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Dommo

Member
Oct 25, 2017
1,687
Australia
Rain World leans into its conceit a little too hard and comes out being too frustrating and tedious for its own good. If it cleaned up a few of its ultra bullshit moments like creatures waiting on the other side of a pipe you couldn't have ever seen coming it would be sweet. And I also feel like the game becomes grossly more unfair when it's stripped into more linear sections and you're forced to trudge through the same bullshit over and over again. The game blossoms in its non-linear areas.
 

Greywaren

Member
Jul 16, 2019
9,905
Spain
The Yiga Clan hideout in Zelda: Breath of the Wild is a good idea, but the execution is terrible. Really disliked that part.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Mass Effect 2: It fails to do what Act 2 in a trilogy should exactly the way The Last Jedi also failed to do a proper middle act in the monomythic trilogy structure and equally, the third games felt like they were trying to do everything at the same time, with contrived asspulls because they had to.
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
29,918
CT
Mega Man X. The addition of dashing and wall climbing don't do much to change up what is bascially a refined version of Mega Man 2's mechanics and level layout.

The game has a much greater emphasis on open level design because of the wall grab, along with areas that can only be reached by combining it with your greater jump distance from dashing. This isn't even discussing how levels are designed more around slopes that you can dash up/down so you don't need to dash as much.

Levels in the classic NES mega man games are always verical only with ladders/platforms or horizontal and have very little dynamic elements. Have you actually played Mega Man X beyond the first level where you don't even have the dash mechanic? Even that level has sections where the wall grab greatly changes how you are able to proceed through the level.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,373
Fallout New Vegas - Stop resetting my hotkeyed items every time you need to take my items away for whatever reason you bastards
 

banter

Member
Jan 12, 2018
4,127
Monster Hunter World: Iceborne has some weapons that they didn't use the old designs on and just put plain ass metal or bone weapons with a few scales attached. The only flaw.

Mass Effect 2 didn't touch the main story arc of the trilogy (impending reaper invasion) and made Mass Effect 3 what it was because of it.
 

fourfourfun

Member
Oct 27, 2017
7,680
England
The Yiga Clan hideout in Zelda: Breath of the Wild is a good idea, but the execution is terrible. Really disliked that part.

It is the worst part of the game. I luckily figured out a way to quickly cheese it (Revali's Gale past everything - and my wife just uses ancient arrows to kill the big dudes). It is the single biggest reason that I hope no part of the subsequent game that comes after this features extended sections where you are dumped into enclosed spaces and rooms. The shrines are ok as they don't feature any roof - so to speak - and you cannot stick to all the walls. The Divine beasts are thankfully one large spacious room.
 

phant0m

Member
Oct 29, 2017
3,361
Doom 2016 ends.

i love this game through and through, but there's a distinct lack of progression in the last third of the game.
 

big_z

Member
Nov 2, 2017
7,794
God of war (PS4)

You are constantly collecting loot just dumped around the world, most of which you'll never use and it kills the pacing of the game. This has become a huge problem with many modern games and I wish the industry could move past the habit.
 

mikhailguy

Banned
Jun 20, 2019
1,967
Ico has that weird puzzle where you stand on a wooden piston thing that makes you jump really high. Feels out of place tonally.

Vanquish's story and characters are pretty boring (who cares)

Mario 64's revolutionary camera doesn't work well a lot of the time...making the game harder than it needs to be.
 

Quacktion

One Winged Slayer
Member
Oct 27, 2017
6,479
Why is there no upgrade to deal with BOTW's rain directly? I know I know I can Ravioli-pomidori it but there are moments where that isnt an option, plus I wish I could just continue to climb normally with some special gloves or whatever instead of dropping off to get that superjump on. Hell, they introduced a teleporting horse solution before adressing the rain, its lunacy.
 

Flon

Is Here to Kill Chaos
Member
Oct 27, 2017
1,120
I consider Mana Khemia 2's plot to have a soft "Gainax End" last chapter where the build up of the main 2 story paths stops momentum, loose threads are forgotten, the tone reverts to the early-game sillyness and a far bigger threat is introduced (the true final boss) but is subsequently treated like a joke because of the tone shift. The game was always eccentric in tone, but it definitely felt all over the place at the end. Either way, it's still my favourite game of all time.

Terranigma is a masterpiece but the Starstones fetch quests halts the momentum too much for my tastes. It's the one reason why I hesitate to replay it.

Suikoden II is a story that can change dramatically depending on the things you do, but they're quite arbritrary and you're also not really told what those things are. It also lacks immediate feedback if you did change the story in some key places. It's one of the best RPG's ever, but you need a guide to get anything other than the standard ending, otherwise I can imagine the pacing getting destroyed.
 
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Beth Cyra

Banned
Oct 26, 2017
2,903
You draw more with high magic stat.
The strongest the spell, the higher the stat needs to be.
So you can easily draw 9 of everything all the time by junctonning good spells to the magic stat.
Still needs to remove the 9 limit though.
I'm aware of that, I just think that 9 isn't enough given the 99 needed for each character and while it is true you can get it to be a reliable 9 for most players it takes to long to even get to that point.
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
29,918
CT
Chrono Trigger - I'm going to ignore the new content added in the DS remake since that is obviously flawed (see the stupid singing mountain sidequest blah) and focus on the original release of the game. The party isn't very well balanced and neither are the double/triple techs. Characters like Marle and Frog have long stretches where they feel under powered and limited while a character like Crono can easily solo the final boss. The game isn't that difficult so it's not a big issue, but it's something that always bugged me.
 

Rookhelm

Member
Oct 27, 2017
3,684
in MGS3, the Eva escort at the end is kinda tedious and by then, you're just ready for the game to wrap up.
 

Exellus

Banned
Oct 30, 2017
2,348
Suikoden 2 - No post-game content to speak of. No really difficult challenge to use all the strong tools you get near the end of the game. Just the final boss fights of the game. Wish this game had some sort of bonus dungeon.
 

Haze

Member
Oct 25, 2017
11,776
Detroit, MI
The ending of Gravity Rush 2 is poorly paced because it's clear they were trying to squeeze the plot of a would-be third game into the final act of the second.
 

deathsaber

Member
Nov 2, 2017
3,097
The Last of Us- Can't move bodies, and the fact that enemies don't see Ellie at all (which is probably good, because sometimes the AI has her do dopey things in sneaky situations that would blow your cover otherwise.
 

Bulby

Prophet of Truth
Member
Oct 29, 2017
5,035
Berlin
FF7. Not enough interesting end game content.

North Crater is a cakewalk.

I found the Weapons just an annoying test of patience.
 
Oct 28, 2017
16,773
God of war (PS4)

You are constantly collecting loot just dumped around the world, most of which you'll never use and it kills the pacing of the game. This has become a huge problem with many modern games and I wish the industry could move past the habit.
Yep. I enjoyed the core gameplay of God of War but all the modern game design 101 and RPG bullshit we see in so many modern games ruins it.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Bloodborne: Frame pacing issues.
Breath of the Wild: Dungeons and dungeon bosses.
Dark Souls: Lava lake filled with dragon asses.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
Guarma chapter in RDR2.

I don't actually have any issues with the setting itself, but it's super linear and jarring compared to the rest of the game.
If it was a couple of story missions in a smaller open playground like the rest of the game, okay. But there's nothing to do besides the couple of linear missions.
I finished RDR2 three times and haven't enjoyed that part even once.
 

Arta

Banned
Oct 27, 2017
8,445
The middle section of Horizon Zero Dawn's story completely drops out in exchange for open world side stories.

There's a side story at Meridian that's pumped up to be a main quest, but is lame and only tie in to Aloy's story is to put her in good standing with a character whose decision is important in the final mission. And that character was cool with her from the jump, so it seems unnecessary.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
The money loss mechanic in Hollow Knight is really tacked on and only there because it was in Dark Souls.

The Meta Ridley and final boss fights in Metroid Prime are kinda weak.

Shin Megami Tensei: Strange Journey can be really obtuse and require you to bump into every wall to make sure it doesn't have a secret passage.

Donkey Kong Country 2 is maybe a little too unforgiving with its limited saves.
 
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Łazy

Member
Nov 1, 2017
5,249
I'm aware of that, I just think that 9 isn't enough given the 99 needed for each character and while it is true you can get it to be a reliable 9 for most players it takes to long to even get to that point.
I'm aware of that, I just think that 9 isn't enough given the 99 needed for each character and while it is true you can get it to be a reliable 9 for most players it takes to long to even get to that point.
Ha ok sorry. You said "more reliable" so I thought maybe you didn't know.
Yeah, 9 is too low... for keeping purposes, for use it's almost too much.

The system is probably flawed and would need some rethinking.
 

Łazy

Member
Nov 1, 2017
5,249
The money loss mechanic in Hollow Knight is really tacked on and only there because it was in Dark Souls.
Dark souls isn't the first game doing that, why does it become the only reference ?

Many, many games make you lose valuables when you die, money probably being the most common.
 

dabri

Member
Nov 2, 2017
1,728
Xenogears: Right before a random battle happens, you can hear the disk drive kick in. In that half second before the screen shatters and the battle begins, jump doesn't register. Areas like the Babel Tower, where missing a jump can set you back quite a bit, this really sucks.
 

olag

Banned
Oct 28, 2017
2,106
Dragon age origins- some of the level design is arse,
Witcher 3- serviceable combat ,
Fallout New Vegas- Bethesda jank and engine fuck ups

All flawed, all glorious games which at times feel like flukes that may never happen again due to most publishers actively avoiding these sorts of games.
 

WillyFive

Avenger
Oct 25, 2017
6,976
Outside of that one island, the game doesn't offer you much incentive to use all the skills you learned in the tutorial. - BotW

Save points are too far apart. - Super Mario World

Too restrictive over world where you have to walk around large rocks that you should be able to just climb over. - Fallout New Vegas