Are both your progress getting saved? Someone else mentioned progression is only tied to the host
I think its tied to host only which sucks. I wish it would just let you drop in and out with any level Borderlands style.
Are both your progress getting saved? Someone else mentioned progression is only tied to the host
Is there any way for me to change my color scheme after starting?
Just keep playing. After about the 3rd, 4th Mission those guns will seem like childs play.
Is there any way for me to change my color scheme after starting?
No you're correct there's a bug where certain sounds get stuck on in their location and don't die (ricochets etc). It's fixed already and will be making its way to Xbox very shortlyI'm enjoying this on the Series X but I'm not sure if I'm hearing audio bugs or the just the intended sounds. Even when I'm not doing anything it sounds like gunfire or white noise is going off from time to time for seemingly no reason…..
Good shout on the motion blur. That will be disabled in the next patch for xbox.
Happened to me on the Series X"quit to main menu" doesn't actually work for me. it does nothing for me and my friend, both playing on game pass pc. it's not a big deal because it does save automatically and you can just alt-f4. just weird stuff that doesn't amount to all that much
This game really makes me wonder what some developers are doing. This was made by 12 people? How come some games released are unfinished, broken, and just downright bad with a team of 300+ people. How the hell did they pull this off, this game is really great.
"quit to main menu" doesn't actually work for me. it does nothing for me and my friend, both playing on game pass pc. it's not a big deal because it does save automatically and you can just alt-f4. just weird stuff that doesn't amount to all that much
This game really makes me wonder what some developers are doing. This was made by 12 people? How come some games released are unfinished, broken, and just downright bad with a team of 300+ people. How the hell did they pull this off, this game is really great.
Yes, that is as intended. So if you are playing through the game, and then joins someone who is much further in the game, your character will not "miss" that middle of the game in your local playthrough.is it intended for coop saves to work the way it does, i.e. only the host maintains campaign progress and all other players do not get any campaign progress?
A fact that I am proud of is that 100% of all the world was built and designed inhouse, with zero outsourcing for art assets. Parts of the characters and character concepts along with some VFX and graphic design were the only art outsourcing.12 very experienced developers, using UE4 and a lot of art outsourcing (and I assume QA + other services). The project is also scoped modestly compared to a 300+ person production.
One of the common threads among small, lean dev teams punching above their weight is that they tend to have a strong engineering/tech core. I would expect that Neon Giant is similar.
A fact that I am proud of is that 100% of all the world was built and designed inhouse, with zero outsourcing for art assets. Parts of the characters and character concepts along with some VFX and graphic design were the only art outsourcing.
A fact that I am proud of is that 100% of all the world was built and designed inhouse, with zero outsourcing for art assets. Parts of the characters and character concepts along with some VFX and graphic design were the only art outsourcing.
Very amazing work. The quality and sheer richness of the art reminds me a lot of THE BROTHERHOOD's work, which is also a very small and very talented team.A fact that I am proud of is that 100% of all the world was built and designed inhouse, with zero outsourcing for art assets. Parts of the characters and character concepts along with some VFX and graphic design were the only art outsourcing.
A fact that I am proud of is that 100% of all the world was built and designed inhouse, with zero outsourcing for art assets. Parts of the characters and character concepts along with some VFX and graphic design were the only art outsourcing.
The art direction and sheer density of detail in this game is magnificent. I've managed to get a little bit of play time on the PC Gamepass version. It's really fun.
I had a question though, is anyone else with an Nvidia card having an issue were the DLSS options are grayed out? I can't enable DLSS or change it's quality settings. Any insight here would be helpful.
RT and DLSS not working on gamepass version, there is also an update that you need to trigger in Win Store not via get updates, but you need to go directly to Ascent page and it will start downloading.The art direction and sheer density of detail in this game is magnificent. I've managed to get a little bit of play time on the PC Gamepass version. It's really fun.
I had a question though, is anyone else with an Nvidia card having an issue were the DLSS options are grayed out? I can't enable DLSS or change it's quality settings. Any insight here would be helpful.
First side mission Anabolic Express leads me to a locked elevator. I hack it open, and it won't let me in. Looks like an empty shaft and there's no way to call the elevator. The elevator on the other side of the level has a button prompt to enter. Very confused.
Maybe people should accept first that 6-7 aren't bad votes, and for what I've played they seems a fair vote.I really don't understand the reviews lol
Played 5 hours on PC bad had a blast, graphics and art direction are on point and the gameplay is really good. Unless the game starts to suck i'm questionings all the 6s and 7s.
Metro score is simply wrong on so many levels, can't take seriously someone giving a 3/10 to this game.
Gamepass version is terrible.
- no DLSS
- no crossplay with Steam (Steam version has no crossplay with W10 and Xbox version....)
- RTX not working
- stutter festival
- no difficulty settings