Very challenging platforming, some annoyingly so with the super slippery ice. I would have liked some item boxes to give upgraded items than just Mushrooms if the player was already in Super form.
Raiders of the Lost Shelmet
Level Code: 9PP-YXV-QRG
Description: While vacationing in a rural equatorial village, Mario hears stories of a long-forgotten temple where a powerful artifact was hidden. Always the adventurer, the mighty plumber sets off to investigate the legend himself and discovers a ruined temple. Can Mario navigate the traps within to find the treasure, face down an angered temple guardian, and escape with his life? And can he do it while holding onto the treasure for a true ending?
Hey everyone, made my second level! It's called Bowser's Castle Assault and it has you laying siege on Bowser's fleet. I tried to fill it with a lot of secrets and fun little surprise moments. There are also three hidden coins for an optional challenge. Might make this my contest submission but we'll see.
Bowser's Castle Assault
T3B-S39-QDG
Played a bit more; gonna have to throw in the towel for now. Made it to the second area but keep dying to the spinies that you need to spin jump off of.
I really struggled getting the shell jump consistant; the rest of the level was fine, but that shell jump just felt brutal.
From what I played so far, it was quite fun, but would greatly benifit from a checkpoint - it gets old doing that shell jump over and over as you try to puzzle out and learn the sections afterward. A checkpoint after the first area would have been really good; I'll admit that it was very deflating beating that first room just to run into another one.
Might give it some more attempts later, but for now, I'm going to play some different levels.
Glad you liked them. Making music levels is fun.Oh hey, you're the person who made those cool auto-Mario stages! I played your stages because you commented on this very stage within the game, and I ended up liking them. Didn't know you weren't just a random player, haha.
And thank you. Thank you for noticing the details!
Submission for ResetEra's Official Level Competition
Course ID: 1R6-G1S-GTF
Level Name: Skytree in Winter
Comments: a short vertical skytree level (grow a vine) with three sections using on/off switches, cranes, and horizontal thwomps. Reset the level by going through any of the doors or the pipe at the beginning. Its a pretty difficult platforming level but its really hard to die in and there shouldn't be any soft-locks left in it.
Screenshot:
Video (shows about half the level):
I had to give up because i need to review other courses lol.Money down the drain
Mario has dropped 100 bucks in the toilet.
Find the cash, survive the sewers!
MGT-L4W-XMF
This was actually very cool and well done but the guess work could get tedious lol.Secrets of the Mirrored Desert
A puzzel-ish level where you need to try and find the 5 keys hidden in the desert. Paying attention to the surroundings is important.
53W-4DG-3TF
Thanks everyone!I liked this. Not too challenging. Fun platforming. Just the right length.
Haha, I should have figured the intro would throw some people off. I may just need to cut that part out and expand and the gimmicks towards the end. Here is how it looks when completed:
Yup, Legend of the Lost Idol was mine too. I made it a month ago as a test run for the ideas I had for SMM2. The new one is an evolution of that.So the funny thing is, you and I aren't even the only people in this thread to see some of the new themes in SMM2 (mainly desert and jungle) and have our minds immediately leap to Indiana Jones. (Mine is at WL5-40G-JRF if you're curious.) Convergent evolution, I suppose. It was interesting to see your level go for some of the same story beats like the classic trope of the treasure pedestal bringing the temple to life with a hidden switch, although yours is much kinder to the sort of players who absolutely cannot live without checkpoints, since you don't absolutely require surviving with the treasure item.
In future, you might want to make a closer testing pass when it comes to objects spawning in, as on one of my attempts, the platform drop just didn't activate and Bowser didn't load, so I was stuck, and I definitely wasn't going to wait out the timer instead of restarting from scratch.
Also, I'm sure I must have come across your work in SMM1, because I recognize that temple entrance exactly—the Chain Chomp, the Koopa, the way to get the mushroom. Looking it up—Legend of the Lost Idol, right? I never did finish that one, although I marked it as something I wanted to go back to before SMM2, and in the end I just didn't have time. Glad I got to see some more from you.
Yup, Legend of the Lost Idol was mine too. I made it a month ago as a test run for the ideas I had for SMM2. The new one is an evolution of that.
As far as the Bowser not loading in correctly I must have tested that 100 times and didn't encounter that bug. I did however provide a spike on the floor you can touch to reset at the checkpoint just in case anything like that happened.
I'll try your level next.
Nice theme! Lots of stuff here. nice secrets and layout.Hey everyone, made my second level! It's called Bowser's Castle Assault and it has you laying siege on Bowser's fleet. I tried to fill it with a lot of secrets and fun little surprise moments. There are also three hidden coins for an optional challenge. Might make this my contest submission but we'll see.
Bowser's Castle Assault
T3B-S39-QDG
Secrets of the Mirrored Desert
A puzzel-ish level where you need to try and find the 5 keys hidden in the desert. Paying attention to the surroundings is important.
53W-4DG-3TF
Raiders of the Lost Shelmet
Level Code: 9PP-YXV-QRG
Description: While vacationing in a rural equatorial village, Mario hears stories of a long-forgotten temple where a powerful artifact was hidden. Always the adventurer, the mighty plumber sets off to investigate the legend himself and discovers a ruined temple. Can Mario navigate the traps within to find the treasure, face down an angered temple guardian, and escape with his life? And can he do it while holding onto the treasure for a true ending?
If you are up for an adventure, why not help Mario out. And let me know what you liked about the level and what can be improved.
Sorry to do this but my post was the last one the previous page :(
This was a cool level! Although it took me a bit to figure out what the "gimmick" was. I'm curious, could you not had also done this with pink coins or is there a limit?
Appreciate the attempts! I actually had a checkpoint after the first area, but then upon realizing that I'd need to beat the entire level without a checkpoint on the upload anyhow it felt unfair to ask that of myself and not of others lol :D
Was surprised to see how much progress you made so fast, when so many others either couldn't pass that first jump or took silly amount of tries to get used to it. You've probably got further than anyone else at this point, though there's still a handful of people trying to beat the level still.
The trick with the spinies is to start on the left side; they align up in your favor that way. A little bit of a cheeky cheese, but felt I could get away with such setups given what the rest of the level asks of the player up to that point lol.
Since I'm in a Stranger Things mood as the show's coming back soon, I went ahead and made a themed Mario take on the Upside-down.
Are you willing to free the Demogorgon to escape the cave?
Easy, light puzzle.
7BX-9FV-SJF
I made my first ever stage! It's a difficult platforming focused one with lots of bouncing. It will definitely take a few tries to get your bearings, but it's about 25 seconds to complete once mastered. Would be really happy if Era folk gave it a try! :D
365-8V6-JPF
Made a non-gimmicky level for the first time, tried to make something I would enjoy playing in a regular Mario game.
Cool Jumps Zone
9FP-K5B-L9G
Yw1-2hg-N5g
Spent a good amount of time on it. Dont know how good it is but im happy with it. Inspired by celeste with some of the verticality.
Let me know what you think!
Money down the drain
Mario has dropped 100 bucks in the toilet.
Find the cash, survive the sewers!
MGT-L4W-XMF
Sorry to do this but my post was the last one the previous page :(
Thanks! Glad you could tell that it was supposed to be; my friend was saying the tanks didn't look obvious at all :( I tried to get a little cutesy and put a checkpoint flag as the flag on one of the pirate ships
Hey everyone, I just finished my second level and would love for you guys to try it out. It's a little on the tougher side so it's for those looking for a challenge. Let me know what you think!
Bowser's Castle
TK9-LBH-QNF
Just played this level a few times - the theme is awesome and there are some really fun sections to play.
There is also some jank in the level too:
- When you grab the red coin if you move left, the bombs will never explode, and Bowser will not come, resulting in you getting stuck.
- It is also possible to completely skip the section with the moving bullet launcher, all you have to do is drop down instead of spin jumping off the group of 4 spinies.
- You can destroy the big shell (easily, if you are wearing a shelmet) that chases you, resulting in you getting stuck.
- Finally, I did not like the jump with the koopa bouncing back and forth. I ended up just damage boosting past it instead.
Overall, a great level; thanks for making it!
I'm kind of bummed by how much the Joy-Cons are hindering my experience. The easy solution is to buy a pro controller, but I'm fundamentally against getting a controller for one experience. Ugh
Nice set of levels very traditional but fun with exploration.Never played the first game, but I've really fallen in love with this one. I'd appreciate it if anyone could play my levels! Real simple straight forward stuff. I love SMB3 and have tried to make some things that could fit into a game of that vein. Something a little more coherent to populate the lower difficult end of the endless mode hopeully. My goal is to make a "world" worth of levels for a typical SMB3 world complete with a castle and airship.
132-P11-5LF
- First level, really basic.
YH7-GNH-SDF
- Second level, a lot more to do here, but still straight forward. There is a hidden second path (that is not very hard to find). I was always a fan of those levels in SMB3 where there were other paths, so that will likely be a common theme in my level designs. :)
Spend $20, get this, feel better:I'm kind of bummed by how much the Joy-Cons are hindering my experience. The easy solution is to buy a pro controller, but I'm fundamentally against getting a controller for one experience. Ugh
Submission for ResetEra's Official Level Competition
Course ID: 1R6-G1S-GTF
Level Name: Skytree in Winter
Comments: a short vertical skytree level (grow a vine) with three sections using on/off switches, cranes, and horizontal thwomps. Reset the level by going through any of the doors or the pipe at the beginning. Its a pretty difficult platforming level but its really hard to die in and there shouldn't be any soft-locks left in it.
Screenshot:
Video (shows about half the level):
Ah, I was starting with the right most bullet and it was making me swerve back and forth a lot with the spinnies. Is there a lot more of the level left? Or am I getting close to the end?
Honestly, other than the shell jump most of the level isn't that bad once you figure it out. Every thing else is 75%+ consistency (save the yoshi jump, but thankfully, you put a reset door for that). But that shell jump just destroys me.
There's 3 more jumps after the bullets. The first one is trivial, and has a reset door. The second is no threat and more of a puzzle (that is used on a lot of other levels), and doesn't need resetting. The third one is mechanically simple but honestly is a bit bullshit in that you need to solve it under pressure. None are a threat if you play carefully, at least not like that shelljump, and can all utilize the reset door from the first.
You've got this :D