Love your levels, this was the best one. Atmosphere is 10/10. You managed to improve a lot, keep working for us lol.
The Tribe of Ozomahtli
743-QWR-KVG
Acting as a spiritual sequel of sorts to my pretty successful adventure, The Kingdom of Abanoub, this level takes you to an ancient tribe that once worshipped this generous god. The divinity turned rogue however, and his shrine, his statue is now the symbol of his evil intentions. You stopped Abanoub's curse, I'm sure you're up to get inside Ozomahtli's statue, get the gems from his arms and legs, then enter his head and try to take down the entire structure, hopefully without causing too much destruction around it. So, fellow adventurer. Do you feel up for the task?
The level is a fairly long one with multiple areas inside the statue, all with different themes and challenges. It has a little visual narrative going on, with a couple tricks that I enjoyed creating for your enjoyment. It's fairly simple in terms of difficulty, though there's a few tricky parts where I have a decent amount of mushrooms aiding your ride (I think there's around like 10 all around the stage, neither of them hidden). It's an adventure, one I've put a lot of time into (can't say exactly but it's probably 5-6 hours overall) and that I'd love to hear your impressions.
like you said, it is indeed a very long level with no checkpoint, and the wind makes the level harder,
I tried several times and got the POW but I don't know what to do and got killed by drybone.
I like the level idea and the theme is well executed, I love the plane.
but a level this long without checkpoint is too hardcore for my taste.
I agree. Although I can cope with the wind, but the POW is fragile as fuck. Right now I am stuck at the area where you have to bring the POW up the claw and then to the right after you enabled a vine up to the claw. If you throw the POW up it can happen that the claw immediately drops it again and sometimes I am too stupid and throw the POW to the side and it explodes. Since the cra I will try it again soon and eventually beat it. But expect your level to be in Super Expert soon. Maybe I am not that good of a player, but that shit can be brutal. Maybe there should be back-up-POWs on the way back.
Nonetheless, you deserve the heart and the follow because your level is genious (judging the parts I saw until now). The structures and machinery you had to build to let all that stuff happening in the second half was probably not easy. Also creating the level where you have to beat it twice or backtrack is far from easy, since you can break a lot by doing so. Also it's difficult to show the players the right way.
Nintendo should just enable checkpoints for objective based levels. The creator has to beat it from every checkpoint either way, so what's the problem?
Just played it. Neat level, but I'd tone down the hidden blocks unless you're looking for frustration.Great course! I love the desert theme. I made one of my own if you'd like to check it out! 7DC-SQYQ-SBG
Love your levels, this was the best one. Atmosphere is 10/10. You managed to improve a lot, keep working for us lol.
it's not a roll it's "a crouch slide"I hadn't come across any levels requiring long jumps so this was a good way for me to learn the mechanic. Getting the jump off when coming out of a roll is rough.
Thanks for the feedback. I spent more time than I'd care to admit making sure the 'dangerous' timed sections felt urgent but (hopefully) not too harsh. The level was intended for the average player to be able to complete it. No need to make the areas too hard when it isn't specifically Kaizo. Those levels might come later, lol.Hah, I was expecting slow to last a bit longer than it did, as a result I got caught with my pants down early on.
Really liked this, the timings of block switching are juuuuust right to make it a constant case of keeping pace without going too fast and missing the next blink or anything else that could break the careful design.
I collected all the big coins like a cool dude, I probably died a bit more than expected because I keep thinking 3D World style air spin is gonna be like NSMBU style, it is not!
I end up making courses which are much harder for people than I intend them to be. Anyone have this problem?
Its very well done just to clear it, but theres a couple of frames at the most to clear the shell jump. I'll give it another go later unless someone's cleared it.
I have given up. After spending over an hour on the shell jump, I don't think I'm any closer to getting past it, let alone clearing the whole course
Anyone with good classic Mario levels? IOW, ones with some length to them and that may feature more than one "gimmick" per level and are good tests of platforming and "endurance" with a dash of creativity rather than being laser focused on one concept like Mario Maker creations tend to be?
Successfully finished my second level here. It's much more ambitious than the first, though I don't know how well I translated my intention into the design itself. Meant to be a bit of a brainscratcher, but I feel like someone could figure it all out easily enough.
CVW-1Y3-S3G
Mario needs your help. It's cold and there are ghosts after him.
Nope, it's the game. I've played a lot of online VS and although it's mostly good, when there is lag it is unbearable! And I have decent 200 meg internet, though with the shitty Switch WiFi it only got 14 mbps when I tested today.Don't you get any lag?
That's all I get when playing multiplayer :(
Maybe it's my Internet 🤔
Choco Hunt.
Super Mario World themed chocolate level.
Modified the base of a template level to turn it into minor puzzle solving and exploration. Intended for my 10 year old son and he suggested I upload it.
M0S-CKN-7TF
I wouldn't say it's exactly minor lol. Probably should put a door at the end that leads back to the beginning so people won't get stuck if they miss a 10 coin. Either way I enjoyed the challenge.
Gave this a try - really fun exploration-based level, but if you reach the end without all five coins, I don't think there's a way to make it back through the lava room.
Anyone with good classic Mario levels? IOW, ones with some length to them and that may feature more than one "gimmick" per level and are good tests of platforming and "endurance" with a dash of creativity rather than being laser focused on one concept like Mario Maker creations tend to be?
Just finished it! I enjoyed it, but the section with the ice blocks and the stars was a bit difficult because the autoscroll couldn't keep up with the speed I needed to be moving.Hey, uploaded my very first course! It's themed after Icy Tower, if anyone remembers that game.
FCC-HSF-LJF
Just Beat it... but I think I may have done it out of order.My latest course is named Windy Claw. Any guesses what it's about?
K7B-XQ5-J1G
My levels so far have been in the 20-40% clear rate range, but judging from the difficulty I had in clearing it myself, this one might be a bit lower. Always interested in hearing feedback!
My latest course is named Windy Claw. Any guesses what it's about?
K7B-XQ5-J1G
My levels so far have been in the 20-40% clear rate range, but judging from the difficulty I had in clearing it myself, this one might be a bit lower. Always interested in hearing feedback!
Anybody know how to pick up and toss other players in multiplayer?
Seems to be possible to do this in every style but SMB1, but so far I haven't figured out how yet...
Appreciate the effort folks! Still searching for that first clear, but is looking likely to get that Super Expert rating based on the current tries and struggles.
Reposting for anyone up to the challenge lol
Made a new level. This time a spooky sun ghost house. Mario has broken into the Sun's home to steal his coins. Will he prevail!?
KTY-CMC-L8G
I made another Mario Kart level, this time through a ghost house. If anyone has any interest in getting it into circulation heres the code
KT5-WPC-CWG
It gets a lot easier in the second half!
Those hanging Chain Chomps got me once because I made a bit of a blind high jump, but other than that, fun level!