I love that they clearly already had the battle mechanics for each of the four worked out well before finalizing their designs.All these designs and they went with the rabbits to tie in with the moon theme.
Bowser's Bridezillas.
You never want to be popular with the Old Man demographic, I find.Oh hey, my analytics data for that one video updated. Haven't ever seen data from this field before:
I don't get a good feeling from this for some reason.
Don't think that's applicable for this threadGrown men shouldn't be wasting their lives playing Super Smash Bros.
I've seen bigger cats. More like Medium the Cat if you ask me
Crocky, Raitora my beloveds
Well obviously - none of us are truly grown, there's no proof anyone here is a "man" and not just a disembodied avatar, and of course, it goes without saying we don't play Smash.
And Resetera.com hates wasting time - you can tell by the fact that no opportunity is wasted to whine about how Long Game Bad.What is a man? A miserable little pile of time wasted playing Smash.
It's a shame they removed the hair before cutting it for good. We only have the back sprite left, but
Does Capmon own Street Fighter or is that Capmon USA?
And Resetera.com hates wasting time - you can tell by the fact that no opportunity is wasted to whine about how Long Game Bad.
Also, I found this the other day and it's interesting - I don't fully agree with all the instrumental choices, and I think it modifies the feel of the original music too much in a lot of places, but it reeeeally makes me wish we'd gotten some form of redone music when they did the Trilogy release, even if it was just something optional to use.
I want Capymon.
Ah, please do! I'd be very interested in hearing what any AA fan in here thinks of them.I'm gonna listen to these next week and I'll follow up with my takes then
Capümon.
Wait, what character did I break?Random-ish musing of the weekend: in revisiting some of the more forgotten Nintendo titles of the switch library, I've come to an epiphany when playing Nintendo's two eezy mode kideo game platformers in close succession...
And that's Kirby Star Allies is genuinely a bit shit, like they tried, they really put work into those visuals, those extra post release characters and it's not like the game lacks the feel of a team who cared (just look at those menus, the little character vignettes, the greatest difficulty selector screen of all time! etc)
But it all doesn't add to much when the act of playing is the most tedious Kirby game I can remember, a cluttered mess of characters just vomiting attacks all over the screen (don't try to avoid them, because you'll get a forced co-op section soon enough) and level design that feels completely tapped out after RTD, TD and PR just explored all this formula had to offer.
Meanwhile Yoshi's Crafted World is gosh darn underrated, for not being quite as good as Woolly World and having an OST that leans more New Island too boot, it gets kinda immediately dismissed as another one of those yoshi games. But as far as eezy platform times go, this game keeps me engaged, the collectathon side still holds up, the stages actually explore the idea of being in a 3D space with some neat autoscrollers, split paths into back and foreground, all while having some really fun asset flip stages that let you see the crafted environments from the other angle and playing a reverse stage at that where you start from the end.
It's good, it's like finally playing the original version of Yoshi's Story before it changed course from linear Island style levels to becoming a strange fruit eating collectathon where you miss half of every stage by actually trying to beat the stage.
Certainly it might be better than Super Mario Sunshine
I can't believe you did this, you even broke character to do so
I won't let him.
You said something mean about a game!
Random-ish musing of the weekend: in revisiting some of the more forgotten Nintendo titles of the switch library, I've come to an epiphany when playing Nintendo's two eezy mode kideo game platformers in close succession...
And that's Kirby Star Allies is genuinely a bit shit, like they tried, they really put work into those visuals, those extra post release characters and it's not like the game lacks the feel of a team who cared (just look at those menus, the little character vignettes, the greatest difficulty selector screen of all time! etc)
But it all doesn't add to much when the act of playing is the most tedious Kirby game I can remember, a cluttered mess of characters just vomiting attacks all over the screen (don't try to avoid them, because you'll get a forced co-op section soon enough) and level design that feels completely tapped out after RTD, TD and PR just explored all this formula had to offer.
I thought I figured out a way to Calypso this one, but then I realized HAL outcalypso'd myself on the 3DS.They aren't going to explore anything like Heroes in Another Dimension again in the next Kirby game
because it'll be 3D.
I'm used to you being an unending source of positivity when the rest of us are crotchety asshole.
I agree with Arle time.