Apologies for the slightly clickbait title; I could only fit so much text up there.
Let's suppose there's another Fire Emblem for Nintendo Switch en route. It can be a Genealogy of the Holy War remake, another game set in Fodlan, something entirely new — whatever.
Now suppose the success of Three Houses prompts the developers to receive a somewhat higher budget next time around. We're not talking Final Fantasy megabucks, but enough to improve the production values of a couple of aspects, be they cutscene quality, map complexity, narrative length, graphical fidelity, you name it. What would you hope gets prioritized?
For the purposes of this exercise try to refrain from listing more than two aspects at maximum. Consider the budget moderately higher and be mindful of the fact that as much needs to be spent in a successor project as was spent on Three Houses in order to reach the same degree of quality.
Be the producer, ResetEra.
Let's suppose there's another Fire Emblem for Nintendo Switch en route. It can be a Genealogy of the Holy War remake, another game set in Fodlan, something entirely new — whatever.
Now suppose the success of Three Houses prompts the developers to receive a somewhat higher budget next time around. We're not talking Final Fantasy megabucks, but enough to improve the production values of a couple of aspects, be they cutscene quality, map complexity, narrative length, graphical fidelity, you name it. What would you hope gets prioritized?
For the purposes of this exercise try to refrain from listing more than two aspects at maximum. Consider the budget moderately higher and be mindful of the fact that as much needs to be spent in a successor project as was spent on Three Houses in order to reach the same degree of quality.
Be the producer, ResetEra.