Yes, it seems framerate was a low priority that generation since most games run sub 30 FPS. I tried to play Red Dead Redemption on my PS3 a couple of years ago and it was damn near unplayable.
This gen also over used some effects like bloom and what ever you call the effect that make things shiny. Don't get me started on the limited color pallet a lot of devs decided to use during the gen. The end result was a lot of characters and environments look like they were ceramic.
This gen also over used some effects like bloom and what ever you call the effect that make things shiny. Don't get me started on the limited color pallet a lot of devs decided to use during the gen. The end result was a lot of characters and environments look like they were ceramic.