Did you watch the video, the context of price increases to actual inflation realities? Are you aware of these companies financials? The price hike seems kind of arbitrary in context.Just as you are dismissive of the reality of inflation and steeply increasing development costs.
*Shrug*
This is why their needs to be profit sharing. Employees are treated as though they should be grateful to have a job and paid at all. When their actions contribute to the overall success of the product.It never surprises me anymore, but there really is a defence force for everything
The silver lining is that it's easy to avoid paying that as the market is saturated with good games and prices fall fast, but it just makes me feel like people paying top price for games are being ripped off, you have to be a mark to pay $70 for a single video game at this point.
I only payed full price for 2 or 3 games last gen, and before that it was dozen of games, but now it's just a bad value proposition, and the price hike makes it even worse
None of the extra money is going to go to developers, it will just go to those at the top. Jim makes good points, but it seems like a lot of people who defend this are happy to give developers they like the extra cash not really understanding that it's not going to the talent, it just means someone on the executive team gets a bonus of 7.8 million dollars this year and not the 5.4 million he would have normally got
Developers will still get crunched, games will still be stuffed full of shitty MXTs, people will still get laid off once the game is out, and game prices will still drop after a few months
This is why their needs to be profit sharing. Employees are treated as though they should be grateful to have a job and paid at all. When their actions contribute to the overall success of the product.
But that's the point - increasing prices won't solve this problem, the extra money the few chosen ones will now get will be used in part to increase the budget further and then they will point to this budget to justify the next increase - it's an endless circle.
It's telling that this push comes from the companies responsible for the biggest games and these games are often mentioned as the justification, despite being the ones that are already raking in absurd profits.
They sell the increase to people as pouring water over a fire, but in reality they are pouring oil.
The discussion is almost always about Americans having issue with a 'slight' increase and not the constant increase to game prices being ridiculous outside the US, because it's harder to defend that and they don't want to I guess. But also because most game discussion is generally just based on America, unfortunately.
...O M G, are you implying that workers...should SEIZE... the means of production!? >=DIt really makes no sense that the middleman, a publisher, gets more cut of the profit than the creatives who actually made the content customers are buying.
I would be if the people that actually made the games were the ones to benefit.Honestly I'd be fine with a 70 dollar price tag if they quit the fucking micro transactions.
It has already risen. Season passes, ultimate editions, etc. games are making more profit than ever. why should anyone be ok with being charged 10-25 extra when these corporations are making bank already?
you're old enough to have been buying games 27 years ago but not experienced enough to understand how economies of scale work?Just as you are dismissive of the reality of inflation and steeply increasing development costs.
But hey whatever it takes to convince yourself that videogames should be the one product that is never allowed to raise its price in a economic system where literally everything else follows inflation, you do you.
*Shrug*
World isn't the best example because we saw a significant portion of the player base transition from console to PC (inflating numbers with double dipping). IB held well over 30% retention on PC in all markets and it's only 8 months old, it'll probably double that in time.Devs talk all the time about how few of a playerbase actually stick around for season passes and purchase deluxe editions. Iceborne is a good example because you could get the base game and the expansion for $60 (now even cheaper), and Iceborne is a MASSIVE expansion on top of World's free updates. And yet only about a third of the playerbase bought it.
read the thread. watch the video.
☝🏾He's right. Publishers are making record profits every year and most games are filled with ways to further monetize the userbase. Until you start paying developers more and give them stronger incentive packages, there is no sound argument to raise prices.
How should the price of a product be determined?For all intents and purposes, this only serves one purpose and that is to line the pockets of those at the top. Nothing else, nothing more, to try and defend or paint this as anything but is just lying to yourself ultimately lol.
The corporate apologia this thread is rife with should come as no surprise to most of you, we've had an uptick in defending everything from scalping to nonsensical artificial problem solving recently because capitalism ho! The armchair business/econ major arguments have been going hard in the paint to give publishers more money since forever now.
That's what market research is for.
I read it. I watched it. Still does not make any sense. There is not a single post in this thread (that you accused me not reading it) that examines cost-revenue research in modern games development.read the thread. watch the video.
that'll be a good start for you.
Sony is a platform holder, they get so much money from "add-on content" because they get a cut of everything sold on the PlayStation store. That being 40% of game revenue tells us nothing in regards to the necessity of raising game prices, it just tells us that a lot of people buy add-on content (no shit, we know this).I read it. I watched it. Still does not make any sense. There is not a single post in this thread (that you accused me not reading it) that examines cost-revenue research in modern games development.
Do you know how games development costs? Can you give me more than one example which details how cost manifacturing works in a modern game product? (Marketing, bonuses, salaries, etc.)
Have you seen last Sony quarterly report? Which is a very good information that how much revenue and "record breaking sales" in gaming industry works. More than 40 percent of all game income came from "add-on content" which is nearly 3 times bigger than "60 dollars game sales."
These companies makes record breaking income because of their monetization efforts like ps plus and MT. Game sales are not bread and butter for big companies like Sony and they want to make more money from that. This is a very simple thing to "understand".
We don't even know what a Rockstar games title costs. More than one thousand people worked RDR 2 for 8 years. There are maybe thousands of people working on EA Sports titles alone. Medium is growing, costs are growing, and the money has to grow more than that.
If you want to criticize the capitalism behind it. I'm with you. If you want to criticize why gaming executives makes millions of dollars. I'm with you. If you can't understand than i can't help you.
And last of all, you may want to stop cynically replying to a user. Hope you'll read it.
I will never, ever understand why some gamers are so fond of arguing and acting against their own interests.
Well we also have a big defense force for scalpers. This forum loves rich people and rich corporations making even more money
Well we also have a big defense force for scalpers. This forum loves rich people and rich corporations making even more money
Yea, the fact that growth potentially has been massively realized by digital add-ons ranging from loot boxes, skins, season passes etc. Means that they've in many cases more than overcome much of the "development cost" increase already. If they didn't they wouldn't be raking in record profits while laying off huge swaths of employees. This is captialism in its most depressing form because the workers themselves are so limited in their power/rights in favor of the companies bottom line. Them convincing customers that they need to back whatever decision they need to increase the company value by huge percentage points a year is pretty gross. The focus of all these companies and the business people that run them is not to run a successful company that supplies it's workers with good opportunities, a health environment and produce good games. Those are secondary or tertiary effects at best. Their job is to create growth for stockholders, and that's really it.Being the editor of a hobbyist site gives me a lot of perks, including review codes (and on the odd occasion a code for personal use after launch if we're tight with the PR). It's a privilege, and I try and take it into account when I review stuff. I'm in a relatively well paid full time job on top of it so if I need to I can pick up anything that's missed that we need to pick up for coverage.
Disclosure out of the way, it's 100% right that $70/£60 is too much for the vast majority of games out there. Maybe if companies were to quit making those at the top rake in 8 or 9 figures a year in bonuses while firing entire teams after a project's done, there'd be a bit more sympathy with the decision (ha! Just got to that point in the vid). Also, EA makes over a billion dollars a year from FIFA Ultimate Team. Plus the base cost of the game. Spare me the sob story. When an executive could essentially make everyone in the company a millionaire without breaking a sweat on their personal bottom line, I fail to see the argument.
In this case the people arguing against the price increase are correct, but also extremely unsympathetic because they come off as very childish and as massive hypocrites, so it is hard not to want to argue against them on an emotional level.
No. We really don't. All signs point drastically in the other direction as this overwhelmingly. You're speaking about a personal frustration with not being able to buy a consumer electronics device. No offense, but it's a poor, entitled frame of mind. As someone who struggled through both the Nvidia launch and spent weeks trying to get a card and then the PS5 launch continuing to work alongside buddies who could not get one and still can't. It really does suck. But pretending like era loves "rich people and rich corporations" is so hilarious to me to base off the fact you can't buy a console that in the grand scheme of things is so unimportant. Our personal desires are so misaligned with important things that what you're saying kind of actually highlights what allows these companies to get away with what they're doing. It's that instant gratification, fomo, desire etc. That makes it so people go "I want it now. I want this and this and this, so I'll pay a little more" and the desire is artificial, driven by the company themselves to boot!Well we also have a big defense force for scalpers. This forum loves rich people and rich corporations making even more money