The example in the OP is a specific poor interaction. Generally NPCs do notice deaths. Go drop a chandelier in Paris and watch as a huge crowd forms to look at the body. Pull out a gun and fire in a crowded area and people will run.I'm not sure if it's a matter of being corrected. While I fully understand there are rules to this game, they can still be improved upon. Dropping a coin to divert attention shouldn't work in places with loud music/noises, for example. That can easily be an established rule.
And there really is no excuse for NPCs not reacting to public deaths/assassinations. The example in my OP just looks bad. Feels like The Sims.
Yeah but there was high degrees of randomness to it still compared to hitman 2 where it does the exact same thing every time.It's very predictable... that's how the AI works
Outside of scripted scenes that is the basic function of the gameplay
Not really, because "realistic" AI for stealth games wouldn't be really enjoyable or good game design. Imagine if enemies catching a mere glimpse of you would set off alarms and get you discovered, or their patrol patterns and behavior were complex and unpredictable.Hmm this conversation makes me wonder if there are any decent stealth games that have realistic AI.
That's kind of the point. The AI is meant to be methodical, mechanical, and reliable because it serves the gameplay first, even if it means they kind of look like idiots. If they acted like real people the game would quickly get to be too difficult.
Yeah I'd like a Mr Bean like Hitman film.You know, I would really like Hollywood to make a third try at a Hitman movie, but accurately portray the experience of playing Hitman. Just some bald guy throwing coins, wrenches and muffins around to distract people.
I'm not sure if it's a matter of being corrected. While I fully understand there are rules to this game, they can still be improved upon. Dropping a coin to divert attention shouldn't work in places with loud music/noises, for example. That can easily be an established rule.
And there really is no excuse for NPCs not reacting to public deaths/assassinations. The example in my OP just looks bad. Feels like The Sims.
For context:
Sure, but that doesn't excuse the bland crowd reaction to pretty extreme deaths (even if they are accidents).
I like how hilariously silly the concept of disguises has gotten with Hitman and especially Hitman 2. In the Mumbai level one of the opportunities has you dress up like a popular local barber and nobody notices that this very popular barber has suddenly turned into an American white guy. Or how, in the Whittleton Creek level, you can disguise yourself as the black head of security of one target and, once again, nobody notices.Yep, this. Hitman (and Hitman 2!) embraces the silliness to better the gameplay. It's a game first and it's better that way. Sure, sometimes things are stupid and people don't react how they should. But it's almost always more fun like that.
Read my explanation belowI feel like posters here don't realize that I understand the type of gameplay Hitman 2 aims for. But there aren't two extremes, hyper-realistic AI or what Hitman 2 is now. I'm speaking simply of some middle ground.
There is certainly room for improvement and I believe it's insincere to simply state that it's "the way it's supposed to be".
Explain. What is "feeling last gen"?
True in respect to weather and variables that are not the AIYeah but there was high degrees of randomness to it still compared to hitman 2 where it does the exact same thing every time.
The game would not have been possible last gen with the size the maps are.
It's either a scripting error or other kind of bug preventing the crowd from reacting, because even the fake NPCs react to explosions and gunfire from other sources. I would expect the crowd in that bar to panic for sure. All the same, since most of them aren't 'real' npcs and because that is a highly scripted 'accident kill' assassination (as opposed to something have to manually execute like an explosive or a headshot) the game was going to let you walk away from that regardless because that's a specific mechanic of hitman.Sure, but that doesn't excuse the bland crowd reaction to pretty extreme deaths (even if they are accidents).
It feels archaic by now. I think there should have been some sort of progression in the franchise overall by this point and this many entrys. It feels like the old Hitman games but with a facelift. That's it.
Lmao wutIt feels archaic by now. I think there should have been some sort of progression in the franchise overall by this point and this many entrys. It feels like the old Hitman games but with a facelift. That's it.
So a bigger map, a handful of people that can see through your disguise and a few more environmental kills make it next gen okay lol
IO and Square Enix tried to change the formula with Hitman Absolution and it backfired enormously for them. There's nothing bad about giving the fans what they want.It feels archaic by now. I think there should have been some sort of progression in the franchise overall by this point and this many entrys. It feels like the old Hitman games but with a facelift. That's it.
A bigger map, a ridiculous number of fully reactive AI across those same maps in a way never done in another game before, and 10 times the freedom of previous titles is not next-gen! By that metric no game this generation applies roflSo a bigger map, a handful of people that can see through your disguise and a few more environmental kills make it next gen okay lol
I fully agree with you on this, and I am wrong with my original comment somewhat. So yeah, well put.IO and Square Enix tried to change the formula with Hitman Absolution and it backfired enormously for them. There's nothing bad about giving the fans what they want.
Mumbai has over a thousand NPCsSo a bigger map, a handful of people that can see through your disguise and a few more environmental kills make it next gen okay lol
Care to provide what you think a "next-gen" Hitman experience? The sheer amount of AI interaction alone was never possible in previous entries until now. It's an lateral evolution of HITMAN 2016 sure, but both games as a whole have elevated the series to new heights.So a bigger map, a handful of people that can see through your disguise and a few more environmental kills make it next gen okay lol
The AI could use some upgrades, despite it being almost like a puzzle game. I had no business getting away with this:
Tell that to Wildlands.
I'm pretty sure that's an anomaly, I have tried to do the same thing with the chokehold and characters almost always turn around.i swear that in hitman 2016 you couldn't get away with subduing people who are that close to each other.
You are correct. Subduing like that in 2016 makes noise and would make the guard turn around. I believe subduing was completely silent on HITMAN 2 release but it has been fixed in a patchi swear that in hitman 2016 you couldn't get away with subduing people who are that close to each other.
This is incorrect.Yeah, I agree.
The thing is, the NPCs actually react if they find a body lying around(dead or not), and they'll be in alert. But if we kill a target instead, they'll act like nothing has happened.