This is a fairly easy breezy stage in comparison to my last one (which is currently at a... 1.36% clear rate) and is kind of a spiritual successor to my second stage, The Dig, in being maybe kinda challenging in a spot or two but more about a little story that unfolds.
Edit: remade it because I'm stupid and didn't realize you could just break some blocks, nullifying the need for P-Switches in two rooms.
I've been busy making today but I'll bite in after dinner. ;)
I found a small exploit that makes a certain section a little easier, not going to change it now though ill leave it there for people to figure out if they can't get through the course the normal way
Gave it a few tries.
Yea I thought about putting shell on respawn but I figured if the shell lands on your head your pretty much dead anywayGave it a few tries.
I like the concept a lot but I'm not a fan of zero margin for error levels. Also I think you should put the beetle shell on some kind of respawner otherwise if you accidentally throw the shell on your own head you soft lock the level.
Made a super simple golf course using the super ball power. Very easy but I'm hoping to make a bigger better version of it as my next level if I can. Level code is JL4-0PK-88G for those who can't see tweets.
Put Mario above the panel that it disappears.Hey, how do I get rid of that "parts" thing in the bottom left corner of the screen? It gets in the way sometimes.
Also, when playing the wii style mario levels, I keep doing the ground-pound in mid-air, unintentionally in the middle of a jump, ground-pounding myself to death. I'll still do it while I'm trying not to, just the way my thumb moves, I guess. Any way to assign the ground pound to a shoulder button instead of "down"?
From the screenshots, the aesthetic on these looks great! I'll be checking them out as soon as I've finished sleeping my way to 100 levels in easy endlessSUBMISSION FOR RESETERA'S OFFICIAL COMPETITION
Snagging Coins in Scarlet Space
Theme: Night Airship
Style: Super Mario Bros.
Tags: Speedrun, Theme
Difficulty: 2/4
Description: The Crimson Armada has stolen the red coins! Please, return them to Earth!
Maker's not:e This course utilizes see-saws, slopes and claws as well as the Night Airship theme to make a course that cohesively represents an outerspace adventure while focusing heavily on new mechanics. My thought was, can I use the new elements to make something akin to a mission in Mario Galaxy, and I believe having a search for Pink Coins was a perfect fit. I hope you enjoy playing this level as I did making it. Let me know what you think!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Also here's two levels not part of the competition:
OVERGROWN GROVE:
LH8-3RF-M3G
TIME VORTEX VILLAGE:
1YY-JWM-TVG
SUBMISSION FOR RESETERA'S OFFICIAL COMPETITION
Snagging Coins in Scarlet Space
Theme: Night Airship
Style: Super Mario Bros.
Tags: Speedrun, Theme
Difficulty: 2/4
Description: The Crimson Armada has stolen the red coins! Please, return them to Earth!
Maker's not:e This course utilizes see-saws, slopes and claws as well as the Night Airship theme to make a course that cohesively represents an outerspace adventure while focusing heavily on new mechanics. My thought was, can I use the new elements to make something akin to a mission in Mario Galaxy, and I believe having a search for Pink Coins was a perfect fit. I hope you enjoy playing this level as I did making it. Let me know what you think!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Also here's two levels not part of the competition:
OVERGROWN GROVE:
LH8-3RF-M3G
TIME VORTEX VILLAGE:
1YY-JWM-TVG
This was really cool except I did not get what I was meant to be looking for on the last questionMade a level based on my most popular creation from SMM1.
Big Brain Academy Bros. Deluxe
Level-ID: VHJ-VGV-BJF
What? No, it's always there, WHILE I'm playing a level, like in story mode.
Yes.
Sorry, now I get what you said. I don't know how to remove it either. It appears when you die 2 or 3 to times on story mode. I confused it.What? No, it's always there, WHILE I'm playing a level, like in story mode.
Can I not get rid of it?
Yes.
SUBMISSION FOR RESETERA'S OFFICIAL COMPETITION
Snagging Coins in Scarlet Space
Theme: Night Airship
Style: Super Mario Bros.
Tags: Speedrun, Theme
Difficulty: 2/4
Also here's two levels not part of the competition:
OVERGROWN GROVE:
LH8-3RF-M3G
TIME VORTEX VILLAGE:
1YY-JWM-TVG
No, pad's fine, it's me, just how my thumb rocks back and forth, can't help by press down once in a while while in the middle of navigating a jump, especially back-and-forth wall-jumping. I remember it happened a lot in the WiiU mario game on that console as well, though more often now, perhaps due to the crazier jump navigations required in this game.Sorry, now I get what you said. I don't know how to remove it either. It appears when you die 2 or 3 to times on story mode. I confused it.
Have you played Tetris99? Maybe your pro controller has a fault d-pad?
I played Time Vortex Village and Scarlet Space levels this morning and they are absolutely awesome. They made me feel incredibly inadequate about my own levels. Ha ha ha...
I think there's some merit in exploring which effects and objects bring light to darkened areas, because I imagine there's potential to do something interesting with that. In particular, I'm wondering if it's possible to have periodic 'lightning strikes' being triggered.
I've had trouble with this being a little finnicky. One thing to note is that to have the camera locked from the moment you enter the room, you need to make Mario enter from nearish to the middle. So what I ended up doing was having a warp pipe from the ceiling deposit Mario into the center of any room i wanted scroll locked. Having a pipe come in from the side of the room didn't work because the camera was centered on Mario and not the center of the room initially.
If you want to see an example, this level I made has non-scrolling rooms. 91Y-XPH-RNF (Sort of a proof-of-concept of a coin collecting game with the superball but couldn't quite get it smoothed out right.)
1-1 Endgame
Bowser travels through time to confront Mario where it all began: 1-1
S62-9QV-1SG
Your wish is granted.I found a small exploit that makes a certain section a little easier, not going to change it now though ill leave it there for people to figure out if they can't get through the course the normal way
1-1 Endgame
Bowser travels through time to confront Mario where it all began: 1-1
S62-9QV-1SG
Ok, looks like my last level is gonna end up being my Submission for ResetEra's Official Level Competition
The Jungle
02J-0HJ-JQF
Mario learns how the sausage gets made.
Submission for ResetEra's Official Level Competition
I finished my first level after a couple of days working on it right at the release. I'm pretty sceptical with my stuff, but everyone who played it already loved it.
I think my boss fight is pretty cool and special. I'm really proud about how the AI reacts, how Bowser uses the "safe area" left and right and how my special idea works out here.
I'm also pretty proud about my second area, I think it plays pretty well. The water part in the level is also pretty cool.
It's a pretty classic Mario level, not too hard and not too long, even if it feels a bit long in the first playthrough, there are a lot of opportunities to get through the level quickly. Have fun.
Jungle Fever
Course-ID: CXD-5PL-QXG
Super Mario 3D World Theme
Here's also a little video I uploaded a few days ago from the boss fight.
Yeah, you have to bounce over that last wall or else you are doomed there. Boom Boom tends to be a pretty annoying fight, so I was trying to turn it into something a little more structured and less just him hopping all over the place.Dammit I got stuck at the beginning, managed to beat the boom boom but wasn't able to jump out of the trap. If you don't bounce over the boom boom you're dead it seems...
Edit : sorry for dp
The second is a sandbox level with an emphasis on exploration. I'd particularly like some critique on this level, as few people seem able to complete it, and I'd like to know what I can do to balance it and make it more enjoyable.
500 coins in the bayou
DN6-DP8-XJF
Have fun!