She should be immortalized in the rafters for the work she did to expose the industry and its consumer's bigotry and biases.
Totally.
Everyone who was in the iron sights of Gamergate needs medals for their work.
She should be immortalized in the rafters for the work she did to expose the industry and its consumer's bigotry and biases.
It's impressive how there's literally no exception to this rule.Anita will forever have my respect for being a litmus test for exposing shitbags.
Still laugh remembering a thread on Era were I had a discussion with someone saying they didn't like Anita because she would cut their balls off given the chance.
Honestly speaking the industry genuinely wouldn't be the same today without people like Anita. For the people lurking and reading this, that's a good thing.She should be immortalized in the rafters for the work she did to expose the industry and its consumer's bigotry and biases.
In an interview with Feminist Frequency founder and media critic Anita Sarkeesian for Engadget, Arkane Studios' Harvey Smith said that Emily Kaldwin, Dishonored 2's playable co-protagonist who featured heavily in its marketing, was a direct response to complaints that Dishonored 1's women were bland or offensive.
In 2012, Feminist Frequency tweeted that while Dishonored 1 featured "many truly brilliant elements. . . sadly representation of women are not among them. #Disappointing." Sarkeesian's 2015 video "Women as Background Decoration" showed several clips from Dishonored 1 in which the player peeks up sex workers' skirts, throws them against walls or murders them.
Yesterday at E3, Smith himself recalled that "Every woman in Dishonored 1 is either a servant, a prostitute, a witch, a queen or a little girl," which he describes as "not an intentional choice." So, Arkane Studios, in his words, "internally sat down" and made a "deliberate" decision to include more interesting roles for women. Kaldwin would help promote "more plausible balance in the [Dishonored 2] world."
Discussing that decision to make Emily Kaldwin playable (and fearsome), Smith cited Feminist Frequency's tweet, saying he'd "take it to my grave."
I always got the impression that it was a big insecurity thing: that wanted people to praise video games as some modern bastion of storytelling, to legitimise their hobby before all the people who mocked them.For years, I've seen people on forums yearning for legitimate and academic gaming literature, that's an inherent part of the "games are art" argument. Feminist Frequency is akin to things like cahiers du cinema in the ways that they deconstruct and critically analyze the industry. You can't yearn for video games to be legitimate art but be afraid of an honest critical reflection.
Shows she's disingenuous. She makes up a story to push a narrative, a false one, for clicks and money.
She'd have been fine to say the obvious: that Bowser treats Peach like a commodity, but she goes astray saying Mario is also doing that, when in truth Mario and Peach are good friends. Who wouldn't try to save a good friend?
She's kind of fringe, and I'm more of a centrist.
Yeah, we just had a living proof of that here.
And don't get me started on the whole "not real gamer"
when there's like a whole cottage industry of grifters trying to scam people for money with their conservative take on literally everything.
All was just projection because that's the only thing conservatives are good for.
Somewhat related is this point I picked up on when I last talked to Sarkeesian for (IMO) a really nice article at Ars.
One key bit about how YT, the channel FF has most of its content on, punishes them by default: open an incognito browser, go to YouTube, and search for "Anita Sarkeesian." You'll likely find one, MAYBE two of her own produced videos, followed by 19 "reaction" videos.
Someone much smarter than me once told me that YT is broken because its economy is driven by "whales," just like F2P games are. A very very tiny population of YT users are its most addicted and "engaged," and they watch videos to completion, click on ads, subscribe, comment, and so on. Guess what content they engorge on the most? Angry reaction videos. The YT monster eats its own tail, shits it out, and eats it again.
Anyway, great article, thanks for sharing.
Naughty Dog concluding Uncharted 4 with Nathan having a daughter instead of a son followed by Lost Legacy having two woman, both POC, as the main protagonists, as well as making TLOU2 centered around Ellie with a co-writer who's a woman was directly influenced by Feminist Frequency too. She really made a ton of devs self reflect on the stuff they did and that's absolutely reflected by swift changes in character design trends throughout this generation.I was recently linked to this interview Sarkeesian gave to Dishonored co-creative-director Harvey Smith, in which he specifically credits Feminist Frequency, and Anita herself, with making him realise how Dishonored 1 failed in its representation of women:
Feminist Frequency's work is directly responsible for Emily being playable in Dishonored 2, and the other areas in which that game improves over the first in its representation of women. I can't think of a more straightforward example of why Feminist Frequency - and, indeed, games criticism that deals with questions of representation in general, and other "political" subject matter - is so important and necessary.
Anita Sarkeesian does great work, and the amount of harassment, disdain, disrespect and general condescension she's had to endure to do it is a huge mark of shame for the entire video game community.
Oh now we're all extra curious. What 'totally rational' centrist talking point might warrant this victim complex?
You're right.I mean if you are outside the US I can see an argument for that.
But that usually denote a more liberal kind of thinking.
In this day and age in an english speaking forum though?
Yikes
Let's be real, there's no such a thing as Academic study of video game in any 'official' form.I always felt the "not a real gamer"/"scam" sentiments were born out of completely misguided jealousy. I've seen lots of posts and tweets and stuff that are seething that someone like her could be "allowed" to do something like FemFreq, like raising a lot of money and doing a long form deep dive into a subject is something that should only be limited to real-deal official scientists (tm) or something. What those views miss is that stuff like FemFreq is very empowering to individual creators. The idea that anybody can go out and enter a broader academic discussion with real, serious funding behind your critique is awesome. Those who gate keep broader societal discussions don't realize how they're slamming doors in their own faces.
Oh yeah, it's more transparent than a clear pipe in Mario Maker 2 and you already know where it's gonna lead too.You're right.
In regards to his post it was those talking points and then ending with a "I'm centrist" that set off the alarm bells to what what his purpose for questioning her professional capabilities. Stuff is way too obvious at this point.
For me it was almost a trigger to say I could listen to her viewpoint and presentation, and could disagree without acting like a fuckwad. Not every point is going to land home, but the discussion is completely worth it. Its why I was interested in finding legit rebuttals (like debating modernism with post-modernism or deconstructionism) and I found fucking nothing. Just attacks on her, her gender, her ethnicity, typical bullshit.Crazy how many people have to clarify that they don't agree with her on everything lol
I honestly had no idea; I wish this stuff were better publicised. Feminist Frequency deserve the credit, and it'd probably help shut down at least some small proportion of the 'but why does it matter' folks who always seem to crop up in the comment sections and discussion threads of games crit pieces that specifically criticise games - and particularly popular, well-loved games - for the ways in which they handle marginalised characters, cultural appropriation, colonialism, and other such subject matter.Naughty Dog concluding Uncharted 4 with Nathan having a daughter instead of a son followed by Lost Legacy having two woman, both POC, as the main protagonists, as well as making TLOU2 centered around Ellie with a co-writer who's a woman was directly influenced by Feminist Frequency too. She really made a ton of devs self reflect on the stuff they did and that's absolutely reflected by swift changes in character design trends throughout this generation.
Unfortunately the main way this shit is publicized or lookedis via youtube shitstains being boosted by the incredibly shit algorithm.I honestly had no idea; I wish this stuff were better publicised. Feminist Frequency deserve the credit, and it'd probably help shut down at least some small proportion of the 'but why does it matter' folks who always seem to crop up in the comment sections and discussion threads of games crit pieces that specifically criticise games - and particularly popular, well-loved games - for the ways in which they handle marginalised characters, cultural appropriation, colonialism, and other such subject matter.
youtube and facebook should be burned to the ground honestlyUnfortunately the main way this shit is publicized or lookedis via youtube shitstains being boosted by the incredibly shit algorithm.
It definitely feels that way sometimes, especially with the gamergalt-right crowd, but the industry has made definite steps towards inclusion since then in the dev and journalistic space.Wow, has it been 10 years? Shit that's depressing. Really feels like the landscape has barely changed if at all.
Unfortunately the main way this shit is publicized or lookedis via youtube shitstains being boosted by the incredibly shit algorithm.
yeah this happens constantly and is so unnecessary and kinda grossCrazy how many people have to clarify that they don't agree with her on everything lol
It still happens too. Near constantly.it's wild that it's been 10 years. anita rules and i can't imagine the strength you'd need to endure the shit that she has for so long
Happens every fucking time too.Crazy how many people have to clarify that they don't agree with her on everything lol
Yeah, it's pretty weird. I wonder why this might be...Crazy how many people have to clarify that they don't agree with her on everything lol
Speaking of false narratives, you're fully aware the the femfreq videos aren't monetized yes? It's always been nonprofit. In fact, the article even says as much incredibly early on. But i'm sure you've read it. 🤔
In Super Mario Odyssey literally the point of the ending is that Bowser and Mario are both being petty and possessive and Peach decides she's had enough and leaves on her own.
JFC just shut up 🙄 🙄 🙄 🙄 🙄 🙄 🙄
This is because even if you can often justifiably quibble with her choice of specific examples, the points she makes are very real. To argue against the examples, or to get upset because she thinks your favourite game is deeply problematic is besides the point. It's ok for your faves to be problematic. All of mine are to some degree or other.I thought the series was pretty well done. Some points I didn't agree with, others were pretty revelatory (the one about women being used as background props to exhibit violence and edginess in particular). Did she ever finish the series? there were some on the list of topics that I don't recall seeing the video for. I was also legit interested in hearing some real counter arguements, but never found any with any real merit. The ones that supposed " destroyed" her arguements were attacks on her character and stupid conspiracy theories.
The supreme overraction that some youtube videos covering tropes has received will forever be a testament to how utterly fucked nerd culture is.
She should be immortalized in the rafters for the work she did to expose the industry and its consumer's bigotry and biases.
Anita Sarkeesian is legitamately one of the most important figures in gaming history, and I'm forever happy that she is still advocating for this industry to be better.
it's wild that it's been 10 years. anita rules and i can't imagine the strength you'd need to endure the shit that she has for so long
yeah this happens constantly and is so unnecessary and kinda gross
I mean when the first chapter of a long form article is "The first bomb threat." as a result of the horrible treatment and harassment that she still receives on a daily basis, note, it's been ten years of receiving threats along these lines amongst the shitposting:Anita deserves praise and respect. She did a lot for this industry. However, she has had her own missteps and isn't above reproach. At the end of the day, most people seem to be praising the good work she did. I don't think there is anything inherently wrong with articulating your mixed feelings (especially if people are being respectful).
Of course she's not beyond criticism, but you don't need to always qualify everything that you like and it's something that *repeatedly* happens toward her and her work that clearly goes beyond simple criticismAnita deserves praise and respect. She did a lot for this industry. However, she has had her own missteps and isn't above reproach. At the end of the day, most people seem to be praising the good work she did. I don't think there is anything inherently wrong with articulating your mixed feelings (especially if people are being respectful).