Someone beat my course please.
It's called Toads see Ghosts.
MNV-RRH-PQG
I swear it's better than Life of Pablo.
I beat it with 25 seconds left lol. Fun and a bit trollish id say
Someone beat my course please.
It's called Toads see Ghosts.
MNV-RRH-PQG
I swear it's better than Life of Pablo.
Thanks.I beat it with 25 seconds left lol. Fun and a bit trollish id say
Thanks for playing! I thought one checkpoint in the sub world is enough though?Great level. Love the way it was built and the use of the platforms. My only suggestion is to put a checkpoint in there somewhere lol that spike maze had my heart pumping, but it seemed like that was your intent!
Someone beat my course please.
It's called Toads see Ghosts.
MNV-RRH-PQG
I swear it's better than Life of Pablo.
lol
Ok, I worked on this for like three hours so it's time to take a break. Anyone want to try this one out?
Ok, I worked on this for like three hours so it's time to take a break. Anyone want to try this one out?
Ok, I worked on this for like three hours so it's time to take a break. Anyone want to try this one out?
My first mario maker 2 course :) Small puzzle solving level. Hope you like :)
My first mario maker 2 course :) Small puzzle solving level. Hope you like :)
Need some design help.
Does anyone know how you can force a player to drop something they're carrying?
Trying to think of a way to force a player to throw something to another place, and then get there some other way.
I know some objects can go through Bumper,
maybe use Bumper to block the player and conveyor belt or spring to move the dropped object.
Very nice and enjoyable level.Ok, I worked on this for like three hours so it's time to take a break. Anyone want to try this one out?
As you say, it's a test level of some of the new tools, so I don't have much to say. I'm sure your next levels will use some of them in cool ways!
Is my level too difficult?
I almost labelled it as 'easy' difficulty, but there are two points where people keep dying.
The second point looks tricky, and is easy when you don't run, but it seems everyone runs full speed and die.
How can I better design these sections to make the level more enjoyable?
C44-PJJ-JBG
Jk I figured this out, but is there splitscreen?How do I do local wireless multiplayer? I think I'm an idiot and can't find it anywhere
Your level is amazing! I loved how you matched the colors to the rainbow, it was very creative. No idea how you did it. It looked like a level designed with custom assets. Well done!
Well, I'm not sure what you were going for here, but personally I wasn't a fan of having all those things thrown at me in a single level (spikes AND bottomless pits AND fire jets AND icicles AND switches AND trampolines, AND sometimes all of those but upside down.Is my level too difficult?
I almost labelled it as 'easy' difficulty, but there are two points where people keep dying.
For the first, I tried to provide visibility of the change in element using coins and space. However, this doesn't seem to leave an impression on the player.
The second point looks tricky, and is easy when you don't run, but it seems everyone runs full speed and die.
How can I better design these sections to make the level more enjoyable?
C44-PJJ-JBG
Ok, I worked on this for like three hours so it's time to take a break. Anyone want to try this one out?
My first mario maker 2 course :) Small puzzle solving level. Hope you like :)
Thanks for playing! My new levels are indeed more refined. I got two more since then. Feel free to give them a try.
Way back home
C4N-37D-MYF
Tags:
Short and sweet
Speedrun (don't be put off, there's no timer)
Journey to the core
2LK-9CM-SDG
Tags:
Standard
Themed
This one's a little more difficult but not punishing.
Currently working on another one themed around a dungeon with a few one screen puzzle rooms. The puzzles are super easy and are meant to be fun.
I couldn't decide on a proper way to end the level last night so I took a creative break. Will finish the level after work today.
Loved it. The final part with the rumbling rocks made me wish for a boss fight but nonetheless I had lots of fun.
The first one was a good deal of fun, but I enjoyed the second one the most of the two. Lots of creativity in this one with the bombs allowing players to "dig" and "break" their way through the ground to go deeper and deeper into the cavernous complex to reach the core! Fantastic job.
Uploaded a second map. I have yet to go for something lengthy, that'll come next but this is just a short level.
Beat it. Feel good about yourself.
Letsago 1 - TFC-86G-H0H
Here's another one of my old SMM1 levels that transitioned over to SMM2. This is a simple platforming level. Mainly emphasizing on full distance jumps at running speed.
The original version did not have the bonus area with the coins. Maybe a tad generous, but I typically don't make Kaizo levels and prefer traditional platforming levels.
Hilly Hillside
ID: Y5D-Y3Q-D5G
I'll need to start experimenting with the new stuff added in SMM2. I have some interesting ideas I want to try.
In course world press Y to see your profile and from there you can see all levels you uploaded including their codes.
Thanks! That's what I was aiming for, so I'm glad some of that came through.Whew, that bottom tunnel. Took me a bit. Great level, though! Gives one a quick hit of that great Metroidvania feeling.
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
Sorry for the dumb question. How do I make a 2nd sub area? Trying to make a pipe into a small contained area with some coins and other goodies, but it's only giving me the option to go into one sub area. I was hoping two have two 'main' areas and a couple small sub sections via pipes.
Yeah, I was kinda hoping to have it be a cave bonus room thing, but no biggy I suppose. How exactly do I use the blocks to contain the field of view?You can only have one two areas per level--one main and one sub area, but that's not a problem unless you wanted two differently themed sub areas. If you don't need two differently themed sub areas, then you can just use screen high blocks from top to bottom to section off each room within the sub area, if that makes sense.