I think the Xbox 360 has aged way better than the PS3.
With the PS3 you're stuck with an aesthetically pleasing but annoying to use dashboard, slow as hell PSN 1.0, mandatory partial installs (without the option to install the whole disc for any game like on 360), a patch system that takes years since updates aren't cumulative, no video output scaling (raw 720p vs a nice upscaled 1080p on 360), no cross-game party chat, and worse looking/performing multi-plats. Bethesda games literally become unplayable over time due to the PS3's terrible RAM setup, big games like Call of Duty can run as low as 540p and some games like Bayonetta are defacto 360 exclusives due to framerate problems. Whenever I go back to play mine it feels like I'm using some bolted together software mess that was never designed to do the things its trying to do. The Xbox 360 is no stranger to sub-720p or poor framerates, but at least from an OS level the system still feels modern and has all sorts of useful QOL features.
I hate using my PS3, but my 360 is still decent enough for most releases. Of course PC ports are always going to be better, but I don't mind going back to that generation on console. My 60GB PS3's full BC is pretty legit tho
I think the dynamic is that the PS360 hardware enabled developers to radically innovate in especially the open-world setting, but that in order to realize these ambitions the technical quality of the games sometimes suffered.
I think the dynamic is that the PS360 hardware enabled developers to radically innovate in especially the open-world setting, but that in order to realize these ambitions the technical quality of the games sometimes suffered.
It's the same way with basic 3D gameplay and the PSO/N64. The games are a chore to revisit and there's not a lot of retro-cool to them because the games of that gen were really just feeling out the possibilities that the console HW provided and aren't as well-realized as they otherwise should be due to the technical limitations.
I never complained about the games themselves though, it was mosly the consolesStrongly disagree. Bad take. There are excellent games from that generation. They may not look as striking to you nowadays.
Yeah going back to the 360 dashboard is rough compared to PS5 even PS4. Pretty sure it's resolution is like 420p.I never complained about the games themselves though, it was mosly the consoles
This is so true. I thought I was the only one that thought this way. I think the PS2 and Xbox generation was just too good that it was bound to be that way
Exactly! We need a major paradigm shift. Hopefully 10th gen consoles will bring this with more accelerators for AI and raytracing. If this gen is long enough maybe developers can get enough time with the hardware to do some interesting things.I think it's because subsequent console generations since 2005 have been "the same, but better". There's no more big shift to 3D or shift to HD, it's just gradually improving fidelity. So those games end up feeling like smaller, uglier versions of today's games rather than games from another era
I disagree.
As a general rule, when it comes to games with 3D graphics, the older they are the worse they are. Except for the few gems made by a handful of companies (mainly Nintendo & Rare), Gen 5 games were plagued with terrible controls, awful cameras, and visuals that were ugly even back then. Even a lot of the "good" games had these issues (tank controls were never good). 2D games were nearly abandoned, even though the few that still retained sprite-based graphics looked and often played good, and the industry for the most part charged headlong into making 3D games even though it was clear most of them had no clue how to make compelling, polished gameplay experiences that made good use of the third dimension. Fortunately, some genres, namely racing games (which always tried to emulate 3D) and turn-based RPGs (which weren't heavily impacted by the shift to 3D), managed to make the jump fairly well.
Gen 6 was a bit better, but that's not saying much. There were still growing pains, even though the visuals improved. I almost completely lapsed out of gaming that generation, with Halo being nearly all of what I played during the first half of the decade. Not only were there some lingering issues from Gen 5, but Nintendo went through weird experimental phase that was hit or miss (Mario Sunshine being the biggest miss, IMO) and Rare had been bought out by MS and hardly did anything on consoles for that whole generation aside from the forgettable Grabbed by the Ghoulies and a remaster of Conker.
But Gen 7 got me back into gaming full time. I bought a lot more games, and more games from that generation rank among my all-time favorites. Halo still retained its fun factor. Gears was great. Mario Galaxy was my game of the generation. New SMB Wii was a great 2D platformer. Mega Man made a triumphant 8-bit return. Crackdown was the first open-world game I enjoyed. And BioShock remains my second favorite FPS ever after Halo CE. I still play Gen 7 games to this day, far more than I play most Gen 5 & 6 games. Granted, some of those had remasters and I now play those, but some of the better-looking ones hold up decently (esp. with a resolution boost on newer hardware), even though their age is definitely showing.
Super Mario 64 plays really well even today 👌.Go play some 3d games from the 5th gen if you really wanna see poor aging.
Don't blame Sony for not using the x86 architecture during that era, blame them for using the Cell processor. However, some of these mid and late gen First Party Titles still look great today. (Killzone2, UC2 and 3, Resistance 3 just to name a few) 😂7th gen games are completely fine when played in modern day screen resolutions and framerates.
The only part of 7th gen which aged poorly is the lack of proper b/c with 7th gen on some newer consoles.
I don't know what to say. I never had an issue with it. The XMB has always been super smooth for me even with Dynamic themes. 🤔😐Hardware wise on the Ps3, yes. I can't believe how people think the XMB is good when it's just clunky with the Ram the system uses
considering i still have my 360 hooked up to play a bunch of stuff that isn't backwards compatible (and probably won't ever be) nah it's still good. graphics obviously aren't amazing, but the gameplay still holds up.
😎
I feel like all generations age poorly depending on the metrics you're using. Yet I've been gaming since 1988 and if a generation is attacked I tend to think no way that had so many games I loved and still love.
All the older generations suck or are awesome depending on what you're looking for and what you're measuring. And generally I don't like the whole "that doesn't hold up" arguments. We are all incredibly unconsciously biased based on comparing older games to current ones. I don't remember thinking load times were awful during that gen. I was used to them. But when I fire it up now after playing my PS5 I feel like I'm just waiting for hours.
as others have pointed out that generation had a ton of great classic games. I got love for my PS3 and had great times on friends 360 and Wii.
There were alot of growing pains that gen.
Imagine a 40 man PS2 dev who made good solid single player games, then all of a sudden they're told "You need to triple the size of your dev team, learn the cell processor, learn HD Development, create a new engine, figure out how to make online multiplayer, and port it to Xbox 360 and PC which have completely different architecture, oh btw 1 million copies sold is a disappointment now, good luck!"
...needless to say we lost alot of studios.