Maybe I'll reupload it with a better version of that room lol you're supposed to take a goomba from the pipe in the left tower to that room and use him instead of yourself
I'd love some feedback on my first level!
I'm a big horror movie fan, so I wanted to make something "darker" than your average Mario fare. My level, The Descent, has you going down into the depths of hell to go through plenty of devilish puzzles, bosses, and even witness some angel torture! Are you willing to do what it takes to make it through?
LMV-FQJ-TNF
I'd say it's medium-hard in terms of difficulty - I'm far from an expert with platformers so it's a learnable hard at best. Thanks folks <3
I'm going to be honest. The part witht he star is the best part. Other than that, Ice with conveyer belts just makes it hard for me to do anything lol. The design is good and im glad it wasnt some silly super hard challenge. I think i'm just not a fan of ice in general.
NEEEEW ONE. Lots of coins. Eveeeeerywhere. (I'm a NSMB2 fan, yeah.)
Desert Coin Chaos: LH6-X8H-RXF
A pretty good level! If I have to suggest some improvements, however, I do think that the first section with the bob-ombs is a little tedious (one or two layers of blocks instead of the five used would have sufficed).
Also, you can get softlocked if you lose Yoshi in the section after the checkpoint, as there's no wall to stop Yoshi from running off-screen.
My last level is sitting at 0 plays which kinda breaks my heart but the one I just made I really want people to try out.
It's called The Slide of Our Lives and is a lot of wall jumping, sliding down slopes and fighting bosses with lots of coins to collect and hidden blocks to find! As always, feedback helps!
XV1-QMX-1WG
After 5634 attempts in total across 638 players, GDQ Mario speedrunner beat the level after 3hours. Hell of a ride watching someone of his caliber struggle for so long;
Ok guys. Got a new level. Please check it out and tell me what you think
Clear the path for Yoshi: FH7-NL6-RWF
Light puzzle type level. You gotta, as the title suggests, clear the path for Yoshi!
My last level is sitting at 0 plays which kinda breaks my heart but the one I just made I really want people to try out.
It's called The Slide of Our Lives and is a lot of wall jumping, sliding down slopes and fighting bosses with lots of coins to collect and hidden blocks to find! As always, feedback helps!
XV1-QMX-1WG
My last level is sitting at 0 plays which kinda breaks my heart but the one I just made I really want people to try out.
It's called The Slide of Our Lives and is a lot of wall jumping, sliding down slopes and fighting bosses with lots of coins to collect and hidden blocks to find! As always, feedback helps!
XV1-QMX-1WG
Made a level I'm pretty happy with tonight.
EDIT: fixed an error where you could fly across the first part of the map in seconds lol. New code is JG0-FDT-GTG
A short and sweet coin collector.
Time to review some courses!
"Mario needs 1 Dollar. Don't Ask why."
Borrow 1 Dollar
ID: 8LX-90W-GTG
Not sure how? You don't need yoshi at that section and I don't even know how you could lose him?
Noted on the bomb section though.
Thanks!
Oh. Yea you don't need him there or the cape!Never mind, I thought that you'd had to backtrack to the start of the level after grabbing the cape. For reference's sake, this is where I was talking about in regards to losing Yoshi.
Just beat it. Good job! Nothing too hard but that 3rd level kept you on your toes.
Let me see Four Stages of Hell now! lol :p
Hello! Normally I lurk around this board, but I did make a stage.
Blast the Bully down the tower!
GTB-M8F-6JF
I would appreciate feedback on it, if anyone is interested in trying it out!
It is my first stage, so I know it's difficulty may be wonky, but I hope you enjoy it all the same.
Also, there is one issue with the stage that I know about that can't be fixed. It doesn't break the stage, but it's just a mechanic I didn't foresee until I was almost done.
I had no idea that bullies can be destroyed by a bob-omb if they are pressed up right next to them and in most of my initial testing, it wasn't an issue. As the stage took shape however it became an issue. Since I didn't want to scrap all my work I decided to upload it anyway since I was almost done anyway. It also doesn't help that you can't use checkpoints in objective based stages, but that's a different issue.
Haha, yea got to the thwomp last night before the course was completed, after seeing the speed runner do it I copied his yoshi technique which seemed super cheesy . But in my defense it took a decent amount of time to get back to the thwomp area without a little cheese. Also the two blocks above the thwomp don't respawn if you hit them and then fall (had that happen a few times because of how bad I am at launching from note blocks).Wow, good job on getting the second clear! You also beat my upload time by 1 second (though probably took advantage of the cheeses) lol
Thanks for playing!
But yeah, your spoiler totally happened in my run but it was pretty far down before it did.
Very short and simple, but very well executed.Sand Bomb Escape: a little gimmicky level I just finished, its nothing hard at all and the second part is more of a little story I guess is how I can explain it lol. 4DB TGN T5G. Would appreciate a first clear to kickstart things if possible (and feedback as always)
Very short and simple, but very well executed.
Only one thing was just odd the me. There's a mushroom block right next to a pipe spawning mushrooms.
Didn't expect people to actually take on Bowser - I thought they'd be a cowards like me and avoid him! Thanks for playing :)
I liked the last one.I ran out of blocks 2/3 through making my new level I am dead.
I guess I'll just stick to making puns.
What does a Dry Bones call its house?
An a-bone-de.
Why do Thwomps like launching objects?
To let others see what they saw.
Where are all underwater accidents found?
On the Blooper reel.
SMW ghost house level! I worked really hard on this to make it as accessible and fun as possible. Please to enjoy:
Château de Villainy
48Q-42Y-1FF
Sand Bomb Escape: a little gimmicky level I just finished, its nothing hard at all and the second part is more of a little story I guess is how I can explain it lol. 4DB TGN T5G. Would appreciate a first clear to kickstart things if possible (and feedback as always)
Thank you! Glad you liked it!
What's wrong with SMW?So far... Smb3>smb>nsmbu>smw>>>sm3dw
Which is kinda my take on the actual games
There are a couple of power ups to unlock but that's it.So do more Maker parts unlock somehow? I feel like I'm being shortchanged on the number of options I have.
It feels like everyone's doing a tower level with these new vertical stages, but I made a tower stage!
Forgotten Towers
4VK-14W-1JG
Explore the towers a group of koopas once ruled before mysteriously disappearing!
I worked a lot harder on this one and I actually think its pretty neat :) please let me know what you think and what could be improved or fixed!
Nothing wrong really. It's just personal preference. I don't like smw physics or aesthetics as much as the other entries.
Glad you liked it.Finally got around to playing this, really enjoyed it! Creative use of Yoshi and the switches, also like how you used Red Yoshi's fire for overcoming obstacles blocked off by walls.