What I don't like, apart from the bugs, are the same respawning mobs you encounter when traversing known territory. I can deal with the distance I need to travel for quests but knowing exactly what mobs are going to bore me around the next corner for the 8th time is a huge turn-off.
I feel like this happens a lot with The Ascent. They sort of explain things, and don't even touch on others. Also randomly found out if you chain stasis stomp and hydraulic slam the enemies will explode. Kinda like if you use the statis drone. Their menu text explains they are companion augments, but that is it haha.
i swear that a couple of times i saw them tripping with each other, its a really cool detail.I love how when you start a firefight, the civilians (and harmless robots) in the area just starting bolting the fuck away.
uhh.. I was on the second to last main mission when I found that out. Tried to hack a vending machine next to one of those yellow circles and... oooof lolAbout 8 hours in and just realized you can spawn turrets in the yellow circles to help fight enemies. Lol.
Has the PC Game Pass version of this game been patched/made playable yet?
Because you can invest in, and equip skill up points to increase your energy pool. Because their are two powers you can use, and each have their own energy consumption and recharge rates, you could equip some power house moves that use all your energy, but that's unlikely. The cool downs, in my opinion, are their to encourage the gun fight dance (swapping weapons, utility grenades, dodging, use of cover, and augments).
Also, the game would be reallly easy if you could just continuously spam spider bots for entire encounters.
Nope.
Incredibly frustrating that there is zero reliable news for this either.
Several sites like RPS and Eurogamer posted on Friday that the patch was available now for Gamepass. And it still hasn't arrived three days later.
But that doesn't make a lot of sense when two really high powered abilities are still slightly more than 1 energy bar. I had spider drones and life leach for the entire game, using them both at the same time still left me with 2 bars of energy and I was only gated by the cooldown times of the abilities. So what's the point of energy? Is energy shared if you play coop?
There's a lot of things in this game that are like, "what's the point?" The mini mech does less damage than your regular gun, has no movement options and you can die inside it, so why ever bother using it?
Apparently that was the patch for the patch. But we're still missing what we need.
No, you're right. The patch that actually dropped apparnetly has all the assets for proper ray tracing and high quality textures, but it's not activated. So we have all the stuff for the fixes, but can't actually use them.No, the patch described on the news sites enables raytracing and fixes DX12. That patch still hasn't come out.
Other people have jumped into this thread saying they got the patch, but all of them hadn't run or updated the game since the patch that was released for GamePass over a week ago and thought that was the new patch that these sites said was out.
No, you're right. The patch that actually dropped apparnetly has all the assets for proper ray tracing and high quality textures, but it's not activated. So we have all the stuff for the fixes, but can't actually use them.
It's fucking bonkers. I hadn't considered the issue of PC/Xbox parity when it comes to cert for gamepass, but if it really is the thing holding back important patches, that's fucking terrible technical management.
But then, gamepass is no stranger to terrible technical management.
This was also one of my biggest complaints with the game.i tried to do two low level side quests last night and both ended at dead ends i guess bc i wasnt far enough along yet or something. iunno, its fucking annoying so i gave up and started GRIME. doubt ill come back.
really should be some indication that you cant complete something yet.
The patch is NOT available for gamepass yet unfortunately. It will be communicated once it's out.Nope.
Incredibly frustrating that there is zero reliable news for this either.
Several sites like RPS and Eurogamer posted on Friday that the patch was available now for Gamepass. And it still hasn't arrived three days later.
I'm assuming you spec'd into more energy with your level up skill points...you didn't need to, but you would have not had as much energy. If you used your mega-punch thingie...which has like a 3 second cool down, you could probably run out of energy.But that doesn't make a lot of sense when two really high powered abilities are still slightly more than 1 energy bar. I had spider drones and life leach for the entire game, using them both at the same time still left me with 2 bars of energy and I was only gated by the cooldown times of the abilities. So what's the point of energy? Is energy shared if you play coop?
I definitely found myself paying a lot more attention in crowded areas. I felt genuinely bad when someone gets killed and there was absolutely no reason for them to die. At some point, I just started avoiding some fights because the area was too crowded, or waited until the place cleared out to return fire.I got several more hours of playtime in last night (first playthrough). I'm continuing to enjoy this a whole lot. Something I wouldn't have expected to like is the treatment of civilians during firefights. It gives shootouts a sort of background stakes that I don't recall feeling on a lot of other action titles.
Yes, this same basic engine (cleaned up and debugged) with bounty hunters would be awesome. IG-88, Mando, Boba Fett, and a few others. That'd be pretty sweet.I beat this on Xbox Yesterday. There were only two points where I felt like I needed to do some side quests and level up. It had a great time with it and I hope they take what they learned and put out a kick ass sequel.
Honestly, I want an Star Wars twin stick shooter. The world felt so alive.
This is something I'd like to know as well - I'm hoping it scales to the host.How is the co-op experience for teammates that are at different points in the game? Is this something I can put a few hours into solo, and then if I convince some buddies to play co-op with me, we can seamlessly play together immediately? Would we have to play from the story progression perspective of the newest player, or does it just scale to the 'host'? I feel like with co-op games it's always a crapshoot when it comes to this sort of stuff
The loot is in the chests right after it. You'll still be able to retrieve it.I just killed the spider boss and died the second it finished the cutscene. Did I miss out on important loot?!
Yeah, it's the host, and story progression is locked to him as well. Other players can level up and acquire loot tho.This is something I'd like to know as well - I'm hoping it scales to the host.
The loot is in the chests right after it. You'll still be able to retrieve it.
Honestly, I want an Star Wars twin stick shooter. The world felt so alive.
Man, I sooo want to play this and the wait for the pc gp version patch has been killing me. I know it's a small team and I don't wanna come off as rude and entitled but this has been a real hype-buster.
Thanks for being communicative and congrats on the great launch of your game :)Unfortunately has nothing to do with our teamsize, and everything to do with our partners. Only other solution is to delay the patch for steam users as well to make it seem like they come at the same time. Sorry bout that.
Unfortunately has nothing to do with our teamsize, and everything to do with our partners. Only other solution is to delay the patch for steam users as well to make it seem like they come at the same time. Sorry bout that.
That would be Microsoft.Personally, I want the people who own the Shadowrun license to give Neon Giant free reign with it.
The bugged achievements for Codex entries in the achievement tracker on Xbox no longer show a 0% unlock rate … meaning some people finally managed to unlock them…
I checked for a patch, but it doesn't seem one is available, so I'm not sure what's up…
The bugged achievements for Codex entries in the achievement tracker on Xbox no longer show a 0% unlock rate … meaning some people finally managed to unlock them…
I checked for a patch, but it doesn't seem one is available, so I'm not sure what's up…