed from that "formula" weren't proper Zelda games, even though the designers would've happily made OoT a seamless open world had the hardware been able to handle it.
Skyward Sword doubled down on this misunderstanding and produced the worst (and worst selling) 3D Zelda game.
Thankfully, this failure in sales caused the Zelda team to step back and look at the franchise as a whole to see where they went wrong. And, amazingly, they correctly identified their mistake and finally produced the proper successor to OoT that I've been waiting so long for.
BotW is a proper Zelda game. It's all the games between OoT and BotW that are the weird ones. That's not to say that they're bad or that I didn't enjoy them, but they definitely took the series in a very different direction than it had been up to that point.
I feel like this is kind of dismissive.I disagree with this sentiment and I hear it a lot.
Link to the past is considered a lot better than zelda 1 by most for a reason
I disagree with this sentiment and I hear it a lot.
Link to the past is considered a lot better than zelda 1 by most for a reason
I'd say many people who voted didn't play OoT.OoT of course.
Best dungeons and puzzles
Best sense of story in the game
Best narrative.
Better use of weapons and gadgets
A believable sense of world state.
BoTW had a slightly better sense of wonder and exploration but fell well below the standards everywhere else. Very surprised by the poll.
Well, far from nearly IMO. Only a relatively small part is accessible at the beginning.Man, I wish. I'm the only person in this topic to hold this opinion—even everyone else who likes BotW appreciates it for being "different" and "shaking up tradition" or only acknowledging Zelda 1 as inspiration.
As an aside, ALttP is another game where you can reach nearly anywhere on the map from the start.
I can't agree with this. There are a number flawed mechanics in TP that has been repeated ad nauseum in these topics. I will mention one that gets barely recognized: OoT gets a lot of shit for equipping the Iron Boots in the menu screen and yet TP gets a pass for sections where you walk slowly on magnetic rails to get from A to B. Later on, in Lakebed Temple, you may be inclined to repeat what the game taught you and use those same boots to get up the sloped waterfall but find out that's not the way to go about it. That's bad game design.Ocarina of Time seems like the logical choice given its historical importance and really, how good of a game it was. However... I felt Twilight Princess took all of its strengths and built on them to be a better game. Gameplay, story, mechanics, etc - it was better than OOT, but it wasn't as.. important?
I can't agree with this. There are a number flawed mechanics in TP that has been repeated ad nauseum in these topics. I will mention one that gets barely recognized: OoT gets a lot of shit for equipping the Iron Boots in the menu screen and yet TP gets a pass for sections where you walk slowly on magnetic rails to get from A to B. Later on, in Lakebed Temple, you may be inclined to repeat what the game taught you and use those same boots to get up the sloped waterfall but find out that's not the way to go about it. That's bad game design.
It's one of the things BotW did well by offering multiple ways to solve puzzles.
Lol no wonder. I played it when I was 33. That TP and BoTW made me feel like a kid.Well Galaxy came out when I was like 13 so I was still a kid. It was incredible, though.
This. How can you look at this and not feel that the series has lost a lot of character
Why is Twilight Princess so low? That was such a beautiful game and the correct style/tone IMO
I agree. I understand why people have qualms with it, but most of those flaws actually added to the experience for me. I liked that it didn't rush you into a dungeon within an hour, I thought the art style complemented the tone beautifully, etc. I think for some people these things click, like myself, and for others it just feels disjointed or sloppy.Why is Twilight Princess so low? That was such a beautiful game and the correct style/tone IMO
Then there is the incredibly slow start, the heavy handed tutorials, the poor pacing and the filler content such as the tears of light hunt. OoT is remarkably fat free in comparison.
First the post you quoted, about 95% of all games don't even offer multiple game changing items that are used in ways to solve puzzles. Just cause you couldn't use the boots in another situation, one that had a different puzzle to solve is not bad game design. TP is a brilliantly designed game that has far far far far better level design than most anything in BOTW.
Yes TP starts slow, but outside the first few hours the pacing is probably the best in the series. They packed the main quest with pretty much everything, it's non stop new things to do. You aren't repeating stuff, even the tears of light hunt are unique and the last one has its own boss fight, which is better content than a lot of repetitive filler found all over BOTW. After each dungeon there is always some new mini game, setpiece, new location, new puzzle all sorts of things to do and it leads right to the next dungeon. I guess if you want a Zelda game with none of that extra stuff you may call that filler but to me it's fantastic game design, variety makes a game feel special. The main quest of TP is unmatched with the amount of content and how little repetition it has.