:("Well guess nobody wanted Monkey Ball after all better put the series back on the shelf for another decade" - Sega
:("Well guess nobody wanted Monkey Ball after all better put the series back on the shelf for another decade" - Sega
It is what it is at this point. If Sega came to this conclusion then they're just straight up clueless."Well guess nobody wanted Monkey Ball after all better put the series back on the shelf for another decade" - Sega
Don't worry. In 10 years they'll give us the remaster we all really want.
Don't worry. In 10 years they'll give us the remaster we all really want.
Step & Roll HD.
Come on, that'd make sense. Not SEGA's way of doing things with this franchise.
This may well be the most baffling thing Sega's done this generation.
My 3/5 review for Hey Poor Player is up here. King of Dreamland
I truly was open to giving this a second chance, but as elaborated within, the spark's still not there -- here's hoping we not only get the first two ported down the road, but we get a sequel worthy of their legacy. (Did I mention the GC/PS2/Xbox games are dirt-cheap on eBay?)
Sonic Team being Sonic Team just seems like regular Sega shit at this point. And with the custom character feature you can at least kinda parse what the target audience for the game is.I'd still give that to Sonic Forces. This was a quick remaster which if not for what the core game is, would be great as all the new UI elements, polish, and even some of the new music, are all stylish and clean.
Sonic Forces took FOUR YEARS only to make a product with a terrible self-insert story, irritating techno music for its soundtrack, poor controls, level design being either too awkward too navigate, or being too basic in that it's just a straight line, recycling content from Generations and Colors, and ultimately lacking in content.
People give other Sonic games criticism, but at least they have something people like about them, same can be said about this game. There really isn't anything people liked about Forces. It wasn't bad, just overwhelmingly meh.
Added to the OP!
Sonic Team being Sonic Team just seems like regular Sega shit at this point. And with the custom character feature you can at least kinda parse what the target audience for the game is. (And even that Sonic at least got Mania this generation)
Spending time and money on a chopped up HD remaster of a game most people don't even fuck with in a series with far better games ripe for remastering is just plain bizarre, especially considering the remasters Sega's done/is doing this gen that people at least wanted (Valkyria 1, Yakuza 3-5, Shenmue I & II despite the issues)
If you like this game you really owe it to yourself to play the first two since they are head and shoulders above every other game in the series. Hell, I'd argue that the first one is even head and shoulders above the second.I also got to cover this for my site and as my second ever MB title (next to 3D), I enjoyed most of it. But this game has moments where it felt like they didn't playtest it at all and I swear that people will rage hard on World 7 to the point I bet a lot of other players will agree on how 7-2 feels like a broken edit, along with the tunnel stage Jon mentioned in his video. World 7 is truly very bad.
The minigames are indeed bad, but I do think the seesaw one is tons of fun. I could replay that one a lot, and the snowboarding one with friends, but none of the others. Monkey Target is absolutely horrible coming from a newcomer to it and I don't know how anyone could like it unless SMB 1/2 removed the water hazards this game's version is littered with. The fact it kept me engaged enough to beat it is what made me not outright hate it.
I know