Just beat it. Good job! Nothing too hard but that 3rd level kept you on your toes.
Let me see Four Stages of Hell now! lol :p
I love the idea of the level, but I got stuck in this small room with three springs and the arm... couldt get out so I gave up :(
Played for another hour and got the spinies down now. Got to the bomb ladder two times than timed out. Feels like I'm getting closer. Maybe tomorrow.
After 5634 attempts in total across 638 players, GDQ Mario speedrunner beat the level after 3hours. Hell of a ride watching someone of his caliber struggle for so long;
Haha, I know and love that feeling. Thanks!There was build to that P block usage, I was straight up beginning to get antsy "when do I get to hit the swiiiitch?"
Funny how it inverts the previous sections from a leisurely stroll to something you have to somewhat quickly scramble through
Thank you so much. You are probably right. It's currently at 8.55 %. Oh, well. :DThis is really good, the dual layer design, like in Suntouch, is so clever. I love it when all the strange bits come together and make sense at the end. I don't think it's as easy as you think though! The final buzzy beetle ride will kill alot of people!
Awesome level. I think I still have the WR for this one. You can be very proud of yourself. This might blow up, so expect a lot of likes.Would really appreciate some feedback for my newest level:
Submarine Treasure Retrieval
[ D40-K55-CYG ]
Didn't know the dry bone shells lets you bounce on Bowser lol. Fun times.
Thanks for playing my level! Managed to capture your reaction at the end of it! :)
Thanks for playing my level! Got to fix it up a little before submitting it for the competition.
Sky city has a bit of a difficulty spike with that jump with the tornado that lifts up the chomper fella right before the second checkpoint when you don't have the tail.
And you can skip the tornado at the end and just jump on the platform, not sure if that is intentional.
After 5634 attempts in total across 638 players, GDQ Mario speedrunner beat the level after 3hours. Hell of a ride watching someone of his caliber struggle for so long;
Is that mushroom at the start meant to be a trap? It's pretty difficult to get it, then duck under the fire dragon, then make it up to the next level. An experienced player can do it, but an experienced player isn't the one who needs it! Anyway, I liked the level. I wish it had been longer!
After 5634 attempts in total across 638 players, GDQ Mario speedrunner beat the level after 3hours. Hell of a ride watching someone of his caliber struggle for so long;
I made a wicked easy Mario Maker 2 course if anyone wants to try it. GCF-X2Y-38G
My first time and I'm not good at making things, but I tried to make it easy and fun. I don't really like difficult levels so I wanted to add to the fun and relaxing variety.
It's puzzle-platforming, not "puzzles" per se. The oldschool NES Mega Man challenges with those blocks that appear/disappear where the 'puzzle' aspect is to recognize the pattern, memorize it, and get the timings right. The rest is platforming skill. You can make them be super challenging and take several attemps to beat yet be 100% risk free by letting you fall to safe grounds if you fail.
An example I really enjoyed from MM2 (though this one wasn't risk free, but you can easily turn it into one that is without diluting the essence) is the currently third highest level in the 'popular' category, where the maker created a room filled only with on/off blocks called Switch x Switch. Again, instead of lava beneath you, you can just be dropped to safe grounds that lead to the start of the challenge where you can place a switch to naturally reset the puzzle. Obstacle courses that allow you to instantly retry a challenge and don't force you to redo those you've already beaten are so much fun to play I think.
I don't mind dying per se; in Celeste it's actually the quickest way to reset the situation if you fail. It's really just about keeping momentum up and letting the player restart the challenge immediately. Also the music doesn't start over when you die. I died over 7k times in that game and it's my favorite of last year!
The Celeste dev made some levels in MM2 and they are mostly fantastic, with bite-sized challenges in between the checkpoints, and jumps that are tricky to figure out, but relatively straight forward to do once you know the solution.
Just played it. Very nice.I made a wicked easy Mario Maker 2 course if anyone wants to try it. GCF-X2Y-38G
My first time and I'm not good at making things, but I tried to make it easy and fun. I don't really like difficult levels so I wanted to add to the fun and relaxing variety.
One more from me tonight that involves using two defense shells, that's double the shells in mario maker 1 you can use
This was GREAT. It felt like a true Mario level but with a different focus. Really great balanced difficulty.
Made a new course! This one is a lot more relaxed with a goal of getting 200 coins before making it to the end. I wanted it to feel more like a traditional Mario level than my past courses, just with an emphasis on the swinging claws and coin collecting. Would appreciate anyone trying it out and giving feedback!
Coin Claw Collectathon
JQB-XB3-PXF
Woof. Juuuuuust hard enough. I posted a note halfway through, how do you hit that on/off switch? It seems impossible!! Anyway, great job :)Second upload. Platformer but not too hard really.
Bagel Plains 2-1
KT1-WXV-H2G
Fun! I was legit stumped in one of the rooms.Here is my second upload. It is a bunch of small puzzles in each room you go to. QP8-V92-PXF
Hope you guys and gals enjoy!
hahaha the key took me YEARS to understand how to get. super fun and fast level.I got real stoned and made this. Enjoy Bowser Jr's Magic Mystery Cave...
J8T-T71-64G
Can't play super expert without my finger leaving the minus button to skip. Most of them have death looking overhead.I'll play this. I need a breather after getting my but kicked by super expert...
I'll play this. I need a breather after getting my but kicked by super expert...
Thank you :)
I think this has such a great one more try feel — you have to be SO precise but it feels so great when you get a little further. I think it's a little too hard for me — like there should be a checkpoint right after the first on/off box even. I have NO idea how to get the second switch, it feels like it's one block too far always. Really cool idea and level though. :)Alright, here it goes. Sharing my first level. I'm a little hesitant because I see so many other amazing levels here and I've been doubting my ability to create something interesting and compelling. But I know I'm not going to improve with course designing unless I get feedback. So here is Inversion, which revolves around On/Off switches.
If it sucks, is too easy, too hard, poorly designed, great, or whatever, please let me know.
I can't. I mean that in the nicest way possible — your level is INSANE.
Woof. Juuuuuust hard enough. I posted a note halfway through, how do you hit that on/off switch? It seems impossible!! Anyway, great job :)
Really cool level. Felt DKC-y to me. :)My first level using a sky tileset/template, and my first using a vertical section. This time I'm using Super Mario World's theme. As usual, there are three big coins to find, but always just feel free to do your best to get a world record instead. It's up to you!
4-3 Catching a Ride in the Skies
6H7-ML0-BYG
Here are my other levels so far.
1-1 Green Green Meadows - SC6-VBK-FBG
1-2 Coin Block Cavern - 15W-WXN-6RF
1-3 Mushroom Heights - PFJ-0RH-BMF
1-4 Bowser's Fiery Fortress - YKQ-1ND-5WF
2-1 Cat Mario's on the Prowl - THJ-GNG-3FF
2-2 Donut Lift Caves - 3LP-1VY-GCG
2-3 Barry Boo's Horror House -
2-4 Boom Boom's Sky Deck - 30S-C62-7XF
3-1 Sunburnt Sands - C4L-00K-FFF
3-2 A Cool Dip in the Oasis - MJL-SR0-2GG
3-3 Over Sunburnt Skies - WB7-R0Q-D9G
3-4 Kamek's Perilous Pyramid - RSF-6DD-5YG
4-1 Land of the Giants - 9CS-H5C-1MG
4-2 Waltz of the Giant Wigglers - 34N-LTT-PFF
God, I really don't know what NoA was thinking not bringing the stylus bundle over here. I can't just can't work the Maker tools with a regular controller at all. It's a clunky mess that was clearly designed to be touched instead.
Thank goodness for Amazon one day delivery! I ordered that Digiroot pen everyone was recommending so I can finally work on my first level in earnest tomorrow.
After 5634 attempts in total across 638 players, GDQ Mario speedrunner beat the level after 3hours. Hell of a ride watching someone of his caliber struggle for so long;
Hey y'all! Finally back with my 5th level. I wish I could say that the reason this one has taken me the longest sofar is because of how great it is, but really I had a lot of trouble and ended up majorly reworking the level multiple times. It's not my favorite of all the ones I've created but I'm still pleased with it and would love for any feedback as usual!
The Golden Path - XJX-48F-WWF