Many moons ago there was no Windows. For most people there was no internet. However there was still a need for entertainment and people often found it in the most unlikely of places.
The game was called Gorilla and it was a free game on MS-DOS that me and my sister played endlessly. It was two player and was extremely simple. You could control the velocity and angle of your explosive banana. As with most videogames the object was to kill something, and in this the game you are trying to kill the other gorilla. There was not much of a story but I think it had to do with evolution and survival of the fittest. There was probably some baby gorilla that the winner got to mate with but I think they ran out of memory (8 kilobytes fills up fast).
Would be a fun game to play locally on smart phones if someone was smart enough to port this. No fucking idea how you would play this gem in 2017 unless you had a computer from 1985 lying around ready to get busy.
This is related to what I was going to bring up; scorched earth, which was an evolution to gorilla, with little tanks.
The default ammunition which you had infinite of were called baby missiles, were identical to the banannas in gorilla, scoring a direct hit with the actual projectile on an unprotected tank, was insta-death, while splash damage was calculated based on proximity of the explosion.
Before rounds player could buy ammunition with their money (earned by killing other tanks) like various sized nukes:
Or rounds that would split up after hitting peak height and rain destruction of 5 or 10 rounds down on your enemies (The super expensive deaths head version rained 10 nukes upon your foes)
Aptly named funky bombs, which upon making contact randomly sent out branching explosions with a funky sound effect, which was hilariously prone to backfire:
Rollers, which instead of detonating on impact rolled down hill until contacting a tank or vertical wall
Napalm which had liquid physics and could spill downhills and dreadfully fill up valleys, wreaking havoc on even the heaviest of sheilds and ensuring crispy defeat
And even diggers that would bore out the land under an opponent causing it to collapse under them, for devastating fall damage if they forgot to buy parachutes...
Just a whole host of wacky explosive goodness that would later be the calling card of worms.
And of course defensive options like sheilds and heavy sheilds, protecting from hits and blasts, force sheilds that were weaker blast protection, but caused direct hits to ricochet off possibly at another player or back to sender, and mag shields, that actually magnetically repelled rounds coming in from above!
And you could edit the games txt file and put in your own one liners to be randomly selected for when the tanks fire and blow up.