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Madao

One Winged Slayer
Member
Oct 26, 2017
4,684
Panama
first i would ask to have 4 years of dev time to be able to think up new ideas properly.
 

0ean

Banned
Jan 30, 2019
192
New battle system (Action RPG style), complete reimagined 3D world almost MMO compatible for players to share the world and fight together/partner up. Introduce amiibo trading cards that are just like old school pokemon cards which can become Pokémon in game. Fully voice acted. Gyms, side quests, legendary quests, MMO style raids. Gear for Pokémon they can wear to improve stats. Making the catching system a bit more logical, in that a knocked out Pokémon is caught however there is a timer to catch a Pokémon before it runs away.
 

Nero3000

Member
May 12, 2020
673
i would try to implement a turn-based battle system in a 2.5d grid (similar to games like into the breach)

So each turn a pokemon can move then attack/ability. Provides a bit more strategy in battle, and terrain may become important.

For wild battles, the trainer is also at risk of being attacked, so positioning of pokemon to protect the trainer would be a consideration.
 

Sheentak

Member
Oct 25, 2017
1,288
All trainers have 6 pokemon but there are less trainers per route. Instead of like 5-6 trainers per route have like 2-3 but they have full teams. All trainers are rebattleble every 12 hours and they match your teams level average after thier firsr defeat
 

t67443

Member
Oct 30, 2017
1,789
Someone else mentioned reorganizing the Pokédex and I'm all for that.

I want to solve the Nidoran breeding problem. I want to organize the evolutions much closer to each other. Fix who the true Flygon is.
 

Kino

Member
Oct 25, 2017
3,319
-Open world with gym leaders scaling to the number of badges you've acquired
-Starter town/city is randomly selected
-Nemesis rival system
-Pokemon League competition like the Galar Cup
-Elite Four as post game content
-More side dungeons like the power plant and seafoam islands
-Remove battles notification like "It was super effective" and include markers to indicate stat changes
 

IzzyRX

Avenger
Oct 28, 2017
5,816
- Hire someone who can make a good story for all ages.
- Rework and go back to dungeons and older routes design, like gen 5. Hire outside people for that, if necessary.
- Casual, hard and a 'professional' mode, for older players.
- Starter town is different per version, the other one is post game content.
- Vs Seeker is back
- Social mode for some trainers (think PokéGear Phone but Instagram)
- Photo Mode
- Post game content, like an island or a new place to explore.
 

Jimnymebob

Member
Oct 26, 2017
19,599
I'd just go back to Gen IV in terms of overall game structure, but with a better rival, and less god monster/Pokémon plot.

I don't need an open world, voice acting, epic story etc.

I'd bring back all Pokémon and give them all decent animation. I'd also make sure to give an even distribution throughout (so no Gen IV 'you get one fire Pokémon outside the starter'), and I'd also like to see ice Pokémon more frequent than like the last route or Victory Road.

I'd put the Hitmontop mini game from Stadium 2 as a key selling point for the game.
 

Wijuci

Member
Jan 16, 2018
2,809
Every single NPC can be battled.
That's it. That's my plan.

Keep the art style from SuMo / SwSh, it's fine.
Put the flying Pokémon on the ground like they should.

No more evil team, they peaked with Team Skull.
No more world ending story.
All trainer fights are double battles. Catching is single.
NPC should have lives and schedules. I hate that they stay in the field forever, day and night, even after they've been defeated. They should come back after a while for an optional rematch.

But, seriously, every NPC can be battled.
 

Raysoul

Fat4All Ruined My Rug
Member
Oct 26, 2017
3,016
Focus on things like making a Pokemon Farm, decorate your house, bonding with your Pokemon, mini games, dress up your Pokemon, fashion contests, rideable Lugia, enhanced cooking, photo mode, open world.

Also hire Platinum Games for planning the final boss.
 

Deleted member 7883

User requested account closure
Banned
Oct 25, 2017
2,387
No new mons. No new legendaries. No new regional variants. We're gonna catch 'em all in this game. That's the whole goal. Asshole rival. Minimal voice acting. Better 3D assets/textures than Sw/Sh (as far as the world/objects go). Mega Evolution returns too; turn Gigamax Pokémon into Mega Evolutions.

Large, open/wide-linear world. The majority of Pokémon can be found simply by exploring the world depending on time/weather. Around 1/5th of the Pokémon will be locked behind small 10–20 minute side quests inspired by episodes of the anime. Keep the main story to a minimum so more focus can be put in these side stories. Focus the gameplay on exploring and experiencing these side quests. Goal is to catch'em all. There's also a big beefy single player like the battle frontier. 10 gym fights. Bring back telepathic Lugia.
 

PuppetMinion

The Fallen
Nov 1, 2017
2,297
Having never played an Pokemon game, I would first research the titles.

Try to find out which is the most popular one, try to get the direction to towards an remake/remaster of some kind.

Try to get the project to aim for nostalgia but better visuals, this way I could probably fake my way towards at least non-catastrophic failure. Also hire some good advisors and shamelessly use their ideas that sound good and not too expensive to implement.
 

Phellps

Member
Oct 25, 2017
10,801
For starters, let go of Game Freak's engine and possibly use UE4 to streamline development. This would probably require some time to rework all of Pokémon's systems into the engine, but it would most likely pay off in the long run.

A large region with a variety of biomes. The game would include about 500-600 native to the region, 120 of them would be tied to seasons that are tied to the real world region the player chose when first launching the game. 30 for each season. Game would also have a weather system that would change the spawn rate of certain species in certain weathers. The game is mostly open world with a few closed areas where necessary, like the dungeons. All Pokémon are available via Home transfer.

Make it a live service game with new post-game content delivered via post-launch updates. Make the entire game playable in co-op with friends. Party system with up to three players can take on trainers, gyms, league and dungeons that will have teams/encounters adjusted to the party size and team levels. Plenty of puzzles in dungeon areas like caves and dark forests, puzzles also adjust to the number of party members to incentivize team work (like Lara Croft & The Temple of Osiris). Only a few of the dungeons will in the player's path during the main game, the rest of it will be optional and more challenging, part of side-quests and will also inhabit rare pokémon and reward the player with better items.

Difficulty levels. Harder difficulty levels disable auto Exp. Sharing (and it becomes an item you obtain towards the end of the game), increase overall NPC team levels/IVs/EVs, disable PC access from anywhere in the region and introduce NPCs with actual strategies.

Battle system is the same, with small improvements to make it more snappy to avoid dragging on.

A new form of base/camp; you can select one of the variety of camp areas in the region to set up your base. There you can build your tent/house and have your friends visit in real time. You can customize the place to your heart's desire, with a variety of furniture and useful tools, like an IV checker, incubators where you can set up to 20 Pokémon eggs to incubate, training gear for EV training and a playground where you can leave two of your Pokémon bonding. Up to six Pokémon from your PC box will be randomly chosen to roam the base when you're visiting.

Post-launch content will include timed events like raids for special Pokémon, increased chance of IVs and shiny pokémon, etc., as well as full-blown expansions included in the Expansion Pass, with a new story, new areas and actual brand new Pokémon. New Pokémon will be patched into the main game so players can trade them if they don't have the expansion.

Monetization to fund constant post-launch support would be done in the form of cosmetic accessories for the trainer and the Pokémon as well as new furniture for your base, all of which can be acquired in in-game events but can also be purchased with real money.

Probably a lot of other ideas. This would most definitely not be possible in less than 4 years of dev time, though.
 

DontHateTheBacon

Unshakable Resolve
Member
Oct 27, 2017
10,321
- Whole world is in the Wild Area, except Towns, which connect to the Wild Area.

- After the first gym, all trainers have 4+ Pokemon, after the second, 6 Pokemon.

- No more gym types, just cities with gyms, gym leaders have nearby Pokemon and one "Wild card." (Like Ash's Pikachu. Doesn't have to be from nearby)

- An online Pokemon League, likethe anime, where players can compete either weekly or biweekly to be Regional Pokemon Champion. (Based on gaming regions)

- GB Pokemon TCG can be played against NPCs in Pokemon centers.

hmm, there's gotta be more but now I wanna read the thread!
 

Łazy

Member
Nov 1, 2017
5,249
I give it an intricate tactical battle system and a story with choices to make it evolve in different ways. It wouldn't be about "catching them all" as you might have access to different types of pokemons depending on what you chose and affinities you develop with types.
There is a lot more to say but, what's the point, right ?
 

rras1994

Member
Nov 4, 2017
5,742
Embezzle all the money into another company to work on making a real life Pikachu. Their fault for trusting me in the position anyway.
 

ShyMel

Moderator
Oct 31, 2017
3,483
More trainer customization, especially more hair styles and skin tones available at the start
Allow players to have Pokemon follow them around like in HG/SS/LGE/LGP.
The first gym leader will have three Pokemon, the second gym four Pokemon, the third gym five Pokemon, and the remaining gym leaders will have six Pokemon.
Trainer battles in the field will also scale in Pokemon amount as well but not as fast as gym leaders.
One gym will focus on double battles and there will be more trainers overall that engage in them in the field.
Bring back triple and rotation battles, each with a gym focused on them and more trainers engaging with them in the field as well.
The Elite Four and Champion are not type based but strategy based (offense, defense, status, etc.)
Horde battles are brought back.
Continue to have wild Pokemon pop up in the field but also have random battles in the grass.
All new Pokemon in the region until you beat the Elite Four and unlock some sort of area that has sections for each of the past generations. In those sections are where you can catch older Pokemon.
Pokemon Home allows you to take out past gen Pokemon once you beat the Elite Four, you can deposit Pokemon into right away.
Bring back secret bases and the underground thing from D/P/P.
Some sort of Battle Frontier.
The rival will be similar to Silver.
There will be an improved version on the online/local multiplayer thing from X/Y.
The VS Seeker will autoscale the levels of trainers when you want to rebattle them each time.
Have the writer(s) of B/W do the story or just go back to RBY/GSC where the story is minimal.
 

trugs26

Member
Jan 6, 2018
2,025
Pokemon makes a lot of money. But let's be honest, it could make a lot more. Get some real world currency flowing through the game. Daily log in bonuses to keep people coming back, but make sure the odds are tuned such that players will want to pay $2.99 for a pack of great balls. Put trading behind a pay wall while also having notification icons on missing entries in your Pokedex (including those that can only be obtained through trading). Get team rocket in there to road block legendaries in which you just straight up need to pay cash to get through. No battle or negotiation options. Maybe have them randomly block roads during the game too, especially if the you haven't been spending real world currency in general.
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,727
I'll make Pokemon open world. It doesn't need to be a huge open world, just big enough and diverse enough to give you a sense of adventure and to have some space inbetween towns for wilderness where Pokemon are in their habitat and where you can find and catch them.
I'll ad a proper story, voice acting and orchestral OST and I'll ad lots of Witcher 3 or Genshin Impact style side quests. Side quests that actually tell a little story and that flesh out the world and characters you meet in that world.
Bam, 110% on Metacritic and 110 million sales!
 
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RedDevil

Member
Dec 25, 2017
4,121
-No BotW-esque nonsense.
-No voice acting.
-No changes to the battling/catching mechanics beyond meta related stuff(like new moves/abilities/etc).

Then resign and pass the torch to somebody else to carry on from there.
 

Damn Silly

Member
Oct 25, 2017
7,188
Immediately deactivate my Twitter account.

Add a variety of spin-offs down the years (Pinball, TCG, Snap, etc) as things to do within the world.
 

Rotobit

Editor at Nintendo Wire
Verified
Oct 27, 2017
10,196
Give us a 3+ year time frame. Slot in remakes to plug the gap. Work with Nintendo to release the "Pokémon Archives", a virtual console of sorts that features every past Pokémon game with full Pokémon Home compatibility.

Work on two games simultaneously - One being a sequel/reboot of Stadium, featuring every Pokémon that has ever existed, with Home support and a solid online/local battle framework. It will feature events akin to Splatoon and Smash Bros. This would come out first.

The second game would be a full 3D adventure like the Wild Areas but with more reliance on Pokémon interactivity. Each Pokémon has its own skillset in the world - big water Pokémon can surf, you can essentially do falconry with small birds to get hard-to-reach items, etc. Battles are still turn-based but with more unique animations, more so than Stadium 3. The world would essentially be open, but different zones would have different level caps.

To ensure every Pokémon has its own unique purpose in the world, the second game would have a limited Pokédex by design (200 or so). It would also primarily be a single player experience.

Stadium 3 would receive regular updates, adding features and new Pokémon from the more ambitious and focused single player games. This would ensure the competitive scene thrives while those who just want a solid RPG are catered for as well.
 
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GFdoom

Member
Oct 27, 2017
192
NYC
full game engine overhaul. Either switch to Unity or Unreal Engine for faster development. Bring in Monolithsoft to help with the open world.
 

DarkChronic

Member
Oct 27, 2017
5,034
Story story story. God I want a decent story in a Pokemon game so bad.

Sword/Shield had one of the cringiest, worst stories I've ever seen in a JRPG. It was awful.
 

JimJamJones

The Fallen
Oct 25, 2017
2,286
Have a talking Pikachu sidekick voiced by Danny DeVito.

Also, stop the handholding and put a huge emphasis on exploration.
 

Magic-Man

User requested ban
Member
Feb 5, 2019
11,454
Epic Universe
Just three main things.
  1. Fix the graphics and framerate. Make it sorta like Odyssey's artstyle. This could probably be done by upgrading the engine.
  2. Have an actual story and characters. Romance is now a thing within the game, and you can have your romantic partner and friends join you in battle as a team. Voice acting is also a thing now.
  3. Open world, full camera control. There's still linear sections, but they're rare.
 

Musubi

Unshakable Resolve - Prophet of Truth
Banned
Oct 25, 2017
23,611
One version of the game for starters... the two game thing is one of the most exploitative things in the game industry for decades now.
 

ΑGITΩ

The Fallen
Oct 28, 2017
695
-Full character creator from the beginning
-Open World design with free camera movement
-Tackle gyms in any order, difficulty is based on badges at time of encounter but all gym battles will have a +5 to +7 level based on your current team. Same goes for enemy team.
-Pokemon still follow, but more lets go style and not SwSh style.
-No scaled pokemon in the wild, but let there be xenoblade level gaps in wild pokemon where some are too tough.
-Hardly any stationary trainer battles, have the NPCs look like they are just traveling as well, but if go near, even without line of sight, they will still approach unless you avoid making noise.
-Pull a gen 5 and only new pokemon available during main game, new map with previous gen available after.
-More resources on in game visuals, still have a cartoon look though.
-voice acting
-An actual plot

-Change in battle system:
Real time
Each attack mapped to a face button with no PP but a cool off system
ZL and ZR are for side stepping
L - Block
R - Jump
All of those have a cool off period and chance of not working.
D-pad is quick access items.
 

Nickgia

Member
Dec 30, 2017
2,264
Less trainers on the routes but with larger teams.
A post game.
Less cutscenes.
A dick rival.
 
OP
OP
Quinton

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,256
Midgar, With Love
Reading through the thread this morning and it strikes me that what I love most here is that there are dozens of great ideas and it's no time all overlap. Some of you have excellent thoughts on how to refine various systems while others boldly wish to reform the games altogether. I'm convinced some damn cool Pokémon games would be made here.
 
Nov 4, 2017
7,359
New battle system (Action RPG style)
url


That's it, discussion over. No more Pokémon games. Just Pokémon branded Pachinko and video poker machines.
 

Illusion

Banned
Oct 27, 2017
8,407
- Pokemon follow you/some are rideable.
- Release a little more then half the dex but be clear the other half will release for free alongside the DLC.
- Make ice types 1/2 resistant to water types with a new weather move Snowstorm that lowers non-ice Pokemon's speed each turn. Shares effects with the move hail.
- expressive deaths for each Mon and reacts to being hit.
- There are no longer gyms. Only one big stadium in a city that acts as the hub world. While the rest of the game is a big open world and wild area with many caves, dense wood areas, large mountains and dungeons.
- To discover rare mons is to do story-based quests you discover inside the hub or smaller towns outside. These quests help you find secret locations to catch certain mons, put you on track to find legendary or mythical pokemon and so on.
- The only main story is to continue with the competition. You don't have to even leave the main city and just compete with your starter at level 5 if you really wanted too. However, losing a match ends the competition with your place and ranking. You will have to re-enter from the very beginning again. The tournament has 128 trainers at all times. All the characters are trainers you meet throughout the world.
- The farther you get in the tournament, the more variety of Pokeballs/health items/vitamins/hm's are unlocked. These don't reset when you have to refight the tournament.
- The main tournament is fairly difficult as you continue to lose. As other trainers come back stronger sometimes with new Pokemon or learning new moves and strategies.
- There is no limitation on Pokemon levels. However the world scales to your current teams level.
- All areas are free to explore. However, to reach locations you need to catch certain Pokemon akin to HM's. But you just need that type of mon as opposed to a move. So most water types can help you swim, flying types help you fly, but fire types could burn a tree as opposed to cutting it. Or a rideable mon helps you navigate a sandy, muddy or rocky terrain and so on.
- More Pokemon interacting with their environment to beautify the environments are all battle-ready and catchable.
- Your rival is your sibling/twin (who has the same exact physical appearance of you at all times minus their outfit) and they are a complete jerk who hates your guts. They physically bully you, pull pranks, insults you, belittles you. But also very insecure. Their side quest is a long journey of forgiving each other and reaching a understanding because of a legendary/mythical Pokemon adventure.
- The evil team are elderly trainers who are fundamentally hateful and want to ban younger people from owning Pokemon and participate in the tournament. Giving countless excuses as to why, all while the deep rooted problem is that they want power, fame and to essentially pull the ladder up from everyone else because they got theirs and want more. They insult trainers, are egotistical and are complete narcacists. Ultimately they create a huge mess that others have to fix and clean up. Most leaders of the team never truly redeem themselves, they just claim they will come up with other ideas and they will just regain the publics trust and find new members. With the top trainers in the region arguing they will be there to keep battling and challenging them at every turn to keep them in check.
- Pokemon can now level up and evolve midbattle. (Excluding online)
- Some Mega-Evolutions are now natural Pokemon Evolutions.
- This generations battle gimmick is that Pokemon can tap into special movesets midbattle from their guardian spirit Pokemon. (Held item)
- Guardian spirits are gained by discovering special glowing spots/locations meaningful to that spirit Pokemon. More locations open up are discovered by doing side-quests.
 
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Deleted member 10726

user requested account closure
Banned
Oct 27, 2017
2,674
ResetERA
Ask TPCi for a deadline extension, resign when they laugh at me for wanting to miss the holiday season.

I don't think even with infinite resources could I reasonably iterate on the existing formula with only a year of development. Good things take time, and at that point at best my team could produce yet another title that barely differs from the last one except having that one gimmick the entire gen is marketed with (like Z-Moves or Dynamax)
 
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hikarutilmitt

Member
Dec 16, 2017
11,409
Give the fans literally everything they clamor for.
Make only one version instead of 2.
No online.

*watches world burn*
 

Delaney

Member
Oct 25, 2017
3,218
  • Open linear structure. The region is made up of multiple open areas (think TLOU2, FFXII) that can towns and dungeon entrances.
  • Timeskip. First part of the game you play as a child, acts as a tutorial using the gym challenges (this would work with 4 gyms). After becoming champion, 2 year passes and the rest of the region becomes accessible, level design is more complex and the new objective (Frontier Facilities scattered across the region, 4 new gyms, trials... whatever) are more difficult. First part of the game is easier than the average Pokémon, like the Let's Go games, post- League is actual JRPG difficulty.
  • Story is not driven by the evil team. The League challenge should feel personal to the player as part of their adventure. Each legendary gets its own sidequest storyline in the game, being completely optional to the adventure and main story.
  • Vignette structure like Dragon Quest series. Other than the main character's motivation to win the League, there's no major overarching plot. Each location/zone gets its own storyline with charismatic characters and different narrative tone.
  • Keep the essemble cast adventure from Sword and Shield.
  • The region feels organic and environments make actual sense. No "attraction park" feel like Kalos. If the setting makes it difficult to have a snowy mountain, come up with new ways to introduce a cold environment. No need to have deserts, snowy villages and stuff like that in the middle of the region.
  • Limited number of new Pokémon. Focus on returning Pokémon with new forms, evolutions and stuff.
  • Cutscene and acting direction inspired by BOTW.
 

PancakeFlip

Member
Oct 26, 2017
7,918
The least I would do is probably put a priority on unused animals/creatures so retreads of animals like dogs/cats would put on hold.