Welcome back!
And you'd be correct.I still know deep down that the best boss theme is To The Edge
Welcome back!
And you'd be correct.I still know deep down that the best boss theme is To The Edge
As long as Nagoshi thinks it's alright for him to beat up women unlike Kiryu, sure.What would you think if Yakuza got a rep but it was only Ichiban? Since he's the new main character?
That was my other thought as well on this idea honestly. Do you fight any women in Like a Dragon?As long as Nagoshi thinks it's alright for him to beat up women, sure.
i'd cherish himWhat would you think if Yakuza got a rep but it was only Ichiban? Since he's the new main character?
The MH Team said no to Monster Hunter, so we're getting "live action" Palico instead.
Why does everyone always bring up the music though. In the scale of "this game is hard deconfirmed" you would think a whole assist trophy would weigh more heavily than a couple of songs with bugged audio (they play at a lower volume than every other song in Ultimate, it's never been fixed for whatever reason). Honestly feels like a hindsight bias type of reasoning.I dunno, between Byleth being planned for base game and ARMS not getting any music, it feels like those two were always in the cards for DLC while XB2 got told to take a hike
I'd love to be proven wrong, though.
A summary.DAMN at the Geno thread getting locked + Fatman finally getting axed.
Truely, it's the end of an era.
Gold Arsene good to see you back. How did you react to Sephiroth's reveal?
Welcome!If Monster Hunter is dead then I truly am without a team in this battle anymore
so I guess I'll join BGBW in pining for Haruka!
I don't think we can really call anyone "main candidates" at this point.Yeah, I can see how Byleth could have reused Monster Hunter's moveset as a multi-weapon character.
So what happens now? Are Chun-Li, Lloyd Irving and Ryu Hayabusa the main candidates for a DLC slot?
The current front runners are Don-Chan from Taiko no Tatsujin, Reimu from Touhou and Yuni from Dance Dance Revolution.Yeah, I can see how Byleth could have reused Monster Hunter's moveset as a multi-weapon character.
So what happens now? Are Chun-Li, Lloyd Irving and Ryu Hayabusa the main candidates for a DLC slot?
I agree with you, I'm not buying this theory about repurposing a monster hunter move set tbh. It may very well be that Byleth was indeed planned for the base game or that Monster Hunter was planned and scrapped, but Byleth's move set seems very true to Three Houses.Grumble grumble.
I'm not going to keep pushing this, but Byleth being a multi-weapon character is a combination of representing each house lord/trying to not be like other FE characters, so its unlikely it's a borrowed concept.
Monster Hunter also isn't traditionally a character that switches weapons mid combat. If anything that would be more Dante like.
As demonstrated in this video:The current front runners are Don-Chan from Taiko no Tatsujin, Reimu from Touhou and Yuni from Dance Dance Revolution.
Being a multi-weapon character doesn't really represent Byleth themselves, who had enough of an individual set of skills that they could easily have been a character far more accurate to their depiction in Three Houses without much fuss. The character implementation is an overall stretch that only really works in a meta sort of sense which Smash hasn't really done in quite a long time. Byleth's conceptual move set has always felt like it compensated for something after the fact. It never felt like their current incarnation was the first option, and that it ended up the way it did seems more like a serendipitous happenstance.Grumble grumble.
I'm not going to keep pushing this, but Byleth being a multi-weapon character is a combination of representing each house lord/trying to not be like other FE characters, so its unlikely it's a borrowed concept.
Monster Hunter also isn't traditionally a character that switches weapons mid combat. If anything that would be more Dante like.
Grumble grumble.
I'm not going to keep pushing this, but Byleth being a multi-weapon character is a combination of representing each house lord/trying to not be like other FE characters, so its unlikely it's a borrowed concept.
Monster Hunter also isn't traditionally a character that switches weapons mid combat. If anything that would be more Dante like.
I know Yuri is highly popular among the Tales fanbase, but as far as moveset potential, wouldn't Lloyd's dual-wielding katana at least be slightly more unique than the single sword of Yuri? Like yes, it is 'another swordsman', but Lloyd at least has his two swords going for him, where I don't know what makes Yuri stand out from the 'sword-wielding' crowd.
As demonstrated in this video:
(Dance Dance Revolution is on the opposite side. It might not look like it in the reflection at the end but it totally is.)
Being a multi-weapon character doesn't really represent Byleth themselves, who had enough of an individual set of skills that they could easily have been a character far more accurate to their depiction in Three Houses without much fuss. The character implementation is an overall stretch that only really works in a meta sort of sense which Smash hasn't really done in quite a long time. Byleth's conceptual move set has always felt like it compensated for something after the fact. It never felt like their current incarnation was the first option, and that it ended up the way it did seems more like a serendipitous happenstance.
Switching weapons mid-combat was how Monster Hunter's implementation worked in MvCI, and it fits more with that character because Monster Hunter themselves are a malleable user-character built around multiple player preferential styles. Having multiple weapons suits Monster Hunter more due to the game treating the styles in an agnostic fashion, whereas Byleth is explicitly encouraged to stick with a specific set of skills.
It is worth remembering that Smash has been and continues to be a historically "simple" series. The games have almost always avoided encumbering its characters too much and sticking to the broad strokes of what they're meant to represent. Bayonetta for instance, only covers a fraction of what's in her games, as a big part about the games are the myriad of weapons you have available. Instead they focused on the "combo" aspect of the character since that's what she's known the most for, as well as her multi-limb guns, so they stick to her default kit. I think this is also part of the reason a character like Rex would come with some challenges to implement since the Driver/Blade mechanic would need an explicit simplification.MvCI had Monster Hunter with the gimmick of different weapons for different attacks, but each weapon had combos built around them referencing the Monster Hunter ones. It'd be very odd to make Monster Hunter's entire moveset based on a single strong attack for each weapon.
Sakurai is much more likely to take big liberties and feature loose implementation for characters from turn based games (see also Joker, whose main gimmick, the rebellion gauge, has nothing to do with Persona 5 at all) than with characters who already existed in an action gameplay environment.
I think this is fair. Even Imran didn't outright pop in and say "byleth is monster hunter yo". I don't think anyone should be obligated to believe it.I just think there's a clear reason why Byleth switches weapons that's true to their game (if not the character) but even if it was a borrowed concept, there's no real indication that it'd have to be the Monster Hunter that it was taken from.
Marth does have three different sequences with the dancing blade though. It just seems unlikely to me that they'd focus on the weapons, but somehow ignore the standard combos everyone would recognize and make it all about single strong hits like Byleth is currently. It'd be the opposite of the Bayonetta situation - it'd be more like if they had attempted to incorporate more of her attacks, but left her overall playstyle unrecognizable.If Monster Hunter got into Smash, most likely there wouldn't be a lot of "natural combos" like in MonHun, and they'd predominantly focus on all of the weapons since that's what the "playable" element of MonHun is known for (though I suspect Dual Blades would have some kind of strings); throw in some utility moves like explosive barrels and traps, and you've got yourself a stew.
Nice to have you back, Gold Arsene.
I've upheld the noble tradition of reading Sonic comics in your absence.
I think you could easily get one or two moves in there that are rekkas, or a smash attack that's a multi-hit like Cloud's, but I don't really think Monster Hunter would be a combo heavy character in Smash. "Combos" are a thing in MonHun, but it's not necessarily the kind of thing that's the most marketable factor about those games, plus Smash already has combos in it by design, so it only really makes sense to zero in on that aspect if you want to make that the main character gimmick; which is exactly what they did with Ryu and Bayonetta but is unlikely what they'd do with MonHun.Marth does have three different sequences with the dancing blade though. It just seems unlikely to me that they'd focus on the weapons, but somehow ignore the standard combos everyone would recognize and make it all about single strong hits like Byleth is currently. It'd be the opposite of the Bayonetta situation - it'd be more like if they had attempted to incorporate more of her attacks, but left her overall playstyle unrecognizable.
And I said that assuming they intended a multi-weapon focus in the first place. Like you say, there are also traps an other items that could be incorporated into their moveset.
I'm not talking about anything overly complex really. I just think that the Monster Hunter's characters specials, if they were focused on showcasing multiple weapons, would focus on attack sequences with them rather than just a single hard hit. Maybe one of the attacks could be that (like Great Sword), but I can't see the entire moveset using that as a core concept. It just seems very off when you compare how much effort Smash puts recently into action based characters when adapting them.I think you could easily get one or two moves in there that are rekkas, or a smash attack that's a multi-hit like Cloud's, but I don't really think Monster Hunter would be a combo heavy character in Smash. "Combos" are a thing in MonHun, but it's not necessarily the kind of thing that's the most marketable factor about those games, plus Smash already has combos in it by design, so it only really makes sense to zero in on that aspect if you want to make that the main character gimmick; which is exactly what they did with Ryu and Bayonetta but is unlikely what they'd do with MonHun.
Welcome back!
My suggestion for making Yuri stand out has been to add Repede, Yuri's dog and one of the party members in Vesperia, into his moveset as his gimmick. It would reference how in Tales combat, characters can do combos together and whatnot.I know Yuri is highly popular among the Tales fanbase, but as far as moveset potential, wouldn't Lloyd's dual-wielding katana at least be slightly more unique than the single sword of Yuri? Like yes, it is 'another swordsman', but Lloyd at least has his two swords going for him, where I don't know what makes Yuri stand out from the 'sword-wielding' crowd.
Granted, this is coming from a diehard Symphonia fan and someone who has yet to play Vesperia (though I eagerly look forward to doing so).
If the Monster Hunter producers don't want a playable Hunter in Smash, that's that. I seem to recall that when Rathalos was revealed, most of the MH team was unaware of the inclusion until the reveal. But that could also have easily been a cover story for why Rathalos got in and a playable character didn't.I'm convinced that if Nintendo/Sakurai really wanted Monster Hunter, they could make it happen.
After all they've done this far, I refuse to believe that that's a bridge too far for them.
I'm confused at why this line of speculation bothers you as much as it seems..I just think there's a clear reason why Byleth switches weapons that's true to their game (if not the character) but even if it was a borrowed concept, there's no real indication that it'd have to be the Monster Hunter that it was taken from.
My suggestion for making Yuri stand out has been to add Repede, Yuri's dog and one of the party members in Vesperia, into his moveset as his gimmick. It would reference how in Tales combat, characters can do combos together and whatnot.
Artorias? That's an interesting prediction for a DS character.