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KalBalboa

Member
Oct 30, 2017
7,938
Massachusetts
Tonight, courtesy of a tweet by Frank Cifaldi, I was overjoyed to see the PS1 edition of Superman finally hit the internet.



There's a strange screed that accompanies the ISO, which is now available on, get this, Deviant Art.

8oEm1T7.jpg


For those who don't know, this was Titus's chance at making up for the infamous Nintendo 64 game. This is a different, seemingly better game. Apparently the PS1 version is much more complete than its N64 counterpart, but it was never released due to Titus losing the Superman license for one reason or another.

EDIT: courtesy of Playstation Museum:

In 1998, BlueSky Software began working with French developer Titus to bring Superman, based on the WB animated series, to the PlayStation. At that time Titus had almost finished work on the N64 version of the game in France with their own team. Originally, the plan was to take the N64 game and port it over to the PlayStation. All that was to be done was to take the art and reformat it to run in a PlayStation engine. Then the Superman N64 game was released. One reviewer stated "This game exists for the sole purpose of firmly establishing the bottom of the barrel".

A decision was made to retool Superman for the PlayStation to be a better game than the N64 with a new story and new gameplay...

After about a year of development, Superman was again re-designed. In April of 1999, the Columbine shooting happened and was a big blow to the industry as the media were using video games as a contributing factor for the shootings. Scuttlebutt has it that Titus suddenly changed the game from fighting Lex Luthor's henchman to fighting robots. Supposedly the developer was not allowed to have shootings of human beings anymore or realistic looking weapons in the game. This changed a lot of what the gameplay was going to be into a more switch pulling, puzzle based game which was very different from the animated show and the N64 version.

Unfortunately the license from Warner Brothers had expired. Essentially, Superman continued to be developed with no assistance from DC comics or Warner Brothers. The plan was to surprise everybody with a finished product. After almost 2 years of development, Superman reached a milestone: it received approval for release from Sony and issued a product code of SLUS-00712. Many retail outlets were accepting pre-orders for the game and advertisements were created (see below). By the time the game was completed, Titus was unable to secure the license. Superman for the PlayStation was officially laid to rest.​
 
OP
OP
KalBalboa

KalBalboa

Member
Oct 30, 2017
7,938
Massachusetts
I played the leaked beta a year or two ago, it's definitely got that early-3D, Tomb Raider/Duke Nukem Time To Kill vibe. Looks like they were pretty far along with the game.



 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
92,834
here
the PS1 game was apparently very much improved

WB cancelled it and ate some legal damages, even tho the N64 game sold pretty dang well

bad blood between them and Titus throughout development, iirc
 

Motwera

Member
Oct 27, 2017
886
Seems like the game is pretty straightforward but these controls are absolute ass (tank controls)
 

Cess007

Member
Oct 27, 2017
14,114
B.C., Mexico
One reviewer stated "This game exists for the sole purpose of firmly establishing the bottom of the barrel".
it is bad that this line just cracks me up?

anyway, interesting to see this, and happy to know it was released. I love this kind of unreleased stuff that see the day of light years later.

Edit. I can't seems to make it run well. It runs, but like at 400x the normal speed
 
Last edited:

TAJ

Banned
Oct 28, 2017
12,446
This is so weird. That guy paid big money for it on Ebay and then destroyed his original copy because he had a tantrum? Like... WHAT?