Midway route one there will be a mini Temporium where you can heal your Temtem.Been playing for 30 minutes. Battles are a bit laggy and I'm avoiding boxes, but it's better than earlier.
Edit: How do I heal "dead" temtem? (Besides the starting house lady.)
Personally, I'd say that it's just a smidge above something like Warframe when it comes to MMOness. Basically, the only thing bringing it in above that is that you're in instances/shards where you're running around with a bunch of other players in whatever region you're in. There are going to be clan/club battles and some sort of persistence with that, you can co-op anything and everything, you can duel anyone anywhere, but it isn't a WoW-style MMO. You can play it comfortably single-player, or engage in the online elements.So what exactly are the "mmo" aspects of this game? Is there group content for more than 2 people? Significant end game events? As far I can see tits basically a Pokemon game where you can also see real people running around.
Midway route one there will be a mini Temporium where you can heal your Temtem.
In the first city Brical de Mar, you will get a key item that will have one charge of a teamwide heal. This will recharge after visiting a temporium
Oh wow, didn't know that. I guess that's why the Spanish translation for Temtem sounds very natural. Talking to some NPCs the game feels that it was written in Spanish first and then translated into other languages almost. It's the only game I've played where the written Spanish doesn't feel "robotic" or "too literal".
Could also maybe be Portuguese inspired.Also, the name of the second town has a Ç in the name(which doesn't exist in Spanish, but in Catalan), maybe referencing Catalonia?
Crema the devs are from Spain. I noticed "Pajaro".
With the AWS services I'm familiar with, you'd probably specify limits on what you want to spend over a period of time and limits on how many instances you want going at once. From there, you can set things up so that additional server instances will spin up and down within a minute or so of when the demand starts trending up or down; you pay for what you need at the moment. There's some overhead to starting and stopping instances, and it's probably best not to set an unreasonably large cap on your cluster size. A bug, DDOS attack, or simple popularity could lead to you spending way more than you expected.I guess the thing that I don't really know about using a service like AWS is the length of time you need to purchase server capacity. Would it be viable to buy an excess of server space over a short period of time around launch when, historically, you're not going to need that much space as time goes on?
Well there is a competitive mode with a pick and ban system, and endgame zone where weekly a new temtem will be featured with better stats and a higher likelihood of it being a Luma, breeding seems fairly extensive, club dojo battles will be coming in the future. There is definitely plans for endgame content. How much of it ends up compelling but they seem to really want this to be played long term.weather I jump in or not will be based on reports about endgame. pokemon has never been about the singleplayer for me.
You can pick it up cheaper over at Greenman Gaming by using coupon UPCOMING18 for 18% offI was excited to try this out until I saw the price, it's a wee bit more expensive than I was expecting.
So what exactly are the "mmo" aspects of this game? Is there group content for more than 2 people? Significant end game events? As far I can see tits basically a Pokemon game where you can also see real people running around.
There's also a full heal station halfway through the first route, and, in the first real town you get to, you get a temessence phial that full heals your entire team once.Your mother heals dead Tem's back to life; so you can relatively easy grind levels in the beginning without using healing items.
because you copyright assets not ideas.Wow I just played for a bit and its insane how much they blatantly copied from the pokemon games, you get your first temtem from a professor, the pokedex etc..... how is this even legal?
You can't copyright tropes. We have an entire genre called souls-like.Wow I just played for a bit and its insane how much they blatantly copied from the pokemon games, you get your first temtem from a professor, the pokedex etc..... how is this even legal?
Don't think you can copyright a concept of receiving a gift from a professor.Wow I just played for a bit and its insane how much they blatantly copied from the pokemon games, you get your first temtem from a professor, the pokedex etc..... how is this even legal?
What do you mean by 1 per 15 cards? You have to catch 15?For all the breeding-curious, I've run into Tateru with a 50 SV about once every 20 minutes, and that's with the server lag. About 1 per 15 tem cards, in a tateru-only patch. Probably better than that, I started with 14 tem cards, caught one, bought another batch of 15, caught another one on like the 3rd or 4th.
Wow I just played for a bit and its insane how much they blatantly copied from the pokemon games, you get your first temtem from a professor, the pokedex etc..... how is this even legal?
Thank god, can you imagine if the only FPS that was ever released was Wolfenstein and not a single one more, since they pioneered the mechanics?Wow I just played for a bit and its insane how much they blatantly copied from the pokemon games, you get your first temtem from a professor, the pokedex etc..... how is this even legal?
It's random chance. Any wild temtem (luma excluded) will have their SVs anywhere between 1 and 50. Since there are 7 stats, it should probably be closer to 1/7 (1/50 +1/50+1/50 etc. = 7/50 for any one stat being perfect). Just speaking from what I did, that's how long it took. It'll be shorter without lag, which sometimes put me on a black screen for 10-15 seconds going into battle, it probably won't take nearly as long.
Really sorry for the bump, but today after nearly 13 years my fucking headache is gone. My username just about everywhere is binarymelon and today it finally is on PSN.
Buckle up...
It's just two random words my university roommate and I picked one night while I was trying to select something unique when picking a domain name about 14 years, but it's become kind of important to me. I still remember signing up for my PSN ID back in 2006, entering 'binarymelon' and receiving a message saying it was unavailable. I couldn't believe it, every instance of the word on the internet was some reference to myself or my domain. I originally signed up for binarym_elon as an alternative, but didn't like it and created binarymellon instead (if I squinted it kind of looked like binarymelon).
I eventually got interested in who this a-hole that stole my name was, so I went add them as a friend to ask why they used it but apparently no user with that name existed. I tried to create a new account but got the same message. This is where I maybe went a little crazy and reached out to PSN support. This was early days of the PS3, so maybe it was because of how poorly they were doing at the time but I actually was able to get a case open. After a few days, they got back to me and got me in touch with someone who would be able to change my username for me (this was in 2007). While on the phone they tried changing my name but received an error (they never told me what the error was). So after a couple of attempts, they said they would have to get back to me. After a few more days, they reached out and told me that the name was not allowed.
I eventually realized 'melon' was a banned word, because PSN search was a contains search and no other users existed with melon in them (until they introduced the real name feature, which apparently didn't use the same banned word library or any at all). At least at this point, I knew someone else wasn't running around as binarymelon but it still bothered me that I couldn't have the username I used everywhere else.
I still occasionally checked to see if binarymelon was available because with account sharing I could still play my games with my new account (the sharing limits were also much better back at the beginning of last gen), but along came trophies and I was stuck, unless I wanted to get my Uncharted platinums over again (still need to get around to completing Lost Legacy).
Then when Shawn Layden announced that they were working on name changes and the eventual announcement of the beta I started to get excited. Maybe, just maybe when they were fixing this they would overhaul their banned word library. However, I got into the beta and still, I was not allowed to be binarymelon. I created a "bug" report for the beta but at least at the time, it went on deaf ears (or it was just low on the priority list). Eventually, the name change feature was publicly released and I still could not use my name. I would occasionally try again (usually around the release of a new firmware version; I think I last tried when 7.00 beta released), but it never seemed to work.
Today was different. Maybe it was the rain, maybe it was my son waking up crying a little earlier then he normally does (he fell right back asleep once I was awake), maybe it was an early Christmas present. I don't even remember why I tried to change it, but it worked this time.
I always thought it was a little interesting that Sony was able to change usernames as far back as the early PSN days (although there probably would have been negative side effects), but was a little afraid to discuss it openly on forums fearing that some troll might steal my name if melon ever became unbanned.
TL;DR melon is no longer a banned word for PSN IDs, oh and Sony was able to change names as early as 2007.
My friend had this problem and a restart fixed itBlack screen after creating my character even after the patch...
I hope they get some burritos too.Crema's deadass pulling an all-nighter to deal with the server issues. I hope they manage to get some rest after this is over...