Raises a good question on how the future will be for levels which don't get played.
I'm going to assume they will mishandle. This is Nintendo they never get everything right.
Raises a good question on how the future will be for levels which don't get played.
I believe story mode is single player only. Local multiplayer can be done but unless you're doing 2 player co-op building (joy con only limited to 2 players), you have to upload your level first and then download from the game's servers, you can't do it in coursebot for some awful reason.We have 100% confirmation of couch co-op, right? At least for story mode?
Yep, locally on multiple Switches and one Switch and online co-opWe have 100% confirmation of couch co-op, right? At least for story mode?
Woah hold on there. Story Mode is single player only.Yep, locally on multiple Switches and one Switch and online co-op
Raises a good question on how the future will be for levels which don't get played.
I believe story mode is single player only. Local multiplayer can be done but unless you're doing 2 player co-op building (joy con only limited to 2 players), you have to upload your level first and then download from the game's servers, you can't do it in coursebot for some awful reason.
Yeeeeeep, the feature feels like an afterthoughtLimits and issues of multiplayer mode:
- Only random levels online multiplayer, you can't select a specific one.
- That means there will be levels that just aren't designed for multiple players.
- You can play couch multiplayer but there's a catch: you need to download the level first (the play button on the stage browser is only for single player). So you need to exit course world, go to your downloaded courses and then select multi player. Of course that means you will be filling your download spaces all the time.
- Even for local wireless multiplayer, the console needs to be online to get random levels.
- And of course, you can't play with friends online.
That sounds very Nintendo, i mean stupid and limited for no reason.Limits and issues of multiplayer mode:
- Only random levels online multiplayer, you can't select a specific one.
- That means there will be levels that just aren't designed for multiple players.
- You can play couch multiplayer but there's a catch: you need to download the level first (the play button on the stage browser is only for single player). So you need to exit course world, go to your downloaded courses and then select multi player. Of course that means you will be filling your download spaces all the time.
- Even for local wireless multiplayer, the console needs to be online to get random levels.
- And of course, you can't play with friends online.
This doesn't sound too bad other than the second point. Now that's just baffling.Limits and issues of multiplayer mode:
- Only random levels online multiplayer, you can't select a specific one.
- That means there will be levels that just aren't designed for multiple players.
- You can play couch multiplayer but there's a catch: you need to download the level first (the play button on the stage browser is only for single player). So you need to exit course world, go to your downloaded courses and then select multi player. Of course that means you will be filling your download spaces all the time.
- Even for local wireless multiplayer, the console needs to be online to get random levels.
- And of course, you can't play with friends online.
Oh my bad, I meant for the game in general. Forgot that he mentioned story mode
Limits and issues of multiplayer mode:
- Only random levels online multiplayer, you can't select a specific one.
- That means there will be levels that just aren't designed for multiple players.
- You can play couch multiplayer but there's a catch: you need to download the level first (the play button on the stage browser is only for single player). So you need to exit course world, go to your downloaded courses and then select multi player. Of course that means you will be filling your download spaces all the time.
- Even for local wireless multiplayer, the console needs to be online to get random levels.
- And of course, you can't play with friends online.
Limits and issues of multiplayer mode:
- Only random levels online multiplayer, you can't select a specific one.
- That means there will be levels that just aren't designed for multiple players.
- You can play couch multiplayer but there's a catch: you need to download the level first (the play button on the stage browser is only for single player). So you need to exit course world, go to your downloaded courses and then select multi player. Of course that means you will be filling your download spaces all the time.
- Even for local wireless multiplayer, the console needs to be online to get random levels.
- And of course, you can't play with friends online.
I'm guessing they really only cracked the code on how to make SMM2 online multiplayer work fairly late in development, seeing how none of these issues seem to be for a deliberate lack of trying. The couch multiplayer seems to be the only egregious oversight here, that seems like a decidedly unoptimal way to set up multiplayer get-togethers, and I hope they patch it.Limits and issues of multiplayer mode:
- Only random levels online multiplayer, you can't select a specific one.
- That means there will be levels that just aren't designed for multiple players.
- You can play couch multiplayer but there's a catch: you need to download the level first (the play button on the stage browser is only for single player). So you need to exit course world, go to your downloaded courses and then select multi player. Of course that means you will be filling your download spaces all the time.
- Even for local wireless multiplayer, the console needs to be online to get random levels.
- And of course, you can't play with friends online.
Limits and issues of multiplayer mode:
- Only random levels online multiplayer, you can't select a specific one.
- That means there will be levels that just aren't designed for multiple players.
- You can play couch multiplayer but there's a catch: you need to download the level first (the play button on the stage browser is only for single player). So you need to exit course world, go to your downloaded courses and then select multi player. Of course that means you will be filling your download spaces all the time.
- Even for local wireless multiplayer, the console needs to be online to get random levels.
- And of course, you can't play with friends online.
What does download spaces mean in this context? Do you have limited space for downloaded levels?Limits and issues of multiplayer mode:
- Only random levels online multiplayer, you can't select a specific one.
- That means there will be levels that just aren't designed for multiple players.
- You can play couch multiplayer but there's a catch: you need to download the level first (the play button on the stage browser is only for single player). So you need to exit course world, go to your downloaded courses and then select multi player. Of course that means you will be filling your download spaces all the time.
- Even for local wireless multiplayer, the console needs to be online to get random levels.
- And of course, you can't play with friends online.
I don't think there's ever going to be any real way to foolproof stages not being entirely tailor made for multiplayer. If I'm not mistaken, they confirmed in the Direct that stages can be tagged and that there are tags for stages that are designed or "work well" for multiplayer, maybe it's possible that the matchmaking prioritizes stages with those tags?This doesn't sound too bad other than the second point. Now that's just baffling.
Yes. You have limited download spaces and you need to delete levels once you reach the limit.What does download spaces mean in this context? Do you have limited space for downloaded levels?
...Any concerns I had about controller-based input versus the 3DS and Wii U's touch input melted away after a short period of adjustment. I actually grew to prefer using the controller to build levels over handheld's touch input - not because touch is bad, but because using the controller is so good. There is a gentle learning curve, one that's easy to overcome, and once I got the hang of it, I couldn't go back.
I guess you're not meant to download and store a bunch of levels but still sounds weird to me. Do you know what the limit is?Yes. You have limited download spaces and you need to delete levels once you reach the limit.
Do we know the limit on this one ? Hoping at least 1000, but could be 100 I wouldn't be suprisedYes. You have limited download spaces and you need to delete levels once you reach the limit.
Maybe Jonneh could help with thisDo we know the limit on this one ? Hoping at least 1000, but could be 100 I wouldn't be suprised
Well, you'd expect a sequel to expand on the ideas of the original. Especially for a new IP, the novelty has gone and so the game must perform on its own merits. SMM2 is doing that, hence why it can hit scores as high as it is.Interesting that it's a significantly better game than the first one but score wise it's only 1 point above the original.
Maybe its the presentationInteresting that it's a significantly better game than the first one but score wise it's only 1 point above the original.
The limit has to be pretty lenient though, right? Can't imagine Mario levels taking up much space.Yes. You have limited download spaces and you need to delete levels once you reach the limit.
That's one way to safe much money. xD
GameXplain aren't power users, they're goober Nintendorks and we love them for itIGN seemed to really like the new controls
Alex over at NintendoLife also liked controller controls, he thought the learning curve was steeper though, but geared toward power users.
GameXplain may be the odd man out on this one
IGN seemed to really like the new controls
Alex over at NintendoLife also liked controller controls, he thought the learning curve was steeper though, but geared toward power users.
GameXplain may be the odd man out on this one