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Jun 14, 2018
313
I thoroughly agree. Given how well they included all of these characters in Astro's Playroom, I would love a dimension-hopping adventure similar to the LEGO games' formula of unlocking characters and using them with their own unique abilities to proceed through levels or unlock secrets in replays. Need to hack something? Clank. Need to use a bow? Aloy or Jin. Need a strong character? Kratos. Rope? Nathan Drake. Gravity? Kat. Fire? Delsin Rowe. And so on.
 

Yep

Member
Dec 14, 2017
531
Yeah, core prod/dev staff (so no admin, QA, marketing, testing, regional staff, etc) would likely be closer to 120-150 but I haven't done an exact count. Either way it's miniscule for a AAA game.

The way of working of Nintendo, in which their dev go from a project to another easily reduce even more the unmovable staff on their project
But I agree that one of the big difference is that Mario team have free hands and time, when Sony Japan are limited on both
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
I was actually going to make a thread (still might) to gush about how good Astro's Playroom is, so I agree. These people are incredibly talented and I really would like Sony to invest more in them and Astro.
 

fiendcode

Member
Oct 26, 2017
24,909
The way of working of Nintendo, in which their dev go from a project to another easily reduce even more the unmovable staff on their project
But I agree that one of the big difference is that Mario team have free hands and time, when Sony Japan are limited on both
Well, EPD is roughly 3x the size of Japan Studio but they develop and produce like 10-20x the software. It's very much a different approach to having a Japan styled (centralized) versus western styled (distributed) R&D structure.
 

calder

Member
Oct 25, 2017
7,635
My wife keeps bugging me to let her play more Astro. She's enjoyed that game more than any other in probably decades. It's just so fun and cheerful and inventive, and I love watching her play it. The thrill I got from seeing a multitap again, my god lol! It is insane how many of the PlayStation consoles and peripherals I've owned, and how nostalgic Playroom made me.
 

Aerial51

Member
Apr 24, 2020
3,685
I hope so, but if they do i wonder what Direction they would go?

Would they make a Plattformer that is focused on Exploration or one that is strictly more level and "gimmick" based.

If they go for the former they would need to give Astro a ton of more movement options akin to something like Jak and Daxter or Mario 64/Odyssey.
 

gosublime

Member
Oct 25, 2017
6,429
Yeah - played this last night and it's just a joy. Lots of neat little touches and it just exudes good feeling all round. Going from that straight to Demons will be interesting to say the least
 

Fawz

Member
Oct 28, 2017
3,657
Montreal
I've only platyed Astro Playroom and though it's far from perfect and would not have been the same as a paid title, I do think it was a resounding success and showcased perfectly what the team can do. To me it felt like a Nintendo game and I think they deserve more budget and developement time to make a full priced title accessible to all (ie: Not VR exclusive). I'm curious to see what they next project will be and if they'll stay in the same vein of leveraging Hardware features/gimmicks to do a light hearted bot-themed platformer

Most likely they're making a launch window game for PSVR 2 for 2021/2022
 

Dizastah

Member
Oct 25, 2017
6,124
Yes.
Also, where the fuck is merch, Sony?
They need to get merch out there but they need to time it properly. Maybe release an Astro sequel around Christmas 2021 or 2022 and do a big merchandise push as well.
They probably need stuff like Plushies, Funco Pop figures, electronic toys, t-shirts, etc. Maybe work out some deals with Burger King and Taco Bell to put him on their food packaging and commercials or something....then release Astro 2....or whatever they want to call it.

As you can probably tell, I'm excited about Astro. lol
 
Oct 27, 2017
20,755
They absolutely do. If Playroom was twice as long and not free it would be a goty contender, it's goty level for me despite being 3 hours long. One of the biggest smiles I've had playing a game recently, last time a game was this pure joy was Mario Odyssey for me.

if they make a sequel I hope it's 10+ hours long.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,467
As the Walnut King, I hereby declare that Asobi Studio is the new king of 3D Platformers. Astro Bot: Resuce Mission was magical, but Astro's Playroom is godlike. It's fun to play, it's not at all frustrating, it controls like a dream, the music and graphics are amazing, and everything about it is just absolutely perfect.

I think the emphasis on playfulness and avoiding frustration is what a lot of platformers today get wrong. I could see hints of that in the Crash remake, like at the very start of the game where you begin on the beach and you can spin the television to change its channel, but very quickly that style of design is lost for the sake of a focus on challenge above all else. As a result, games like Crash I think quickly become frustrating, and that actually gets in the way of their efforts to be playful.

Like when you finally get to ride Polar in Crash 4, that should be a fun moment, a really cool throwback to previous games... but collecting the boxes in that segment is so freaking hard. It sucks all the fun out of it.
 

Dizastah

Member
Oct 25, 2017
6,124
I think the emphasis on playfulness and avoiding frustration is what a lot of platformers today get wrong. I could see hints of that in the Crash remake, like at the very start of the game where you begin on the beach and you can spin the television to change its channel, but very quickly that style of design is lost for the sake of a focus on challenge above all else. As a result, games like Crash I think quickly become frustrating, and that actually gets in the way of their efforts to be playful.

Like when you finally get to ride Polar in Crash 4, that should be a fun moment, a really cool throwback to previous games... but collecting the boxes in that segment is so freaking hard. It sucks all the fun out of it.
I agree. Difficulty is the main reason I have not gotten the latest Crash game. I just wanna have a good time with platformers. Not be frustrated.
 

nutcasey

Member
Oct 28, 2017
131
I can't get over how good this is. The last level alone had me in bits! So well put together.
 
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Kaguya

Member
Jun 19, 2018
6,404
If that isn't their next project, it would be Sony Japan's management biggest fuck up since dropping Demon's Souls international release.
 
Oct 27, 2017
5,345
Not only have they made one of the greatest VR games ever made and an outstanding demonstration/tutorial game for the PS5, they've also finally given Sony and PlayStation a true, organic mascot that they've been looking for for four entire console generations.

They deserve all the resources Sony can give them
Why would you choose "organic" of all words. It's a freaking robot lmao.
On topic: I agree, they deserve to have a big game, but I suspect PlayStation users won't buy it because it's kiddy and will bomb hard
 

squeakywheel

Member
Oct 29, 2017
6,076
Absolutely. They should make Astro the official PS mascot going forward. I've had loads of fun with their games plus they're all lookers.
 

Ogni-XR21

Member
Oct 26, 2017
2,390
Germany
Maybe these games are so great because they don't have gigantic budgets? By being a bit shorter they also don't overstay their welcome. Every level in Rescue Mission feels unique and fresh but I don't know if that would be true if the game was tripple the size. That's not to say I would not want an Astro VR 2 game that's tripple the size of the first game.
 

Blent

Member
Oct 26, 2017
5,172
East Midlands, England, UK
Why would you choose "organic" of all words. It's a freaking robot lmao.
Because I'm saying that AstroBot has become a Sony mascot organically - they didn't force it or invent it to be the PlayStation mascot. AstroBot has become the perfect symbol for PlayStation because of the fact it's the star of arguably the best PSVR title and is now featured on every PS5 with Playroom.

AstroBot may well have become the perfect mascot for PlayStation in the way Crash and Knack and all the others never have.
 
Oct 27, 2017
5,345
Because I'm saying that AstroBot has become a Sony mascot organically - they didn't force it or invent it to be the PlayStation mascot. AstroBot has become the perfect symbol for PlayStation because of the fact it's the star of arguably the best PSVR title and is now featured on every PS5 with Playroom.

AstroBot may well have become the perfect mascot for PlayStation in the way Crash and Knack and all the others never have.
Oh yes I agree, they have an opportunity here but I'm not sure they'll take it since mascots don't seem to be too popular these days. They could at least expand the "PlayStation world" thing and embrace their own identity
 
Oct 27, 2017
1,823
Not only have they made one of the greatest VR games ever made and an outstanding demonstration/tutorial game for the PS5, they've also finally given Sony and PlayStation a true, organic mascot that they've been looking for for four entire console generations.
Naughty Dog did that for PlayStation 24 years ago. Sony just didn't have the good sense to buy out the IP in 1998, make it PlayStation exclusive for all time, and maintain its pedigree the way Nintendo did with Mario. It took a while for Sony to truly understand the power of flagship 1st party IP.
 
Jan 3, 2019
3,219
Not only have they made one of the greatest VR games ever made and an outstanding demonstration/tutorial game for the PS5, they've also finally given Sony and PlayStation a true, organic mascot that they've been looking for for four entire console generations.

They deserve all the resources Sony can give them
That happened literally every generation.
 

Deleted member 16908

Oct 27, 2017
9,377
The Astro games have a Nintendo-like sheen to them. I can't wait to see what the team does next.
 

Shairi

Member
Aug 27, 2018
8,540
Astro's Playroom is one of my favorite games of this year. I'm all for it.

I'm sure Sony knows what they have on their hand with Astrobot and Team Asobi.

We will see a full fledged game for Astrobot rather soon, I believe.
 

Phabh

Member
Oct 28, 2017
3,701
Oui! But they need to be just a little bit less derivative from Mario. Which is the greatest inspiration in that field, but they need to assume their own idendity even more. They are really close to the magic.
 

Litigator

Member
Oct 31, 2017
332
Absolutely 100% agreed. Sony is on to something with Astro Bot that could be huge but I don't know if they realize it. So far they've only used it as a showcase for VR and the dual sense.

I've been playing Astro's Playroom with my kids. Watching them play is like vicariously re-experiencing the magic of Super Mario Bros. when I was a kid.
 

fiendcode

Member
Oct 26, 2017
24,909
I think the emphasis on playfulness and avoiding frustration is what a lot of platformers today get wrong. I could see hints of that in the Crash remake, like at the very start of the game where you begin on the beach and you can spin the television to change its channel, but very quickly that style of design is lost for the sake of a focus on challenge above all else. As a result, games like Crash I think quickly become frustrating, and that actually gets in the way of their efforts to be playful.

Like when you finally get to ride Polar in Crash 4, that should be a fun moment, a really cool throwback to previous games... but collecting the boxes in that segment is so freaking hard. It sucks all the fun out of it.
This is why Galaxy is probably the best 3D Mario imo. It's the easiest one yes but not exactly easy to 100%. That smooth difficulty curve and general lack of frustration is probably it's biggest asset.
 

Iacomus

Member
Dec 26, 2018
803
I go with no, everyone loves the game because of the size of the game. I feel if you make this game bigger then a lot of charm could be lost. It was a nice perfect game as a short bite size.
 

John Rabbit

Member
Oct 25, 2017
10,091
Playroom is legitimately one of the best games of the year. Would buy a full Astro game in a heartbeat.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
I'd rather they do literally anything else. I honestly do not understand the hyperbole around Astro's Playroom. It's an above average pack-in game. That's it. Just because it tugs at everyone's heart strings with PS references does not elevate it beyond that, IMO.
 

TheRuralJuror

Member
Oct 25, 2017
6,497
I don't miss much of anything about PSVR after going to quest 2, but Astro is definitely it. Such a damn good platform game.
 

Ferrs

Avenger
Oct 26, 2017
18,829
It's crazy considering Astrobot games are their first games, and doesn't seems like before Team Asobi the staff did much? A good example of fresh blood doing wonders.

I'd rather they do literally anything else. I honestly do not understand the hyperbole around Astro's Playroom. It's an above average pack-in game. That's it. Just because it tugs at everyone's heart strings with PS references does not elevate it beyond that, IMO.

I'm not even that much of a Sony fan, only had a PS2 (which dropped mid-gen) and a PS4. Yet I found Astrobot amazing, it doesn't only play beautifully, it's very original and inventive, it keeps throwing new cool stuff in every stage.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,711
I'd rather they do literally anything else. I honestly do not understand the hyperbole around Astro's Playroom. It's an above average pack-in game. That's it. Just because it tugs at everyone's heart strings with PS references does not elevate it beyond that, IMO.
I disagree, the time trial stuff shows how fine crafted it is. I'd love for more of it.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
I'm not even that much of a Sony fan, only had a PS2 (which dropped mid-gen) and a PS4. Yet I found Astrobot amazing, it doesn't only play beautifully, it's very original and inventive, it keeps throwing new cool stuff in every stage.
I'll agree they definitely added some cool ideas throughout with excellent pacing to keep the experience fresh, but it still just lands as a well-paced, decently tight pack-in showcase of the DualSense. Like an extended tech demo that's pretty neat. I guess it just didn't click for me to the extent that I want a full-length version of it, or any more. I was quite happy to put it down by the time I was done.
 

Dynedom

Member
Nov 1, 2017
4,661
Having now played quite a bit of playroom: yes yes yes yes. Give them a chance to make another length platformer. They shouldn't be shackled to just VR anymore, that's for sure (although I'd love for Rescue Mission fans to get a sequel too).

This is incredibly polished too. Art direction is outstanding and gameplay feels so tight.
 

slothrop

▲ Legend ▲
Member
Aug 28, 2019
3,875
USA
I agree with the thrust behind the premise, basically approve any project they want to work on and give them the budget they request. Don't just make a small team big though without considering the tradeoffs! Part of their greatness may stem from being a small org. Big budgets and teams create entirely new internal problems to solve