Kingdom Hearts 3 deliveredHmm feel like i heard this before 10 years ago
Edit: or maybe that was the "Pixar level" graphics talk. I can't keep up anymore lol.
Kingdom Hearts 3 deliveredHmm feel like i heard this before 10 years ago
Edit: or maybe that was the "Pixar level" graphics talk. I can't keep up anymore lol.
I am sure that as soon as photorealism becomes viable, every dev that makes cartoony games will realize theyre making games for kids and stop. Only real games from now on. /sThe closer we get to photo realism in games, the more I'm disinterested. Rather have a game look stylized than photo realistic. If I want photo realistic, I can just go look outdoors.
Might be due to how games animate at times. The more real a game looks, the worse it will seem in movement if animation isn't on par.
I love movies. The difference for me is gaming is an interactive medium, so the uncanny valley sticks out more.Do you watch movies? If so why?
They are just as realistic looking as looking out the window.
Achieving photorealism doesn't have to mean that everything will automatically simulate real life... I take it to mean that they have the computational power to do pretty much whatever they want. Not unlike something like Avatar, that clearly aims for photorealism, but in a fantastical future setting.
I am sure that as soon as photorealism becomes viable, every dev that makes cartoony games will realize theyre making games for kids and stop. Only real games from now on. /s
Not sure I agree. War for the Planet of the Apes is three years old and that shit straight up looks real:
You guys need to go outside more often.
Note even close.
some environment scenes it does. and the in-engine cutscenes at times does. but we're going in the right direction. we'll see how they handle TLOU Part III for ps5
Thinking a game looking good warrants this tone?
Part of new tech is doing old things easier. With really powerful hardware you could just drop assets from a library into UE5 with nanite, turn on RTX, and itll look pretty damn photorealistic.
Yeah original assets will take more resources than ever if you want them to look better than the competition, and its also true that the uncanny valley will become more and more common. Especially in animation. A smaller dev would go through a lot of trouble if they want a third person photorealistic game.Sure but original assets will still take a lot of time, even if all you do is scan everything like Kojima did for DS. If you want everybody's abandoned apartment in to have different stuff in it, that will still take a lot of work, even if a lot of it is more like what a Hollywood production designer does. Photorealism is more than just graphics being very convincing, I expect we'll see more and more uncanny valley-type small details throwing you out of the game suddenly as graphics improve.
He said "it's so realistic", not just "good". I did mean it in the most literal sense, it's just nowhere *near* realistic.
I know I asked this before but I dont remember getting a answer for this but....what game is this from?
It is very realistic looking at times. Just because you disagree doesn't mean you have to be rude.He said "it's so realistic", not just "good". I did mean it in the most literal sense, it's just nowhere *near* realistic.
Same amount as Avengers Movie, $200-300million..And how much resources do you have to make a game look like it?
LA Noir, I think.I know I asked this before but I dont remember getting a answer for this but....what game is this from?
What makes you think that? Game and console prices have stagnated since decades - especially including inflation.Also it's super optimistic that 2030-contemporary AAA gaming will be anything but a luxury reserved for the upper class
It's just really not. Not even close. It tries to go for a real look, but it's so obviously CG even from the tiniest screenshots.It is very realistic looking at times. Just because you disagree doesn't mean you have to be rude.
I know I asked this before but I dont remember getting a answer for this but....what game is this from?
Exactly!!! In in engine cutscenes even on PS4/xbox one already looks phenomenal.If you could take the same models and assets they're making right now and just fully path-trace them I think we'd be good. Of course games are gonna keep improving beyond that, but hardware capable of fully path-tracing would bring CGI fidelity to even low-budget or minimalist art-styles. I'm tired of playing something like COD and having it look incredible in the in-engine cutscenes but then turn off all the lighting and SSS for the gameplay. The engines have been capable of super high fidelity for a long time now, it's just the hardware can't run it properly.
The closer we get to photo realism in games, the more I'm disinterested. Rather have a game look stylized than photo realistic. If I want photo realistic, I can just go look outdoors.
Might be due to how games animate at times. The more real a game looks, the worse it will seem in movement if animation isn't on par.
As I said earlier, it is to me. That doesn't mean "I don't go out".It's just really not. Not even close. It tries to go for a real look, but it's so obviously CG even from the tiniest screenshots.