Because there is none. It's absolutely meant as a means to raise the difficulty which is fine in my book, because otherwise you can spam through the fights.
its funny how before release the biggest complaints were that this wasn't a Tales game, and now after release the biggest complaints are that it is to much like a Tales game.
I still don't have this game's economy figured out. How are you meant to even afford items? I just bought the realm four boss in the forest, and I had 5 life bottles. As with every boss in this game, shit gets wild in the final stretch, especially with the ads, and people started dropping. I'm now down to 2 life bottles. I've yet to purchase any because I don't have money. If I do get money, it's used for weapon upgrades. The early game sidequests gave you life bottles, that stopped. Enemies sometimes drop gels, but not always. This is on moderate, but the days of going into bosses with a full stock of items? Gone.
And yes, I did fish. That was good additional income, but I'm not about to spend hours doing that for money.
Edit: also, how is it that I still don't have Law's break 40 enemies title unlocked? So weird.
I still don't have this game's economy figured out. How are you meant to even afford items? I just bought the realm four boss in the forest, and I had 5 life bottles. As with every boss in this game, shit gets wild in the final stretch, especially with the ads, and people started dropping. I'm now down to 2 life bottles. I've yet to purchase any because I don't have money. If I do get money, it's used for weapon upgrades. The early game sidequests gave you life bottles, that stopped. Enemies sometimes drop gels, but not always. This is on moderate, but the days of going into bosses with a full stock of items? Gone.
And yes, I did fish. That was good additional income, but I'm not about to spend hours doing that for money.
Edit: also, how is it that I still don't have Law's break 40 enemies title unlocked? So weird.
Yea there are definitely times where I feel the game pushes you towards the DLC in terms of difficulty spikes or dungeons just dragging on the point of you naturally burning up your CP. Yea you can counter this by spending a few hours farming for gold but it still feels like bullshit.Not sure how your healing items will survive the last dungeon without CP discount accessory.
I loved the opening of Arise and Berseria, both games start in a interesting situation and feel fast paced during the first hours.Symphonia, Vesperia and Berseria I feel had stronger openings that really sank their teeth into you (or didn't) much faster.
Not sure how your healing items will survive the last dungeon without CP discount accessory.
What I did is: fight until the last dungeon's first boss. Then I completed the 3 big side quests (you know which) and then I finished the last dungeon. This way it was easier and the extra levels made fighting the damage sponges on the 2nd half of the dungeon far more enjoyable.Not sure how your healing items will survive the last dungeon without CP discount accessory.
OMG thank you. This has come at the perfect time for me.Whew, finally assembled a fishing guide at RPG Site yesterday. I have no idea if it's up to par with whatever other sites do this kind of stuff. But I can tell y'all it was the most tedious guide I"ve made for this game.
Fishing's fun for a little while, but it really wore out its welcome by the end.
OMG thank you. This has come at the perfect time for me.
PS: Love RPGSite. So reliable for RPG and RPG-adjacent coverage and the reviews always go into depth about gameplay/battle systems.
Thanks, I'll look that up as I haven't done any fishing at all.Whew, finally assembled a fishing guide at RPG Site yesterday. I have no idea if it's up to par with whatever other sites do this kind of stuff. But I can tell y'all it was the most tedious guide I've made for this game.
Fishing's fun for a little while, but it really wore out its welcome by the end.
Overall I'd say it's worse outside of gameplay. The second part is a MAJOR disappointment compared to the first which is better than Berseria. The last few areas suffer from the same level design issues as Berseria and Zesteria.For folks what had finished, is this better or worse than Berseria in terms of characters, story, gameplay?
I loved the opening of Arise and Berseria, both games start in a interesting situation and feel fast paced during the first hours.
On the other hand the opening of Vesperia and Symphonia is too vanilla and basic to be really good IMO, you start in your town doing your normal life and then something happens and you go to do your JRPG stuff, but in both cases the first hours are kind of slow.
I believe your only option is to buy packs separately.Can you upgrade to Ultimate Edition? I want those DLC artes, but I don't see the option on Steam.
Okay it wasn't only me then, yeah I said earlier in the topic that it suffers the exact opposite problem of games with a slow start.Arise has you introduced to Iron Mask the slave after a very tropey narrated introduction, within two minutes on a train with a rando girl doing jumps in heels, Mask boi already suddenly doing amazing feats, with the rushed explanation he can't remember anything or feel pain. To me it wasn't interesting yet, it was just really rushed and the events that followed felt unearned.
Considering how actually decent the writing and the voice actor for Alphen proved when I pressed on through the first realm, I just felt Arise's opening could have used a bit of Symphonia and Vesperia's restraint to set things up better.
I agree that some chapters feel kind of rushed, to me the intro chapter had a certain "cinematic" feeling (good action cutscenes, linear progression, epic bossfight and area finale...) that made it really good, so I kind of prefer this over a really slow first chapter that tries to establish lots of world and character elements but takes a few hours.Considering how actually decent the writing and the voice actor for Alphen proved when I pressed on through the first realm, I just felt Arise's opening could have used a bit of Symphonia and Vesperia's restraint to set things up better.
I wish FF7R would take notes in terms of party utilization and switching between stuff in combat.
Yeah what the hell kind of take was that? Remake has a much better and intuitive party switching and commands set up.Weird. I feel the opposite. I think Arise could have taken notes on how FF VII handles enemy aggro and atb build for party utilization. I'm only 20ish hours into Arise but I've never felt like it was advantageous to switch who I'm controlling, I just do it for fun, while in FF VII it was necessary.
I'm talking primarily about being able to adjust Artes on the fly and party layouts. It's extremely painless to just completely retool your party while FF7R locks you into a number of stuff at the begin. It's much more fluid and dynamic than FF7R.Weird. I feel the opposite. I think Arise could have taken notes on how FF VII handles enemy aggro and atb build for party utilization. I'm only 20ish hours into Arise but I've never felt like it was advantageous to switch who I'm controlling, I just do it for fun, while in FF VII it was necessary.
Yea that's clunky. Loadouts would be super nice.I think something Arise really would have benefited from would be the ability to make and save different Arte loadouts, which unless I missed something isn't possible? I would love to have been able to easily swap between Water Rinwell, Wind Rinwell, etc. It's a little annoying clicking and unclicking artes over and over lol
I don't think those two styles are inherently opposed to each other. You can definitely set up fights geared towards having a particular party set up in Arise like having an aerial enemy rushing at you that does high DPS thus incentivizing having Kisara as tank and Shionne for healing. The problem in Arise's case is the lack of enemy variety so they never really push the combat system heavily in that direction. That's something that Arise's sequel could improve on, is making party switching more necessary than just having the Boost attacks.FF VIIR has always a preset party so they can design the encounters to use the 3 members at their full potential, making them mandatory to use (for example Barret is good at takind down flying enemies). The characters are also far more simple in FF VII and all of them use the same button layout, Arise (and all Tales of games) has complete freedom to set your Arte buttons and every character is harder to learn, as they have lots of Artes and their personal skills are more involved.
Both games try different things, I'd say that both games have excelent real time combat. FF VIIR tries some things that are IMO more interesting and has more unique bossfights, but Arise controls better and feels more polished, so I'd say that Arise is overall better.
Game could use a lot of quality of life changes. Stuff that should have been introduced into the series a long time ago.I think something Arise really would have benefited from would be the ability to make and save different Arte loadouts, which unless I missed something isn't possible? I would love to have been able to easily swap between Water Rinwell, Wind Rinwell, etc. It's a little annoying clicking and unclicking artes over and over lol
If you couldn't change Artes mid battle in Arise, your party members would just spam Wind attacks against a Wind element boss like nobody's business which isn't a problem in Remake so its a different solution to a different problem. There are some rare cases where not having the right materia in Remake can bite you in the ass though for sure.I'm talking primarily about being able to adjust Artes on the fly and party layouts. It's extremely painless to just completely retool your party while FF7R locks you into a number of stuff at the begin. It's much more fluid and dynamic than FF7R.
I also think the Boost Attack stuff is much more interesting in terms of using AI party members (even ones not on the battlefield) than FF7R as there are more scenarios and uses to consider than whether an opponent is out of reach or elemental damage aspects.
For me, I just fought everything in the way throughout the game. It does reward enough xp to keep you inline with the areas. Plus you get a few artifacts that increase xp gain if you do some of the specific side quests.I got through the first couple hours, and I really like it so far. My question: is this game grindy? Like do I have to run through areas multiple times in order to keep up with the story bosses?
Only for side quest bosses occasionally.I got through the first couple hours, and I really like it so far. My question: is this game grindy? Like do I have to run through areas multiple times in order to keep up with the story bosses?
I'm talking primarily about being able to adjust Artes on the fly and party layouts. It's extremely painless to just completely retool your party while FF7R locks you into a number of stuff at the begin. It's much more fluid and dynamic than FF7R.
Yep, cast Manawall on everyone then swap out, cast Haste on everyone, swap out cast more buffs, etc. Use a summon boosting accessory, use summon, swap out. It would break the game lol.I mean being able to readjust materia mid battle in ff7r would be kind of crazy