Yes its really surprising that the game has no Pro support. Especially when they plan on supporting it for years and since it also has a PC version.
My first thought. It's IMO a disgusting looking game with a really bad clash of 'realistic' and fantasy/cartoony elements so it ends up that everything looks like a fetishistic claymation nightmare.Is that a joke thread?
Apart from the animation, many other fighting games surpasses it in terms of art style. Kof 13, MvC3, KI, tekken 7, skull girl to name a few.
...What?a really bad clash of 'realistic' and fantasy/cartoony elements so it ends up that everything looks like a fetishistic claymation nightmare
This might be the shittiest first post I've ever seen on a forum, dear fucking lord thank you for the ignore function, Reset.Is that a joke thread?
Apart from the animation, many other fighting games surpasses it in terms of art style. Kof 13, MvC3, KI, tekken 7, skull girl to name a few.
Saying 'SFV has one of the best art styles and animation techniques in the games industry' is entirely subjective and a terrible way to start a thread.
Well at least you didnt mention a random anime game, because that would have given me a good laugh.Is that a joke thread?
Apart from the animation, many other fighting games surpasses it in terms of art style. Kof 13, MvC3, KI, tekken 7, skull girl to name a few.
I said in my opinion it has a really bad clash of 'realistic' and fantasy/cartoony elements so it ends up that everything looks like a fetishistic claymation nightmare.
Yeah it completely and utterly destroys the competition. I love Tekken and GG but they are generations behind what unholy handiwork the artists did at capcom.
My first thought. It's IMO a disgusting looking game with a really bad clash of 'realistic' and fantasy/cartoony elements so it ends up that everything looks like a fetishistic claymation nightmare.
Saying 'SFV has one of the best art styles and animation techniques in the games industry' is entirely subjective and a terrible way to start a thread.
"The Art of Street Fighter V"
I was expecting 2D concept art and artwork :(
To get the characters moving in-game, we need data called "motions." In Street Fighter V, with a few exceptions we used motion capture in order to create those motions. Before the motion capture actors could get to work though, we had to think about the type of move and what its properties would be. For that purpose, we drew images of the animation patterns to help.
If the dialogue has been finalized, we have the motion capture actor say them out loud upon doing the performance. It's extremely useful in considering the move duration and tempo.
But there are times when the motion capture actor will do an adlib (it's amazing every time) or we might come up with new ideas on site, which leads to changing the poses we originally decided on. Excluding this though, this is how the character motions are decided.
It's one of the reasons why I'm very much looking forward to how Blanka animates. He will be the first animalistic/beast style character in SFV so I'm excited to see how they visualise him.
It's one of the reasons why I'm very much looking forward to how Blanka animates. He will be the first animalistic/beast style character in SFV so I'm excited to see how they visualise him.
I get you. Those games aren't doing anything unique. Tekken 7 just looks like every other Tekken upscaled in HD, while GG...just looks like anime.Yeah it completely and utterly destroys the competition. I love Tekken and GG but they are generations behind what unholy handiwork the artists did at capcom.
Ehh.... agree with tekken
kof
ki
skullgirls for multiple reasons, though its beautifully animated
are all hard no
like god no
Got a problem with that? Like, why even mention it?Hey everybody look these two people don't know the difference between KOF 13 and 14.
Hey everybody look it's all the regular posters from the sfv ot talking about how great sfv is and shouting down all dissenting opinions.
Different opinions make me so angry!!! If you're going to use the ignore function maybe you shouldn't post a pointless inflammatory comment to go with it?This might be the shittiest first post I've ever seen on a forum, dear fucking lord thank you for the ignore function, Reset.
Pretty much this.To say SFV has horrible animation really displays ignorance. You may hate the art but it has one of the best and detailed animations in a fighting game.
You just stated a bunch of opinions and then said 'I rest my case'. That's now how arguments work.
You sound like you need to chill the fuck out there, guy. You're the one who came here to shit on this thread with some hot takes. In a thread celebrating some people love of something you came in to make a comment that has nothing to do with the thread. Then you start making passive aggressive posts. Calm downDifferent opinions make me so angry!!! If you're going to use the ignore function maybe you shouldn't post a pointless inflammatory comment to go with it?
Very much agreed on that. On PC I used to mod the NPCs out, but since so many of the weekly FM missions involve triggering them to do something, I got tired of remembering to toggle them on/off and just let 'em rock.The games models and animations are top tier. The backgrounds are so early ps3 level characters which ruin a lot of the stages for me... the stages look better when they are empty.
I would say Necalli would count as at least kind of animalistic but if people want to forget he's in the game I'm good with that too. But ya I can't wait to see Blanka in action either.
Cool thread, OP. And Ken is beautiful you heathens!
Did you think it was clever to post this instead of engaging with my opinion?https://www./proxy.php?image=http%3A%2F%2Fi.imgur.com%2F8rsB4ep.jpg&hash=e443e29a0b4837c1fbb09fd4e62fbc55
I know people shit on it, but I actually like the "clay" look. It would look weird if the character's hair looked realistic instead of solid like clay or plastic. They look like animated action figures.
My issue is, for example, that the hair/clothes look like they're made of clay, but move like they are made of hair and fabric. It creates a cognitive dissonance on those physics. It's like it's been animated for another art style (like a normal 3D art style like Tekken), then had the claymation art style added on top.Yeah, same. The character art style and animation look great to me in that regard. The hair fits the style. The hair complaints seem to miss the point of the style to me.
That's why the V-trigger swirls look like clay-like as well.
I engaged your opinion with ample visual evidence, which you disregarded entirely to push whatever it is you tried to push.Did you think it was clever to post this instead of engaging with my opinion?
There IS such thing as too fluid animation, and animation must match art style for something to work. The opposite of fluid in this context is not stiff animation, it's balanced animation for the art. Not everything flows like water.
I know what you guys mean and I initially thought about this, however although Necalli is "animalistic" he still very much has the body and structure of a human. Blanka is straight up a beast.
You sound like you need to chill the fuck out there, guy. You're the one who came here to shit on this thread with some hot takes. In a thread celebrating some people love of something you came in to make a comment that has nothing to do with the thread. Then you start making passive aggressive posts. Calm down
No, you did not. You posted a huge post about animation when I hadn't even stated my opinion on animation specifically (or even mentioned it apart from incidentally saying the OP stated option as fact) but the modelling.I engaged your opinion with ample visual evidence, which you disregarded entirely to push whatever it is you tried to push.
If you want to further read my thoughts on the quality of SFV's animation, you can do so here:
https://www.resetera.com/threads/th...preciation-a-lot-of-gifs-mobile-warning.1856/