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MilkBeard

Member
Oct 25, 2017
7,780
The background image in chapter 15 is the worst. I thought I saw footage of it in Integrade but I don't remember if it was the terrible background image or not. Hopefully they fixed that. That one is pretty much all I care about
 

tobes231

Prophet of Truth
Member
Jul 10, 2019
620
Australia
Phew!
How can this actually be fixed, save for Square putting resources towards actually modelling the midgar instead of using a 480p jpeg? I just remember it being so jarring, but I don't know if a higher resolution texture would really remedy it, because as soon as you moved the camera a little, I swear the texture would kinda warp. Might be misremembering
Isn't that one of the main changes in the PS5 version? Pretty sure all of the backgrounds have been improved.
 

NotUS

Member
Oct 27, 2017
135
Hope it doesn't tank the frame rate. Giving Nanite a run for its money.

DF have their work cut out for them dissecting this upgrade.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,273
Midgar, With Love
It's corporations caving in to cowardly demands like this one that causes a breakdown in artistic integrity smdh
 

Lifejumper

Member
Oct 25, 2017
25,305
yes the door texture has been fixed but I feel that the atmosphere of the OG version has been lost.

sad
 

BoredLemon

Member
Nov 11, 2017
1,004
How can this actually be fixed, save for Square putting resources towards actually modelling the midgar instead of using a 480p jpeg? I just remember it being so jarring, but I don't know if a higher resolution texture would really remedy it, because as soon as you moved the camera a little, I swear the texture would kinda warp. Might be misremembering
They modelled it for CGI cutscenes, and background cubemaps were probably rendered from that model. With UE5's Nanite it should even be possible to use in the game without much by-hand tweaking, but they'll need to move to UE5 for that, and we already know this won't be the case for the Intergrade. Full FF7 Remake Collection Remastered as PS6 launch title maybe.
 

Deleted member 21411

Account closed at user request
Banned
Oct 28, 2017
4,907
I'm a little disappointed honestly, the door was part of the games original vision. I was hoping for the door to be preserved
 

youwei

Member
Jun 3, 2019
723
i am not bothered by " that door " and i really enjoyed myself during normal mode
But now i am cursing and swearing on hard mode
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
29,933
Shame on them for removing such a neat reference to the original PS1 game.
 
Oct 25, 2017
32,290
Atlanta GA
I hope for everyone's sake there aren't such stark differences between the two versions of Horizon. This door upgrade is really not something I would expect a cross-gen game to be capable of.
 

Dice

Member
Oct 25, 2017
22,304
Canada
Will anyone please help this dog?
01A433717EE99910BE7A634C55E1EB5DD24B6E39
 
OP
OP
Tora

Tora

The Enlightened Wise Ones
Member
Jun 17, 2018
8,639
They modelled it for CGI cutscenes, and background cubemaps were probably rendered from that model. With UE5's Nanite it should even be possible to use in the game without much by-hand tweaking, but they'll need to move to UE5 for that, and we already know this won't be the case for the Intergrade. Full FF7 Remake Collection Remastered as PS6 launch title maybe.
Thanks, makes sense. I wonder how much of UE5 that part 2 will make use of it; we don't know when they got access to the engine but I could at least see Lumen being pushed.
 

Zaki2407

Member
May 6, 2018
1,569
Yeah this is what I want fixed the most. I'll never forget seeing this in this distance and then walking up close to it. My face was basically this
Well, they add a photo mode. So I think they're confident in the final result. If not, I imagine there will be tons of memes after the game ship.
 

Xshade90

Member
Nov 2, 2017
1,031
I hope for everyone's sake there aren't such stark differences between the two versions of Horizon. This door upgrade is really not something I would expect a cross-gen game to be capable of.

That door was apparently supposed to be hi-rez on PS4, but there was a bug on the engine that prevented to load it correctly in the game. What you saw is the door trying to load its texture indefinitely.
 

Diablos

has a title.
Member
Oct 25, 2017
14,588
Damn, this is a bigger spoiler than the end of Disc 1 in the original FFVII!
 

snausages

Member
Feb 12, 2018
10,352
God the original version of the game looked like such shit, in those segments anyway. Especially the low poly, crap lighting slums areas.
 

Lari

Member
Oct 25, 2017
3,704
Brazil
I don't think releasing a different version of the game where the door is fine counts as fixing it though?
If I load my original game and play through that the door will still be busted.
 

Biosnake

Member
Oct 25, 2017
13,249
Oh wow, now I get why Aerith says "I miss it. The blurry door." at the end of the game.