Some animations in this game are very nice and a real improvement over the past. It can't be overstated how much better the idle stances are than they were before.
Like they actually got rid of this shit at last
vs
This looks like a direct reaction to those negative videos about NRS animation, so despite what some people said those videos did serve a purpose. :P
Maybe Ed Boon's mind can in fact be changed.
And several combos actually look very nice
Look at Scorpion's first punch with some actual form and feet positioning.
Unfortunately the ol' fence punching seems to still be in.
But better than before for sure
And stance/side switching in these games is still a thing for some inexplicable reason.
Unlike essentially every other 2.5D fighting game out there characters don't always face the same side in NRS games, the characters flip from side to side depending on their actions, and as they do they turn their backs to you, often obscuring their moves (and animation).
Is Baraka here biting her arm or giving it sweet little kisses? The world will never know. I will never understand why characters don't change to the "normal" side automatically. It serves no purpose mechanically. It's not like Hwoarang in Tekken where switching stances gives you different moves. This is like some weirdo remnant from the PS2 days of 3D Mortal Kombat that nobody bothered to correct.
Overall it's early days but seems like NRS is definitely moving forward in the right direction while still retaining its Mortal Kombat-ness.
Like they actually got rid of this shit at last
vs
This looks like a direct reaction to those negative videos about NRS animation, so despite what some people said those videos did serve a purpose. :P
Maybe Ed Boon's mind can in fact be changed.
And several combos actually look very nice
Look at Scorpion's first punch with some actual form and feet positioning.
Unfortunately the ol' fence punching seems to still be in.
But better than before for sure
And stance/side switching in these games is still a thing for some inexplicable reason.
Unlike essentially every other 2.5D fighting game out there characters don't always face the same side in NRS games, the characters flip from side to side depending on their actions, and as they do they turn their backs to you, often obscuring their moves (and animation).
Is Baraka here biting her arm or giving it sweet little kisses? The world will never know. I will never understand why characters don't change to the "normal" side automatically. It serves no purpose mechanically. It's not like Hwoarang in Tekken where switching stances gives you different moves. This is like some weirdo remnant from the PS2 days of 3D Mortal Kombat that nobody bothered to correct.
Overall it's early days but seems like NRS is definitely moving forward in the right direction while still retaining its Mortal Kombat-ness.