Finalizing my upcoming kaizo level. Features three of my fav new elements in MM2: verticality, rising lava and the claw!
Not a huge fan of these types of levels, but for what it was it's good, some were hidden well with none feeling unfair
Feel free to try my second level if you like to solve puzzles! Its one of my old WiiU levels but i liked it so much i ported it over.
Since the red coins seem completely optional, I'd advise you to replace them with the 10, 30, or 50 coin coin instead. Would make it a lot more clear for playersNetcode is really bad. Had a horrible Vs match experience
Anyway, straightforward platforming level.
518 3N4 GMG. looking for feedback :)
Just finished my second level. I took me two days but im kinda happy with it. Its SMB classic level with the new forrest/cave backdrop im exploring the new dry bones shell but beware it has some light trolls.
i would love some feedback. Would be really happy if someone would give it a go.
9KC 7HX QYG
My second level is Moon Zone 1: 6 Pink Coins - a remake of the first area from Super Mario Land 2's Moon Zone, with an extra area of my own making added: P50 XNY NQG
I think it works better than my first attempt. Be great if anyone has time to try it out.
I'm not a great maker but it's addictive. I think I must have spent 8 hours on it in total this weekend.
Thanks, I'll keep it in mind!Since the red coins seem completely optional, I'd advise you to replace them with the 10, 30, or 50 coin coin instead. Would make it a lot more clear for players
Fantastic level one of my absolute favourites. One criticism. The part where you have to use the pipes to use the fire to set off the bobombs at the right time? Instead of a question block giving the player a mushroom you should have had a pipe with infinitely spawning mushrooms. Very annoying when a fire kills you at the bottom as you're solving the puzzle. Give the player a chance to go back and heal. Having to repeat from the checkpoint got a little frustrating. But otherwise I loved every minute of it very clever.
On the forest night theme with the rising poison.... Can I only make the poison rise? I can't have it recede at all?
My 3rd level(SMB3) a swing based level, the first part is pretty rough but once you get to the second part it becomes way easier (I keep messing up pacing like this, next time I have to switch them out to have a proper difficulty curve.. lol). I wanted to try out a vertical sub area. Comes with a little secret that isnt difficult to find
Swing Drop Frost
FK4 LGB RHF
Made this real quick. Simple auto scroller.. Any feedback is welcome.
BEING GOOM IS SUFFERING.
Don't get it.First level up, Descent into Madness! I'll level trade indefinitely for whoever lands the first clear lol
Good luck! Let me know your thoughts anyone who welcomes a descent into madness :D
Thanks, means a lot, I've played your levels and was blown away.Brilliant and a ton of secrets. Damn fine work, sir.
I guess the underwater parts where in a vertical subworld cut off from each other via scroll stops?
If I only have interest in playing levels (Nintendo or other created) instead of building them, will I have fun with this?
Absolutely, it is like having an infinite Mario game. For the moment I basically only played the story mode and user-created levels and it would be worth it, then I am trying to create my own level but it is taking some time because I have to understand how the editor works. But absolutely, Mario Maker is not only about making, but particularly about playing. Then I suppose the community will be quite alive, so in a year' time I imagine there will be still new levels.If I only have interest in playing levels (Nintendo or other created) instead of building them, will I have fun with this?
I'm glad you liked it! Thanks to everyone who tries out others levels. I'll play a bunch in a bit here.
I think I like this, but the level was causing me a lot of troubles.
I had issues with the claw spawning that wasn't consistent. Sometimes I could make a jump easily, other times the claws were desynched where a jump wasn't possible unless you waited a long time. I feel like the spawn area is too small for a lot of levels because this is something that I consistently run into.
I think having enemies is important, but the swinging mechanic takes away a lot of control from the player so I never could figure out how to avoid the spike tops/spiny beetles and would get hit 100% of the time.
I'd be over the moon if somebody tried my level out, I just don't know if what I'm doing is fun and so I'd like some feedback. Thank you in advance to anyone who tries it out, don't refrain from letting me know if it's bad! Going to go through this thread and try everyone's levels to get some inspiration :)
The Starry Windy Night
TYP-YQT-M3G
I actually made this level without the wind element at first but I thought it actually complemented it quite well. The level gets a little silly towards the end, not sure if my ideas translate well, seems a little finicky.
I just beat it, was pretty tough lol, but once I got the timing of those beat boxes in the end it was fine. Cool concept!!
Thanks for playing! Yeah, I saw a lot of deaths near the end, lol. Not what I intended, but I probably shouldn't be surprised.1st one Nice jumping here gets pretty intense toward the end. Ilike straight forard and with a theme.
for the second one. The escape from the icicles was neat. but the gotcha at the end made me mad ol. I like the design here though. Decending through the cave was fun.
Okay guys, I made a fun little level called "The Sky is ON Fire" !
T72 1BT NMF
I hope you'll enjoy it ! :D
"Through Fire and Ice" (challenging level) : 49V Q8M N5G
"Marie's Dream" (chill level) : JFF 46C 7HF
I really liked it! Some of the goomba spawns were annoying, but that may have been the point! Keep it up!Hey errybody! Literally my very first level but I'd love whatever feedback I can get! Tried to take some lessons from GMTK but who knows how it turned out really, lol.
KK9 WMP 4RG
It's called Treadmill Hill. Always open to feedback, positive or negative!
Thank you very much :DJust got done with the The Sky is ON fire! That was fun! Loved dogfighting in the clown balloons, lol
Fun level! A nice array of challenges that were always fair.I just finished my first level. Please give it a try and give opinions. It's pretty much a traditional Mario level with no real gimmicks, since I didn't wanna get too crazy with my first try. It's called Deep in the Jungle. Feedback wanted!
YK0-6J8-D5G
First level up, Descent into Madness! I'll level trade indefinitely for whoever lands the first clear lol
Good luck! Let me know your thoughts anyone who welcomes a descent into madness :D
Hey errybody! Literally my very first level but I'd love whatever feedback I can get! Tried to take some lessons from GMTK but who knows how it turned out really, lol.
KK9 WMP 4RG
It's called Treadmill Hill. Always open to feedback, positive or negative!
Nice job with the icicle and the switch blocks. Along but fun level. I need to use more bullet bills
God knows I have tried, but I have no idea what to do to get there after the first switch.
Soon as I learned about scroll locks being destructible, I knew I had to give it a shot for something! I've basically been thinking of new things in MM2 and trying to create interesting levels featuring those. Auto-scroll levels don't have to be frustrating gauntlets or anything, and custom scroll only enhances the paths you lay out for the player. I only wish I had a more reliable way to keep players waiting at the end of my level without killing themselves XDThat mood setting intro, this stage really made me see the value of custom autoscroll, i toyed a lot with autoscroll in MM1 but haven't even glanced at the improvements 2 has made yet.