Was watching a youtuber mention how the pop in is noticeably better on the recent preview builds compared to the demo we got. Demo seems to be at lease 3-4 months old apparently.
I chose violence and is going with the Ultimate version lolDeluxe comes with:
And Ultimate has:
Unless you really like costumes, I think it's best to just go with the standard ver
Its really just a Tales game with nicer graphics. At least that's the impression I got from the demo.So I like to go into games blind, I've played or tried all of the games from ps3/vita-ps4 besides berseria... I mainly played them for the gameplay+setting and have always thought the stories were bad/mediocre due to how they're told (with dramatic cutscenes displaying crappy drama rather than actual well written dialogue + story) . Does this one do anything different? Also how improved is the combat vs zesteria?
Most demo's tend to be months old build's. Even the technical test build Halo Infinite had at the end of July was at the time over 2 months old.Was watching a youtuber mention how the pop in is noticeably better on the recent preview builds compared to the demo we got. Demo seems to be at lease 3-4 months old apparently.
So I like to go into games blind, I've played or tried all of the games from ps3/vita-ps4 besides berseria... I mainly played them for the gameplay+setting and have always thought the stories were bad/mediocre due to how they're told (with dramatic cutscenes displaying crappy drama rather than actual well written dialogue + story) . Does this one do anything different? Also how improved is the combat vs zesteria?
Yeah... That's what i was afraid of.Its really just a Tales game with nicer graphics. At least that's the impression I got from the demo.
edit: You did miss out on one of the better Tales stories with Berseria though.
I actually sold my collection a couple of years ago, had a couple of CE's / day 1 editions. I haven't completed Vesperia && Xillia 2 , played the rest the whole way through. I only have access to vesperia via gamepass now.
Zestiria was rock bottom when it came to battle system, so it should be better. But the demo does a bad job showing it.So I like to go into games blind, I've played or tried all of the games from ps3/vita-ps4 besides berseria... I mainly played them for the gameplay+setting and have always thought the stories were bad/mediocre due to how they're told (with dramatic cutscenes displaying crappy drama rather than actual well written dialogue + story) . Does this one do anything different? Also how improved is the combat vs zesteria?
Most demo's tend to be months old build's. Even the technical test build Halo Infinite had at the end of July was at the time over 2 months old.
Don't expect anything better from the plot, even from the demo I could tell it had the same issues from other games lol
The dialogue feels as awkward as always lolHow can you tell that from a demo that includes content thats not even in the full game?
Thanks, I never played Berseria that much so I don't remember. However, I played quite a lot of ToS and ToV. I'm eager for a new Tales, that's for sure.The scenes from the demo won't be in the game. They were made for the demo so there were no voice.
When asked about the voiced dialogue, the director said that people should expect it to be around the same as Berseria.
There's a difference between two people yell attack names in a fighting game and four people yelling attack names in an RPG while also having in battle dialogue sometimes playing over it. Makes everything just sound loud. Tales has always had this "issue", you just get used to it.I'm honestly surprised how many people complain about the battle cries, not knowing where they come from. I guess fighting games of old are no longer common knowledge (Hadouken!, Hadouken!, Hadouken!, Hadouken!...).
Then again it's odd the Tales series didn't stick to the configurability of Team Destiny games which had separate volume settings for battle voices, event/skit voices, movie volume aside bgm and sfx volume, as well as pretty extensive camera settings.
I don't really get this combat system. Attacks do next to nothing, you have infinite of <whatever the resource is called this game>, you can't really chain artes together for a combo (except for holding down a button, but we'll get to that here ->) and using artes leaves you completely open for like up to 10 seconds because a) you're locked into the animation and b) attacks don't seem to stagger the enemy (read: bosses). What the fuck have they done to Tales? This plays like a generic budget action JRPG.
Playing the demo more, there's some odd decisions they've made with some of these artes and its something thats been an issue in the series before. For example, Law has two neutral element arts that launch enemies into the air. It just causes confusion when they do the exact same thing. I can understand the similar but different element artes since you can build for that specifically with weapons and accessories but they really should cut down on the amount of artes like that.
Also I've never felt less control of my party in a Tales game but maybe its just a demo thing. I also played a lot of Tales games in co-op so that probably adds to the feeling.
I did like how Law and Dohalim can do traditional juggling although the latter's magic artes are really bad for the time they take to cast.
Shionne feels terrible to play as and a lot of her attacks can whiff.
I'm still getting a feel for each character but I think I'm going to wait to see general public reception of the full game before buying. The demo basically changed this from a maybe day one to a wait and see for me.
Yes, the difference is in a fighting game the enemies yell as well but in Tales they don't, lol.There's a difference between two people yell attack names in a fighting game and four people yelling attack names in an RPG while also having in battle dialogue sometimes playing over it.
Human bosses doYes, the difference is in a fighting game the enemies yell as well but in Tales they don't, lol.
I think they want to funnel players into choosing 1 element per character and building around that for certain areas/bosses.After fiddling with it some more, I definitely share that 3 artes, and even if expanded to 6 at some point in the game, is too few for some characters. I think for someone like Rinwell that has spells that cost 3 AG, 8 AG feels like a pretty good number. She can also path from lower level spells to higher level ones, so there is benefit to doing it both ways (low cost/flexibility vs quick access). However, for non-spells, there doesn't currently seem to be a similar system, and when artes cost 1 AG, I can see why it would quickly feel like it turns into a spam-fest, especially since AG recovery in the demo is fairly rapid.
There are many ways they can work around this, such as some kind of combo pathing thing that hasn't been shown (like Abyss, where artes were given tiers), or simply balance around cost vs attack duration/utility. But within the demo itself, it felt somewhat limiting. I think this issue is the worst for spell casters. 3 or 6 isn't enough for Shionne that has 3 variations of bombs, gun, and likely offensive spells, for example (you most likely won't slot healing spells, and Berseria fixed this issue with allowing 4 separate non-pathing hot key assignments, which I hope they do here as well.).
Having two buttons taken away by jump and regular attack really limits the button availability for other stuff. Hopefully the game is built around those two buttons serving meaningful purposes. At least the hitboxes in this game is surprisingly good, so jumping over certain attacks is absolutely an option.
I think they want to funnel players into choosing 1 element per character and building around that for certain areas/bosses.
I liked the demo, the graphics are absolutely stunning and the battle system seems a bit less chaotic than Berseria and Graces (those were the last 2 Tales games I played and I didn't like the battle systems in those)... I'm hoping the game isn't nearly as driven by all sorts of crazy 'systems' and needless complexity like in those games, and less button-mashy.
Hoping the story and characters are interesting, and the world design keeps to the gorgeousness of the demo... the varied environments and personable characters are usually what I love about Tales. And I also hope the game does not overstay its welcome, since that's something the series seems to have a problem with (I loved Berseria at first but fell off towards the end a bit, and the less said about the final and postgame dungeons, the better)
Haven't put more than a couple minutes into the demo, so I wanted to ask: can you save your progress at all, or does the demo have to be done all in one go?
If it's the latter, about how long does it take to finish, give or take? The game mentions that you get a different ending with whoever you select as the main character, so I just want to know how much time to set aside.
isn't that most demosWas watching a youtuber mention how the pop in is noticeably better on the recent preview builds compared to the demo we got. Demo seems to be at lease 3-4 months old apparently.
Really wanna play this game on day one, but knowing tales and their missables make me wanna wait.
Tales hasn't been bad about Missables for a long time, unless you're counting the DE release of Vesperia.Really wanna play this game on day one, but knowing tales and their missables make me wanna wait.
I'm playing through this right now. So far my only experience with Tales have been Berseria and Zestiria.Tales hasn't been bad about Missables for a long time, unless you're counting the DE release of Vesperia.
I always warn people to have a sidequest guide handy when playing one of the Team Symphonia games (Symphonia/Abyss/Vesperia). It's too late for you, but I'ts better to get that stuff taken care of in a first playthrough rather than in NG + with grade transfers.I'm playing through this right now. So far my only experience with Tales have been Berseria and Zestiria.
I'm near the end so I figured I would check a sidequest guide.
*reads*
"Hmm. Looks I missed out on half of the game. Yup."
Yep definitely a lesson if I decide to play the earlier games too. I remember I did most of the side content in the PS4 games with no issue, just ran into it naturally.I always warn people to have a sidequest guide handy when playing one of the Team Symphonia games (Symphonia/Abyss/Vesperia). It's too late for you, but I'ts better to get that stuff taken care of in a first playthrough rather than in NG + with grade transfers.
I liked Graces the most. Didn't care for Xillia, Xillia 2 is good if you don't mind the gameplay loop of the debt payments.Yep definitely a lesson if I decide to play the earlier games too. I remember I did most of the side content in the PS4 games with no issue, just ran into it naturally.
Which of the PS3 games are worth playing?
Nice. Thanks!I liked Graces the most. Didn't care for Xillia, Xillia 2 is good if you don't mind the gameplay loop of the debt payments.