Also, I suppose IS won't be doing any more PM games (or games in general) going forward so perhaps an internal team will be given more freedom next time.
Also, I suppose IS won't be doing any more PM games (or games in general) going forward so perhaps an internal team will be given more freedom next time.
We are tripping balls here.Also, I suppose IS won't be doing any more PM games (or games in general) going forward so perhaps an internal team will be given more freedom next time.
I don't think that's possible either. Mainline games will have exclusive new characters, but the recurring characters are still tied to the Mario universe rule.Can't they at least use new characters established by Odyssey? Odyssey has a lot of new stuff that hasn't really shown up since.
This whole thing was obvious anyway. After Super Paper Mario, there were near zero Mario games/spinoffs that weren't forced to look and feel exactly like that generic ass NSMB template. Mario & Luigi's held on a little longer than others, but was then also downgraded. Some corporate cheerleaders kept handwaving it and ridicule people that pointed it out, but the evidence was always obvious. I'm kind of shocked Nintendo's finally said it out loud in public though.
The most disappointing thing is that Mario Odyssey seemed to signal hope. After the WiiU flopped with all its monotone Mario flagships and after they made Odyssey, I really hoped that this policy would've been cancelled internally. There goes that. At least other series like Zelda remain free...
The first game is called Mario Story in JP, the paper elements only started to happen from TTYD and even then it was mostly aesthetic instead of being the core plot. The Shadow Queen wasn't about being made of paper or other commoditiesGool old Era ageism.
My guess is that it always was that but people pretended or thought otherwise.
Thank you.I don't get why that SuperStar Saga enemy change stuff is getting passed around like a horror story as if they butchered every character in the game and not like, just a small handful because of the asset resuse with the previous two games. They even made a trio of new characters for the BIS remake's extra mode.
You are doing the same mistake over and over again, your counterexample regarding platformers is a poor one, because in Stickers Stars too you get coins, more stickers and special stickers that you wouldn't get anywhere else, your biggest mistake is that you can't seem to realize that the battle system in SS is, in fact, a fun system for many people and many reasons, I mean the irony in your next paragraph is that you dont seem to realize that many people don't tolerate turn-based battle systems period, in SS in PM64/TTYD hell even in classic games like FF, DQ it doesn't matter, you are trying so hard to prove that scientifically that SS battle system is an unfun, disastrous battle system when in fact it's not.Its designed to where at its core it makes no sense to do it. Why waste your resources in things that you come with stickers lost that could be used on longer or forced battles. Even in platforms you can get points and extra lives by dealing with enemies.
There's plenty of things you can do in games that someone could feel is fun but makes no sense. I could jump off a ledge in SMW over and over because I think the death tune is fun, but it makes no sense for me to actually do it from a gameplay perspective.
the original game really had no references to the characters being paper, and the name mostly seemed to stem from the art style. there were some animations that kind of alluded to it, but it's never directly addressed by the world or charactersMy guess is that it always was that but people pretended or thought otherwise.
the original game really had no references to the characters being paper, and the name mostly seemed to stem from the art style. there were some animations that kind of alluded to it, but it's never directly addressed by the world or characters
ttyd added the paper "curses" which were just another cute nod but it really wasn't until sticker star that it became an actual, tangible element in-universe
who the fuck did club Nintendo surveys in 2006
I certainly wasn't
I was busy being a 7 year old
who the fuck did club Nintendo surveys in 2006
I certainly wasn't
I was busy being a 7 year old
the original game really had no references to the characters being paper, and the name mostly seemed to stem from the art style. there were some animations that kind of alluded to it, but it's never directly addressed by the world or characters
ttyd added the paper "curses" which were just another cute nod but it really wasn't until sticker star that it became an actual, tangible element in-universe
I would totally drop Mario then as IS and make an entirely new series. If Nintendo won't give them freedom they should do their completely own thing like Fire Emblem has been for them.
I'm not sure what about Super Paper Mario makes you say 'Paper' rather than 'first timer's Photoshop adventure' but alright.Super Paper Mario would beg to differ, specially the NPC design.
I'm not sure what about Super Paper Mario makes you say 'Paper' rather than 'first timer's Photoshop adventure' but alright.
SPM has a quirky digital aesthetic, all the way down to Mario drawing a cursor around himself when he switches into 3D.
Something else that I noticed which was kind of apparent is that this all started seemingly as an internal backlash to Super Paper Mario. (and possibly other designs too from late 2000's Mario games) Man that upsets me because I'm not a SPM fan and that game definitely wasn't worth the consequences of what came after...
I also wonder if the lack of creative freedom is partly behind the genre shift away from RPGs because maybe they see the character restrictions as limiting for designing RPG party members and enemies, therefore go towards an adventure game?
Other than Slim, that game is probably the furthest removed from being anything close to "paper" in terms of design. It's more digital art.Really? You see Super Paper Mario and do not see "Paper" on its design?
Just like it's "no longer possible" to use the Kremlings, right Tanabe?
or that it's "no longer possible" to go back to the original Chibi Robo's gameplay?
Fuck off with this. Why does everything this man touch end up controversial?
If they put Super Mario Land on a do not use list, I would be mad. There's potential in that setting and those characters.I wonder if instead of modifying characters, they can do deep pulls instead. Like have a Subcon fairy from Mario 2 USA be a partner or have you face off against Tatanga and the Land mooks.
Or is there a "do not use" list inside the company?
What you say is absolutely true.
I have a friend who moved to Japan that I talk to a lot, he works in an agency where the boss makes some pretty nonsensical descisons and no one argues really except my friend (he gets shut down and nitpicked anyway). He finds the work culture very frusrtating.
the game that looks like this in 75% of gameplay?Really? You see Super Paper Mario and do not see "Paper" on its design?
got them.
The reception of Super Paper Mario's story in a club Nintendo survey was apparently very negative. They mentioned it back during the pre-release cycle of Sticker Star.
Iwata Asks
iwataasks.nintendo.com
Must be tailored trends.
the game that looks like this in 75% of gameplay?
yeah, no. that's digital art.
What part of Super Paper Mario leans on the "Paper" aspect? It's probably the furthest removed game in the series from that tbh.Digital art sure, but I don't get how you don't see "paper" in there too.
jesus christ, i'm oldwho the fuck did club Nintendo surveys in 2006
I certainly wasn't
I was busy being a 7 year old
No that's not true. Nintendo R&D made Wario.If Wario wasn't created in the 90s, he literally couldn't be made these days. He only exists because they allowed those Mario Land spinoffs to be weird in their world building. Equally, who knows whether Luigi's Mansion could be made, if it wasn't already established?
Hopefully they revoke these policies when a good junk of the old guard retires.