I don't think I've ever scrutinized something that benefits me as a consumer as hard as some of you have. Too much time on your hands.
That would suck ass. I don't want Game Pass or any subscription model influencing game design. GaaS is already too much right now.
100% agree. The concern over game pass is just a weird take overall. I don't get it or probably ever will. Its the best value in gaming this entire generation in my opinion.I don't think I've ever scrutinized something that benefits me as a consumer as hard as some of you have. Too much time on your hands.
This is the reality of the games industry I'm afraid. We've gone through various shifts of delivery system and technology and monetisation and every one has had an effect. It's never all good and it's never all bad, there will be winners and losers. Certain types of games which will be less viable, and certain types which will be more. I'd say there are two obvious things to be optimistic about:
1) Game Pass will moderate risk for developers as you're less dependent on a successful launch
2) Game Pass will punish games that traditionally sold on hype and disappointed
I don't think I've ever scrutinized something that benefits me as a consumer as hard as some of you have. Too much time on your hands.
Of all time really, it's the modern day Sega Channel.100% agree. The concern over game pass is just a weird take overall. I don't get it or probably ever will. Its the best value in gaming this entire generation in my opinion.
I can give you another, it allows Microsoft to try riskier or more inventive games because they don't need to worry about how that game will sell.
If I'm understanding the OP correctly (and I'd like to believe I am), he's saying Game Pass is a wolf in sheep's clothing sent to take down the games industry from the inside
Hard to disagree.
Game pass offers up a pretty good value, but it doesn't take a genius to realize the model works better with MP or GaaS games than it does with AAA single player games. It becoming the main way to play games would be awful for game quality in the industry. What would even encourage publishers to make amazing games if they're not pressured to sell x million copies?
This, plus some people screaming "but gamepass doesn't make money" really make me wonder if this is a gaming forum or investment forum sometimesI don't think I've ever scrutinized something that benefits me as a consumer as hard as some of you have. Too much time on your hands.
lol. People should not worry if MS is making money. Jeeezzzze. I think MS knows how to make money. The concern is ridiculous.This, plus some people screaming "but gamepass doesn't make money" really make me wonder if this is a gaming forum or investment forum sometimes
Don't forget that services like GamePass are going to encourage even more egregious and aggressive monetization to make up the revenue from lost retail sales and to compensate for the impermanence of having to compete in a "pass" ecosystem, and thus will change how games are made to promote short bursts of gameplay and direct players to paying for MTX.
You don't need Game Pass to do this if you budget properly. Look at what Nintendo is doing with smaller exclusives like Astral Chain. They definitely aren't going to start making AAA games that wouldn't viable otherwise because of Game Pass. Those type of games will still be allocated resources appropriately for the expected return.
I agree with you OP I don't think the gamepass model will be good for people who like single player games. At the same time waiting until a game is 10$ on Steam before buying it might also not be what's best for this industry
Don't forget that services like GamePass are going to encourage even more egregious and aggressive monetization to make up the revenue from lost retail sales and to compensate for the impermanence of having to compete in a "pass" ecosystem, and thus will change how games are made to promote short bursts of gameplay and direct players to paying for MTX.
lol...ok, bud. Squeeze your 'MICROTRANSACTIONS ALL BAD!' ranting into a new thread.Don't forget that services like GamePass are going to encourage even more egregious and aggressive monetization to make up the revenue from lost retail sales and to compensate for the impermanence of having to compete in a "pass" ecosystem, and thus will change how games are made to promote short bursts of gameplay and direct players to paying for MTX.
Gamepass is loaded with Single Player games. I'm not sure how this argument makes any sense.
Nah this is slippery slope fallacy.
Publishers are paid by MS to appear on the service, and usually sign on when their hands has already reached the end of its natural retail life.
Those who appear earlier are paid by MS to offset the loss of retail.
So outside of MS, publishers aren't losing their retail profits do theirs no need to design their games around those losses. And MS makes up those losses via the royalties they get - which is the same exact percentage they've been asking since forever.
I saw a boob, you sick man.
Yeah there have been quite a few games that launched with barebones content and tried to compensate for that via "Roadmaps", but how is this a negative for a GP subscriber? If anything this is a positive, as a GP sub is 10/15$ while a new game is 60$. So I just don't get it.A lot of games in this current climate have been shifting, and will continue shifting, to a GaaS model, or otherwise have elements of said service games. Publishers plan and design their games out for you to play them long term, for months at a time, adding content as they go along, Microsoft amongst them. What this translates to is that you're left with many games that feel barebones at launch, light in content until they get fleshed out with regular updates, as they're designed to be. Destiny and Microsoft's own Sea of Thieves are great examples of games that eventually got it together, but the day one experience for those games were lacking.
Once again, if a game launches a buggy mess and doesn't work until X weeks of patches, how is paying 10/15$ for GP is worse than dropping 60$ for it?Furthermore, with the way game development has ballooned into massive undertakings in resources, many games nowadays just don't work as intended at release. Day one patches have become the norm in this industry, and often that is never enough. Gears 5, for example, despite being a massive hit for Xbox Game Pass, has been marred with technical issues including but not limited to missing assets, server issues, audio issues, AI pathfinding issues, missing collectables, stuck animations, and literal gamebreaking bugs in the campaign that block progress. All of this provided you were fortunate enough to even get Xbox Live to work. The service has had issues ever since launch, and I'm wary thinking about how badly it will buckle with the release of Halo Infinite. This kind of thing isn't some uncommon exception; major releases tend to have rough launches, riddled with bugs until they're eventually ironed out over the following weeks and months.
MS went on an acquisition spree recently and will probably continue adding more studios to their lineup, their strategy as of right now is to release a new title about every quarter (rather than grindy games) , Mike Ybarra said so explicitly, so why bother make wrong and wild speculations about their strategy when we already know it?Now, you might be saying "but Neat, games launching light on content and plagued with issues is hardly limited to Xbox Game Pass". Or you might be one of the wasteyutes bloviating "tough nuts Neat, if you don't like it, don't sub until after that shit gets fixed". All of that goes back to what I was saying earlier. This is a service explicitly pushed to get you on board long term. There's no "sub later", you are already subbed. This is also a service specifically marketed around having a low barrier of entry to get you to play the latest hot new game. And that game you're playing is missing a ton of content, recycles a bunch of quests to pad its length, and hell it probably doesn't even have an ending fam, and that's assuming the game will even let you play ball and get past its technical issues to get to that point. Put another way, the draw and appeal of Xbox Game Pass really doesn't jive with the gaming landscape in this day and age
The effect on "singleplayer" games (if it happens at all) won't be seen for a while, Game Pass is still in its infancy. I'm not 100% sure how viable these lesser or "AA" SP only games are in the long run when people know they'll end up on a subscription service within a year. I have no idea how much Microsoft pays for these lower profile titles but maybe it's enough for them since they probably wouldn't have sold that many copies in the first place. For a subscription service on paper it does make more sense to make a game you can keep going back to as opposed to a 5-10 hour "one and done". I'm sure we will have both though since you obviously still need variety.
I will say Horizon 4 definitely does feel a little bit like a game that was designed for Game Pass and long term retention (as opposed to a game that people will play the shit out of for a month but never touch again). The whole seasons concept and the weekly championships is clearly something that is meant to keep you coming back. To even see every season in the game you have to have it for a month minimum and if you want to play it again you have to wait another one. Also the tacked on cosmetics that are only attainable through RNG wheelspins basically.
people who just care about bang for buck. Which is a lot of people considering how well F2P games tend to do.
people who just care about bang for buck. Which is a lot of people considering how well F2P games tend to do.
exactly how I feelWhy do you think people will have that apathetic approach to SP but not any other game? What's the basis?
Someone saying I'll wait for that single player game to land on Gamepass is no different from someone saying I'll wait for that single player game to drop in price and/or land in the used games bin EXCEPT when it lands on Gamepass it results in another windfall for the dev/publisher. this is a bonus for SP devs And should make smaller, finite experiences MORE attractive.
I'm not sure why people argue GaaS games are "designed" for Gamepass. Gamepass is perfect for people who want to consume more concise experiences. Once your done with one experience there's plenty more to choose from.
Having GP just be loaded with GaaS would be self-defeating. Most People can only devote time one GaaS game at a time- many of the play one game at at time.
why would GaaS players, notorious for devoting all their time to just one or two games, be the main target for a service who's main attraction is the sheer number of games to choose from?
Furthermore, why would GaaS gamers choose Gamepass when they can devote all their money to that one game they play?
Nah- the biggest draw of Gamepass is the every growing variety. So it'll appeal most to people who want a lot of different things to choose from.
There is no concern here; Gamepass is a popular service and has great quality AAA games that are not GaaS or low quality like some of the people in here seem to suggest, and I don't see any of the upcoming first party games being GaaS either so OP has it completely wrong.Starting to move on from being concerned about Game Pass to fanboys literally just making shit up about it because it's a Microsoft product.
Cool. Cool.
Neat I've read through your OP twice, and I've still not understood your point or why you've concluded what you did.
For a start, I'd argue Game Pass is actually ideally suited to GaaS models. In-fact, Microsoft will likely heavily rely on them for longer term subscriber retention.
Whilst someone could sign up for a single month of Game Pass to bang out several single player titles they were interested in and then simply unsubscribe the next month, with long term GaaS games they're less likely to, as the constant flow of updates and content is more likely to keep them playing for longer, and thus subbing for longer too.
Obviously the other addition to that is volume of content in and of itself. Game Pass will need to be stacked with content to keep users using the service month after month, and thus maintaining a longer term subscription.
No, the opposite is true. The type of gamer who devotes all their time to just one or two GaaS games won't get any value out of gamepass. The draw of Gamepass is the larger variety of games. Why would someone keep subbing if they just one want to play the same game every month.
There will obviously be GaaS games on the service- simply because all types of games will find an audience on the service. But gamepass will be most attractive to those who want to play new things every month.
Sea of Thieves and State of Decay II had to release because Microsoft had nothing in the pipeline. It is nothing to do with the service. To give an example, Gran Turismo Sport launched with less content than Forza Motorsport 5 did, and that was a launch title.It launched at roughly the same time as Forza Motorsport 7, and with the addition to content, still does not come close.Any way you slice it, Microsoft has crafted an excellent service in Xbox Game Pass. The value proposition is undeniable, which is why many of us have several years of the service stocked up. You have a huge library of titles, get to play brand new full-price games the day they hit retail, and Microsoft has recently expanded it to PC in an official capacity, with xcloud in the works giving you more options to play than ever before. So everything's peachy, right?
Consider the following:
1. Microsoft wants consumers to sub long term. Yes they have promotions for you to get on board for $1 a month or $2 for two, but what they really want to sell are those year-long subscriptions. They even recently let you convert up to 3 years worth of Live or Game Pass to Game Pass Ultimate. Like any company wanting to maximize profits, they want you in their ecosystem for the long haul.
2. A big marketing point for them is to have games available on Game Pass day and date with their retail releases. They entice this further by offering "ultimate" editions of games for Game Pass subscribers, as is the case with Gears 5. If the numbers are any indication, a lot of people have been playing the game, making it Microsoft's most-played first party effort in years. And why shouldn't they? Getting to play a brand new $60 release on day one for $10 or $15 a month (even less if you're on a promotional price) is a great deal.
Here's the problem.
A lot of games in this current climate have been shifting, and will continue shifting, to a GaaS model, or otherwise have elements of said service games. Publishers plan and design their games out for you to play them long term, for months at a time, adding content as they go along, Microsoft amongst them. What this translates to is that you're left with many games that feel barebones at launch, light in content until they get fleshed out with regular updates, as they're designed to be. Destiny and Microsoft's own Sea of Thieves are great examples of games that eventually got it together, but the day one experience for those games were lacking.
Furthermore, with the way game development has ballooned into massive undertakings in resources, many games nowadays just don't work as intended at release. Day one patches have become the norm in this industry, and often that is never enough. Gears 5, for example, despite being a massive hit for Xbox Game Pass, has been marred with technical issues including but not limited to missing assets, server issues, audio issues, AI pathfinding issues, missing collectables, stuck animations, and literal gamebreaking bugs in the campaign that block progress. All of this provided you were fortunate enough to even get Xbox Live to work. The service has had issues ever since launch, and I'm wary thinking about how badly it will buckle with the release of Halo Infinite. This kind of thing isn't some uncommon exception; major releases tend to have rough launches, riddled with bugs until they're eventually ironed out over the following weeks and months.
Now, you might be saying "but Neat, games launching light on content and plagued with issues is hardly limited to Xbox Game Pass". Or you might be one of the wasteyutes bloviating "tough nuts Neat, if you don't like it, don't sub until after that shit gets fixed". All of that goes back to what I was saying earlier. This is a service explicitly pushed to get you on board long term. There's no "sub later", you are already subbed. This is also a service specifically marketed around having a low barrier of entry to get you to play the latest hot new game. And that game you're playing is missing a ton of content, recycles a bunch of quests to pad its length, and hell it probably doesn't even have an ending fam, and that's assuming the game will even let you play ball and get past its technical issues to get to that point. Put another way, the draw and appeal of Xbox Game Pass really doesn't jive with the gaming landscape in this day and age