I know the games industry is very large, but I don't know if topline revenue is what I'd be looking at. I'm frankly not sure what would be a good indicator, to be entirely honest.Disclaimer: I have no idea where to find a more reliable outlet for data on revenue and salaries, so take this info with a grain of salt.
From NewZoo:
The Global Games market in 2020 will generate 174.9 BILLION dollars in revenue.
Since, I can't find more reliable numbers, I'm using glassdoor here for salaries.
Developers seem to be making around, on average, $50k to 60k in salary, not counting any potential bonuses because I can't see that.
So in a market that will generate revenue that is 2.9 Million times the average salary of a developer, and noting that this article from 2017 stated that the national average salary was 70k (its now 12k less), that means that revenues for games have gone up by almost 70 billion dollars and average salaries have literally dropped.
I'm doing some basic ass research here, but if someone wants to come in and correct me, please do, happy to update this.
What I just pulled myself from filings is the average R&D expense as a % of revenue for the 6 largest public video-game only companies, and wound up with this:
Which seems to indicate a greater spend towards R&D (incrementally, in fits and starts, but it's there) over time. Now, I can imagine all sorts of reasons why R&D would be going up, and the early 00s aren't the world's most statistically relevant period for this because in, say, 2000 there was only EA and Take-Two, but it's certainly a trend.
This doesn't include anything about wages (S&P Market Intelligence, which is where I generated this from, doesn't have wage information), and I didn't check against headcount (although I could if you'd want, just have to give me a few hours to get back to this stuff). Plus, of course, this is only a handful of companies, although many of the other big gaming companies are either very diversified, or private. I can expand this to check other metrics/companies if anyone thinks it would be helpful. I am also just now seeing that Nintendo and Ubi give R&D of 0 even in years when they gave revenue; thanks a lot early 00s European and Japanese filing regulations for messing me up after I generated the
As it stands now though, just looking at this, R&D seems to becoming more burdensome. Whether that gets into the question of what can be defended or not, I don't know, but that's what I'm seeing.
Source: S&P Market Intelligence, filings
Edit: Removed instances of [revenue but zero reported R&D for some companies in early 00s] from the average margin of those years
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