They said specifically that it wasnt going to be story heaveThey overhyped it in the end by making you think it'd be more story/cinematic heavy.
Lasts around 40 hours and Andre got fed up after the initial 10
Outside of a few neat "Oh damn, they included that character?!" moments it's basically just a really long event modeThere's no variety, so doing spirit battles for 40 hours is gonna suck when the only variety is a boss battle every 4-5 hours.
They straight up said it was not going to be anything like Subspace. They literally had a big text on the screen saying the mode would prioritize fun over story!They overhyped it in the end by making you think it'd be more story/cinematic heavy.
ExcellentOutside of a few neat "Oh damn, they included that character?!" moments it's basically just a really long event mode
That's honestly not so bad then, and the fact that it already isn't setting out to be anything like Subspace means that the adventure mode seems like a good pace breaker in between most of everything else that's on offer.
Sounds like what I want and what Sakura said it would be. He said it's not Subspace and story was not the focus.Outside of a few neat "Oh damn, they included that character?!" moments it's basically just a really long event mode
We've chosen to ignore thoseWhy everyone is negative on WoL when reviews are so good about it?
Very true and that's certainly not a good thing but I'm still excited to have a long single player.They mean long as in it ends up dragging along, which isn't a good thing.
Outside of a few neat "Oh damn, they included that character?!" moments it's basically just a really long event mode
That's an odd argument... if a game promises to be a piece of shit and achieves that goal, would it be 10's across the board? It can be the ultimate anything and still not get 10's across the board.Of course these are fantastic scores, but if the game were being reviewed solely on the promise it is making, being the Ultimate Super Smash Bros game, it would be 10's across the board easy.
Gotta be negative about something apparently. Otherwise people might be happy about something.Why everyone is negative on WoL when reviews are so good about it?
World of Light is 40 hours? Is that for 100% or just to complete?
Concern trolling?Why everyone is negative on WoL when reviews are so good about it?
I'm actually surprised that it's only on Page 5 after 30 minutes of reviews dropping
Will Nintendo be able to recover if this is a below 90 or will they replace the switch with another console asap?
Yeh. I understand why Andre got tired of it. It's harder for reviewers.WoL sounds like something that should not be completed in a couple of sittings (something I assume reviewers would have to do to get reviews out on time). Repetitive if you play for 10 hours+ in a row but good if you play for an hour or 2.
They overhyped it in the end by making you think it'd be more story/cinematic heavy.
"World of Light feels like a forced march through a Nintendo product catalog. It failed to elicit an iota of nostalgia in me. Mostly, I was frustrated. I did not have fun cheesing my way through battles in which my button inputs were reversed. I did not have fun chasing Peach across an enormous, hazard-packed stage while, as she evaded me, other Smash fighters wielding hammers and flame swords attempted to ruin my life. I didn't really have a lot of fun searching for exactly the right spirit to help me traverse some broken bridge. After a while, I wasn't even a little delighted by Nintendo's cutesy interpretations of Spirits for their battle conditions. I will say, however, that the map is a little charming.
For me, World of Light wasn't worth it for the stickers. It would have been significantly more satisfying to play if, say, there was a short cutscene after I unlocked a fighter or even, like, a bit more plot. I don't play Super Smash Bros.to collect things or make numbers go up. Those who do may enjoy this. After reviewing Smash Ultimate, I will probably never look at Spirits mode or World of Light again."
welp I already knew WoL was gonna be trash you force ya self through once and never again so not shocked
Having no descriptions about these characters kinda hurts the removal of trophies it for me. I don't really know many of these obscure characters, so only knowing the name/game series and type of spirit battle makes it difficult to understand the characters.Outside of a few neat "Oh damn, they included that character?!" moments it's basically just a really long event mode
NetherRealms Studios is really good at giving SP content too.Only Nintendo would give 40+ hours of single player content to a fighting game, they are in a league of their own. Can't fucking wait.
I played Ever Oasis 3DS on the premise that I can beat the game in under 15 hours. I was wrong. Spent 80 hours on the game in a span of 2 months.
Thank you. The man said it. It's NOT SUBSPACE EMISSARY.
Event mode is one of the best thing in smash so, this makes me happy. Seems like something to take your time withOutside of a few neat "Oh damn, they included that character?!" moments it's basically just a really long event mode
They? There's more than one Fosko?!
Of course these are fantastic scores, but if the game were being reviewed solely on the promise it is making, being the Ultimate Super Smash Bros game, it would be 10's across the board easy.
Then why reveal it with a trailer that would make people think it is exactly that? It was very bad messaging