Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
Here's mine:You have to clear it first in one go and then again from each checkpoint.
So I just made my first level since... Super Mario Maker 3DS, I think. The Wii U is somewhere in the attic, so I couldn't wait until SMM2 came out. My first attempt after all these years is 'Buzzsaw Galaxy'. It took me a couple of tries to finish it and be able to upload it, but I don't think it's that hard honestly. I'm currently reviewing the game, so it would be great if you guys could leave some of those feedback images so I can use a screenshot of the information screen of this course for my review. Thanks in advance!
MX4-QHV-2TG
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
How do you change character in single player mode?Submission for ResetEra's Official Level Competition
Level Name: Infiltration
Description: Bowser's ultimate airship is fast approaching, sneak on board and destroy it from the inside, then escape in one piece.
New features used: Vertical scrolling, scroll stop, swinging claws, on off switch, slopes.
3ND VC2 HRG
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
hey guys, I made a second level!
It is basic platforming, no trolly thing.
If anyone interested : 3LH-SR1-DJF
tell me what your thought if you played! :D
Final time plugging this today. It is a pain to get the game's algorithms to pick up your levels, my goodness!
CVW-1Y3-S3G
I didn't know that, thank you!
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
The confusion came from me trying to build only up to the ceiling I'd built myself - not the ceiling of the building space.
I don't think it's entirely intuitive that you have to build as far up as you can to stop horizontal camera movement in vertical space, when in horizontal space you can lock the vertical camera movement by building only one screen's height (or halfway up the entire building space) and the horizontal movement by building a wall up to that ceiling. I figured that vertical spaces would also lock the camera within the confines of what you built if you similarly built the level a certain width, kind of inversely to how it works in horizontal spaces.
However, it seem like your only option for locking horizontal camera in vertical space is to build all the way up to the top of the building space, and vertical camera locking doesn't exist at all in those spaces. I guess the latter kinda makes sense since there's not going to be a flag pole at the top, so you can limit the vertical camera by just limiting the amount of vertical building space, but it does still very slightly limit what you can do visually if you also want a locked horizontal camera because you have to build something all the way to the top. It's not a big deal, though.
WR, 1'54" ! Definitely a tougher type of course but not unfair or too taxing. Even though I'm using them right now in a level I'm building, I don't know how I feel about using spike traps for tight jumps. I feel like the hitbox is too big and could use a little more leniency, but there's not always a good substitute. Good level though and nice look to it.
Great level! After I beat it I went back to get the WR. It had a great flow to it, I loved it!Hey thread, I posted my first level here yesterday to a very nice reception, and today I made a second:
Mario's Ski Vacation
5RR-9N7-7TF
It's way longer and more ambitious than my first level, with secrets and three big coins to find, if you don't want to blast through.
1FY-G6Q-5FPAlright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
Awesome level! Really liked all the enemies jumping above the pipe lol.
I would say the koopa troops jump near the end is a bit hard to do if you don't go the first time.
But really cool, good challenge but fair as well
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
I scoffed at game explain's complaint about switching themes to 3d world then in my second level I build a full level only to realize the main thing the level was supposed to end on was in 3D world only.
Forgive me andre D:
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
This level was dope! I loved the asthetics! Lots of super cute stuff going on it.
The Yoshi one caught me off. I tried my hardest to get him across that damn gap haha, poor guy. I loved the concept of the Goombud level, the only problem was if you didn't nail it first shot, you had to die or restart, but it's not a big deal. Loved it!Made a pair of short ones that'll take ya a minute. Ones for a speed run the other for a puzzle segment. Was going to make them the same level but broke it up. Have fun!
HD9-20H-WRG
9KF-834-RKF
Speed run level was a lot of fun. The ant level I was into, but I couldn't for the life of me figure out what to do at the end. The ant kept getting stuck in a single place and I don't even know how I could have made an impact on his movements? It's especially tough with a full size Meowser flying all over the place.An "easy" speed run level:
YWY-01M-NMF
A themed level:
3LM-Q3J-2TG
Great level. Love the way it was built and the use of the platforms. My only suggestion is to put a checkpoint in there somewhere lol that spike maze had my heart pumping, but it seemed like that was your intent!How about my platforming desert ruin level for a starter? :D
3LH-SR1-DJF
It only got worse when I recreated my whole level in 3D world before testing. The first half of the level is puzzles based on throwing shells up in the air, which I also now found out you can't do in 3D World... lol
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
The Tribe of Ozomahtli
743-QWR-KVG
Acting as a spiritual sequel of sorts to my pretty successful adventure, The Kingdom of Abanoub, this level takes you to an ancient tribe that once worshipped this generous god. The divinity turned rogue however, and his shrine, his statue is now the symbol of his evil intentions. You stopped Abanoub's curse, I'm sure you're up to get inside Ozomahtli's statue, get the gems from his arms and legs, then enter his head and try to take down the entire structure, hopefully without causing too much destruction around it. So, fellow adventurer. Do you feel up for the task?
The level is a fairly long one with multiple areas inside the statue, all with different themes and challenges. It has a little visual narrative going on, with a couple tricks that I enjoyed creating for your enjoyment. It's fairly simple in terms of difficulty, though there's a few tricky parts where I have a decent amount of mushrooms aiding your ride (I think there's around like 10 all around the stage, neither of them hidden). It's an adventure, one I've put a lot of time into (can't say exactly but it's probably 5-6 hours overall) and that I'd love to hear your impressions.
Choco Hunt.
Super Mario World themed chocolate level.
Modified the base of a template level to turn it into minor puzzle solving and exploration. Intended for my 10 year old son and he suggested I upload it.
M0S-CKN-7TF
This level was dope! I loved the asthetics! Lots of super cute stuff going on it.
Here is one of my original levels from Super Mario Maker 1. Lots of Piranha Plants, traps, and ending with a Bowser Boss fight.
Did you get to the secret room in time?
Bowser's Piranha Plant Castle "SMM2 Edition"
ID: 5PL-PRR-TQF
TW6-BDY-T2G a tricky level I made yesterday. My friend said it's too hard for him lol.
Wish I could make more coherent stuff
Alright, ERA. Reply to me with your levels and I'll give them all a go! Please, no kaizo stuff lol
Yeah, the story mode is so meaty and well crafted. Probably my biggest surprise out of the game.I've only gotten to play an hour or so each night since launch because of work, but just wanted to say the story mode levels so far have been superb! They even seem to give a reason for 1-ups and coins, which MM1 was lacking. I'm sure you all are building some awesome levels (and some of you a bunch of shit, lol), and I can't wait to check them out. But as an off-line experience, I'm 25% in story mode and have loved every minute.