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Deleted member 18944

User requested account closure
Banned
Oct 27, 2017
6,944
As I was saying earlier



I mean hell, just look at the discourse surrounding destruction all stars recently. Or even people discussing Returnal and how much it should cost.

It started with the company, not the consumer. The only reason people demand more is because they've been taught to demand more by the people selling products.
 
Dec 26, 2019
402
The worst part about this are the people defending billion dollar corporations posting record profits and revenue.
It's not even about defending. It's just that literally every other industry adjusts their prices according to inflation. That's just capitalism. Making a story out of this is just absurd, dishonest and click bait. The honest thing to do would be to criticize the whole system, not just some cherry picked element of it.
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
It's not even about defending. It's just that literally every other industry adjusts their prices according to inflation. That's just capitalism. Making a story out of this is just absurd, dishonest and click bait. The honest thing to do would be to criticize the whole system, not just some cherry picked element of it.

I don't always agree with Jim but he's been criticizing these companies and capitalism indirectly for years. I don't think it's reasonable for him to have to add that context to every video discussing any aspect of it.
 

Bossking

Member
Nov 20, 2017
1,428
Additionally, I can listen to free music for my entire work day through Spotify and just remove my ear buds during ads. Or I can buy a song I want for $0.99 through a service like iTunes.

Sorry cheapskate, but because cassette singles retailed at $9 a pop in 1990, you should actually be paying $18 a song. That's just capitalism.
 

Sheepinator

Member
Jul 25, 2018
28,007
The most expensive video game ever created was Grand Theft Auto V at $265 million. For reference, the budget of Thor 2: The Dark World was $170 million. Yet somehow, the Hollywood movie industry manages to make billions of profit despite costing twice as much to make, half as much to purchase, and without any sort of additional microtransactions to buy to, I dunno, unlock Ghost Rider in Avengers: Endgame. And weirdly enough, the video game industry is the most lucrative entertainment industry in the world despite the apparent crippling development costs that seemingly justify a price increase.

There's absolutely nothing justifying games costing $60, let alone $70.
Did you know that movie theater ticket prices have gone up 39% since 2006, when games were $60? Mind blown.
 

mikehaggar

Developer at Pixel Arc Studios
Verified
Oct 26, 2017
1,379
Harrisburg, Pa
Avengers: Endgame had a budget of $356 million USD and you could buy a bluray of it for $40 on release, or stream it for a monthly fee of $12.

Demon's Souls is a remake of an 11 year old PS3 game (originally made under a budget of $10 million dollars) using a lot of the same code but with a new budget of anywhere under $100 million for graphical and technical enhancements selling at a retail release of $70 on PS5 (or $90 if you opt for the exclusive items in the deluxe edition).

The most expensive video game ever created was Grand Theft Auto V at $265 million. For reference, the budget of Thor 2: The Dark World was $170 million. Yet somehow, the Hollywood movie industry manages to make billions of profit despite costing twice as much to make, half as much to purchase, and without any sort of additional microtransactions to buy to, I dunno, unlock Ghost Rider in Avengers: Endgame. And weirdly enough, the video game industry is the most lucrative entertainment industry in the world despite the apparent crippling development costs that seemingly justify a price increase.

There's absolutely nothing justifying games costing $60, let alone $70.

Movies have a larger, potential customer-base than games I would imagine. If true, that's how they can spend more, charge less, and still make money.

I'm perfectly fine with the $10 hike in the U.S. I understand it shakes out a bit differently in other regions and people located in said regions may very well have a legitimate gripe. But a $10 increase after 14-ish years seems perfectly reasonable to me. We were paying $60 and $70 for games back in the early 90's...
 

Zen

The Wise Ones
Member
Nov 1, 2017
9,658
Pretty much none of that markup is going to go towards development costs.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,370
Sorry cheapskate, but because cassette singles retailed at $9 a pop in 1990, you should actually be paying $18 a song. That's just capitalism.
Oh, that's ok. I work & live on Fantasy Island where mine and everyone else's wages have skyrocketed since 1990, including lower class workers. Additionally, our cost-of-living has gone DOWN, and we have more money in our pockets after expenses than we've ever had before.
 

gozu

Member
Oct 27, 2017
10,334
America
Just sold my copy of Spiderman Miles Morales for $38 on eBay.

When I finish Demon Souls, I will sell it too. Probably for around $53 or so.

Total rental cost for both games will be around $20/game*. Maybe $25 if I slack off and don't resell quickly enough. Even though one cost me $50 and the other $70.

I strongly advise all of you who are not wealthy to do the same. If you're wealthy, go ahead and buy digital for convenience.

Anyways, all this to say I disagree with Jim on this one. People are perfectly capable of buying used games. or games on sale and voting with their wallet. These are honest, totally above board price hikes with no sneakiness whatsoever. Not gachas or abusive loot boxes or toxic DLC.

*It's a better deal than gamefly if you do the math and factor in shipping delays.
 
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KORNdog

Banned
Oct 30, 2017
8,001
I'm just glad game prices drop pretty sharpish and no-one is making us buy games in a set time period...well...except Nintendo I guess. Lol
 

j7vikes

Definitely not shooting blanks
Member
Jan 5, 2020
5,658
You'll also reap these benefits by not buying on day 1:

  1. You pay less for games
  2. You play a better version of the games (the game will most likely have been updated with bugfixes and/or new content)
  3. Guides and documentation for the game will have already been written (if you use them)

Man I have been preaching this over and over. The price decrease is an awesome reason of course but waiting a while gets you a smoother experience and often more content.

I probably won't buy over two games this gen full price and probably only got 3 or so last gen full price. It's not about the money so much with me (though that's a nice perk) it's more about the better experience. If I can wait a bit and play a better game (after patches) with more content I'm almost always going to do that.

Exception: God of War and Horizon
 

Trey

Member
Oct 25, 2017
18,004
no but really anyone who needs to hear the arguments jim sterling makes would likely never click on a jim sterling video anyway so who is this for exactly, lol. the casual consumer of video games generally doesn't give af about this stuff.

I would argue that casual gamers are the people most sensitive to price.
 
Dec 31, 2017
1,430
Just sold my copy of Spiderman Miles Morales for $38 on eBay.

When I finish Demon Souls, I will sell it too. Probably for around $53 or so.

Total rental cost for both games will be around $20/game. Maybe $25 if I slack off and don't resell quickly enough.

I strongly advise all of you who are not wealthy to do the same. If you're wealthy, go ahead and buy digital for convenience. BUT ONLY IF YOU'RE WEALTHY!

Anyways, all this to say I disagree with Jim on this one. People are perfectly capable of buying used games. or games on sale and voting with their wallet. These are honest, totally above board price hikes with no sneakiness whatsoever. Not gachas or abusive loot boxes or toxic DLC.
So your defence for the price hike is for people to just sprint through games at release so they have somewhat of a decent resale value ? What about people who can take several months before finishing a game, at which point the resale value has plummeted to almost nothing in a lot of cases?

Buying and keeping a game isn't supposed to be made for the wealthy, and the price hike isn't warranted. You shouldn't have to sell a game to make it affordable.
 

Shogun

Member
Oct 27, 2017
1,435
It started with the company, not the consumer. The only reason people demand more is because they've been taught to demand more by the people selling products.

Precisely.

We've been trained what to expect from our bigger budget games by the companies that stand to earn the most when we all buy in. We get told how this years new CoD and every new CoD is the fucking HOTTEST CoD ever bro and everybody rushes out to buy it because everybody needs the hottest new shit that launched with 8 multiplayer maps. We actively reward the likes of Activision with record sales by eating up their yearly churned out Call of Duty titles that don't even hold a candle to the standards set by the original Modern Warfare and Black Ops 2. I mean the most fully fleshed out multiplayer game available on console came out 20 years ago, it's got a feature set that still puts most games to shame.

Meanwhile away from the AAA budget trend chase we've got a game that looks like this -

CS-GO.jpg


Hitting 900k+ players per day.

The industry thrives on big publishers creating the problem and then presenting themselves as the solution.

Oh and Hades is the best game released this year.
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
Obviously it is. We know game budget have risen, but fact is most of the money made from copies sold dont go directly to the people that made it anyway.

Pretty much why I decided to get a PS5 disc version than DE. More options when I can resell discs, or buy secondhand ones than just relying on digital sales.
 

Border

Banned
Oct 25, 2017
14,859
VHS movie titles launched at a retail price of $80-90. You are right about other industries adjusting their prices, in a sense.
Except VHS movies weren't launched at the retail level like that. That was the industry's Priced For Rental business scheme. Day1 VHS copes were sold at $99 to rental outlets, with lower a retail consumer MSRP some months later. A fair number of major releases eschewed this model though.
 

Teeth

Member
Nov 4, 2017
3,938
Additionally, I can listen to free music for my entire work day through Spotify and just remove my ear buds during ads. Or I can buy a song I want for $0.99 through a service like iTunes.

This is a particularly rough example, as Spotify royalties have absolutely savaged musical artists. Instead of getting a $1/CD like before, they now receive a hundred-thousandth of a penny for their song being streamed.
 

Sheepinator

Member
Jul 25, 2018
28,007
This is a particularly rough example, as Spotify royalties have absolutely savaged musical artists. Instead of getting a $1/CD like before, they now receive a hundred-thousandth of a penny for their song being streamed.
And there was that Tidal scam. They paid out royalties based on number of streams artists had relative to the total volume of streams, then they fabricated stream counts for the founders music (incl Beyonce and Kanye) so they'd collect a larger share of royalties while screwing everyone else.
 

Fonst

Member
Nov 16, 2017
7,068
Is it wrong that I roll my eyes every time this greed issue comes up and their only examples are Activision? They are bad and greedy but are all game companies like that? Naughty Dog/From Software and not huge game companies are in the same boat as Activision/Ubisoft?

Also, why would anyone (Sterling included) buy a deluxe edition without looking at the contents and decide not to buy into it?
 

Sparks

Senior Games Artist
Verified
Dec 10, 2018
2,879
Los Angeles
I'd understand these arguments more if games were a static price, like how Nintendo prices their crap... I can't believe Mario Kart is still $60. But, game prices are variable, they were "too expensive at $60" for most, but you pay a premium for getting stuff day one. Just how it is, it's how all hobbies are, there are cheap ways to get into all hobbies and this doesn't prevent games from still being the same.

The shit is predatory when they never drop price or go on sale (*cough* MARIO KART GODDAM *cough). Or if they still fill the titles up with too many microtransactions/dlc (too many fighting games now..).

Saying just $70 is "TOO MUCH" is just entirely dependent on the context of what you are talking about... especially in an industry as diverse as gaming.

Is it wrong that I roll my eyes every time this greed issue comes up and their only examples are Activision? They are bad and greedy but are all game companies like that? Naughty Dog/From Software and not huge game companies are in the same boat as Activision/Ubisoft?

Also, why would anyone (Sterling included) buy a deluxe edition without looking at the contents and decide not to buy into it?
This shit always irks me, when they ever discuss greed they highlight the 3 guys that still wear suits in the gaming industry and neglect the countless smaller studios that close down to not making decent profits or a lot of the industry jobs that are underpaid/expendable. It lacks focus.
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
This is a particularly rough example, as Spotify royalties have absolutely savaged musical artists. Instead of getting a $1/CD like before, they now receive a hundred-thousandth of a penny for their song being streamed.

Indeed, putting the power into the hands of Spotify and Apple is a bad thing. There's a middle ground where artists aren't being rolled over and consumers are charged a fair price.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,370
This is a particularly rough example, as Spotify royalties have absolutely savaged musical artists. Instead of getting a $1/CD like before, they now receive a hundred-thousandth of a penny for their song being streamed.
I agree with that, but I think it's a separate issue all its own. I don't think that the pricing models of Apple & Spotify hurt artists because of consumption behavior, but rather how Apple & Spotify choose to return the revenues generated back to the artists.
 

Masagiwa

Member
Jan 27, 2018
9,902
Because the price increases are coming from pure greed (don't give me the inflation crap arguments) and nothing is trickling down to the devs. Combine this with micro-transactions still being present and publishers having record quarterly numbers. Yeah, it's bullshit.
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
I agree with that, but I think it's a separate issue all its own. I don't think that the pricing models of Apple & Spotify hurt artists because of consumption behavior, but rather how Apple & Spotify choose to return the revenues generated back to the artists.

Almost like Apple and Spotify are where Microsoft and others like Sony, Ubisoft want to get to with things like Gamepass and other subs.
 

Curufinwe

Banned
Oct 27, 2017
8,924
DE
Nah I would have got one when they went up for pre-order but the price of the first party games was known then so didn't bother. I already wasn't happy with £55 games, so Demon's Souls at £70 is a big no-no.

Not everyone who pre-ordered got one. They're completely sold out now.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,370
Almost like Apple and Spotify are where Microsoft and others like Sony, Ubisoft want to get to with things like Gamepass and other subs.
Ubisoft, I can see. I don't think Microsoft or Sony are trying to put together subscription services that are intentionally insidious towards developers & publishers, though. Given the recent and multiple interviews where people obsessively ask Phil Spencer about profitability, sustainability, and contracts, it sounds as though every game that makes it on to GamePass is an individual deal that is negotiated for each game. Additionally, I have to imagine that smaller developers would be *thrilled* to be approached by Microsoft for a GamePass deal.
 

gozu

Member
Oct 27, 2017
10,334
America
So your defence for the price hike is for people to just sprint through games at release so they have somewhat of a decent resale value ?

It doesn't have to be at release. It can be weeks or months later, whenever they have time to actually play the game. In fact, the longer they wait, the better it will be for them financially when they resell it as game depreciate slower and slower as time goes.

What about people who can take several months before finishing a game, at which point the resale value has plummeted to almost nothing in a lot of cases?

Ghost of tshushima still sells on eBay for $38 now. 4 and a half months after release. It usually takes years, not months, for resale value to plummet to almost nothing.

Buying and keeping a game isn't supposed to be made for the wealthy, and the price hike isn't warranted. You shouldn't have to sell a game to make it affordable.

Trade games with friends. Trade games with strangers. There are lots of ways to enjoy gaming on a budget. Tons and tons and tons of ways that don't involve you missing out on AAA game or anything painful like that.

All those ways involve physical games. The moment physical games are out, then my approval of these prices are out as well and it all becomes a giant ridiculous scam that I will not support.
 

Trey

Member
Oct 25, 2017
18,004
Of course it's defensible. It's extremely simple to defend, because the only source of any actual defense comes from the exact same place one would direct all these arguments toward: the people who produce and sell the game. They determine how much they want to sell it for. That's it, and that's all.

Of course, all the points Jim makes here are salient, but they have little to do with the practical reality at play. Shame is a powerful motivator, and I respect that he isn't directing most of his consternation toward the consumer base at large. Raising prices given the current context is a slap in the face to consumers, of course. But publishers and producers scarcely have to care as long as it raises their profit margins.

The emotional appeal is the only play Jim - and any of us consumers - have. Regulations and advocacy are distant possibilities.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
VHS movie titles launched at a retail price of $80-90. You are right about other industries adjusting their prices, in a sense.
I worked in the video industry for quite a few years, those VHS tapes were costly because back then you may have ordered only a few copies per store. It wasn't until Disney came along and lowered the price to roughly $20 and that was when we have dozens of copies of titles like Aladdin. It's also much cheaper to mass produce DVD and bluray to VHS and Betamax.


The price to see those movies in the theater back in the late 80's early 90's to what movie prices are now is quite different as well.
 
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-Peabody-

Member
Oct 29, 2017
1,597
The first series to announce this price hike was a yearly sports game with aggressive micro-transactions; of course they're doing it "because they can."

I just assumed not as many people would be completely okay with it. :/
 

Asriel

Member
Dec 7, 2017
2,443
I am not surprised that there are so many corporate apologists in this thread

or people who just disagree with Jim cause he's mean to their favorite brands

probably both

The dismissing of people as "corporate apologists" because they're apathetic about the price increase is something else. People are already planning on (smartly) buying these games at half price and in sales, so what is the problem all of a sudden?

If this isn't the case, wouldn't gamers still be getting their way, ultimately?
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,370
The first series to announce this price hike was a yearly sports game with aggressive micro-transactions; of course they're doing it "because they can."

I just assumed not as many people would be completely okay with it. :/
It's worse than that. Rather than simply being ok with it, people are making an active effort to get out in front and shield the corporations themselves.
 

Ghostwalker

Member
Oct 30, 2017
582
It's been pretty fucking wild hearing my friends say how they ''only'' spent an extra £40 to get themselves started on Fifa Ultimate Team, the game mode that they could play a few days early thanks to the ''Champions'' edition they paid a crisp £80 for. The very same edition that is now on sale for 55% off just under two months later.

I know what you mean, I saw it in the Stream Sale and had to double-check the price.
 

Matty H

Member
Oct 31, 2017
1,107
He's right about games media. I don't know why they so vehemently defend price increases. Journalists are supposed to be the voice of the people not the companies that they investigate and report on.
 

Curufinwe

Banned
Oct 27, 2017
8,924
DE
It's worse than that. Rather than simply being ok with it, people are making an active effort to get out in front and shield the corporations themselves.

The corporations don't need shielding. If enough consumers balk at the price rise and change their purchasing decisions, then their revenue will go down, and they will have to reconsider. That is how the market works. For everything, not just videogames.
 

Teeth

Member
Nov 4, 2017
3,938
Almost like Apple and Spotify are where Microsoft and others like Sony, Ubisoft want to get to with things like Gamepass and other subs.

This is reality.

It's not about creating a monopoly, it's about creating a monopsony. Where the only place to peddle your game is to a subscription company instead of direct to consumer because consumers only want to subscribe to "all in" packages.
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
The dismissing of people as "corporate apologists" because they're apathetic about the price increase is something else. People are already planning on (smartly) buying these games at half price and in sales, so what is the problem all of a sudden?

If this isn't the case, wouldn't gamers still be getting their way, ultimately?

Being apathetic about price increases during a pandemic and going out of your way to make posts like "well don't buy games then", which happened on this very page of this thread, is corporate apologia.

Acting like buying used or waiting for sales has nothing to do with what these companies are charging for their games. The ratio of physical to digital games is moving more and more to digital so more people are going to be buying these games at these higher price points.